Crimson Core Guides: Virizion - Bird Up Strat

Raid Guide 19 September 2026

Virizion Raid Guide: Bird Up

⭐6★ RaidVirizion encounter
🐦Bird Up 3.0Low-RNG strategy
⚔️4 PlayersSynchronized line
🧮Exact RangesFinal stats matter
🎲Minimal RNGWhen builds are correct
🐦 What is Bird Up 3.0?

Bird Up 3.0 is designed to clear Virizion with nearly no RNG when the builds, abilities, items, and final stat ranges are correct.

Verify every teammate before entering. Many Pokémon do not need one exact EV spread; the important part is reaching the required final stat range. The standard line uses controlled Brave Bird damage, Final Gambit, Flying Gem Acrobatics, Brick Break and Reflect management, then a Garchomp Dig endgame.

⚠️

Core rule

Abilities, natures, EVs, IVs, moves, and items must all be checked before the raid. Make sure every required Jaboca Berry is equipped. Use final-stat requirements rather than copying EVs blindly.

⚙️ Virizion Mechanics
🧠

Oblivious exception

Virizion normally moves first unless your Pokémon has Oblivious. Adds do not follow this exception. Even with Oblivious, you still need enough Speed to act first.

📉

HP thresholds

100% opening, 86% Light Screen, 76% alternating type effectiveness, 61% Swords Dance, 41% Reflect, and 26% five action turns instead of four.

🧬

Encounter

Ability: Justified. Held item: Liechi Berry. Boss base stats include 910 HP, 720 Defense, 1290 Special Defense, and 315 Speed before raid modifiers.

🛡️

Damage checkpoints

Skarmory must hit the intended cap, Staraptor must land the correct recoil and Final Gambit timing, and Flying Gem Acrobatics must hit cap damage through Reflect.

➕

Add Speed

Gallade 253, Farfetch'd 213, Sceptile 333, Samurott 233, Scyther 303, and Absol 243 Speed. Every add has 25 IVs and 252 Speed EVs.

⚔️

Boss moves

Sacred Sword at 108 BP, Leaf Blade at 108 BP, Stone Edge at 130 BP, and X-Scissor at 104 BP.

GalladeSharpness · Expert Belt · 253 SpeedSacred Sword / Night Slash / X-Scissor / Psycho Cut
Farfetch'dDefiant · Leek · 213 SpeedSlash / Aerial Ace / Leaf Blade / Night Slash
SceptileOvergrow · Focus Sash · 333 SpeedNight Slash / X-Scissor / Leaf Blade / Cross Poison
SamurottTorrent · Water Gem · 233 SpeedSource lists item and Speed; moves not listed
ScytherTechnician · Silver Powder · 303 SpeedPsycho Cut / Aerial Ace / Night Slash / X-Scissor
AbsolSuper Luck · Life Orb · 243 SpeedPsycho Cut / Night Slash / Aerial Ace / X-Scissor
👥 Player Builds and Manual Stats

No external team links are used here. Each tab carries the supplied manual-stat block, including final-stat targets where the source provides them. Reach the stated ranges even if your EV distribution differs.

Opening control, recoil, utility, and Dig endgame

P1's final-stat requirements are the reference build for the opening and the endgame. Reach the stated ranges even if your EV distribution differs.

Slot 1
Jynx
Jynx
@ Focus Sash
Ability: ObliviousNature: Any non-Speed natureIVs: 26+ Speed if non-Speed nature / 1+ Speed if +Speed natureEVs: 0 HP / 0 Def / 252 SpeTarget: 284+ Speed
Lucky Chant
Oblivious is mandatory for the opening interaction. Jynx should die on turn 1 and tank two hits on turn 7 if used again.
Slot 2
Skarmory
Skarmory
@ Life Orb
Ability: AnyNature: Impish / Lax / RelaxedIVs: 28+ HP / 0+ Atk / 28+ DefEVs: 252 HP / 252 DefTarget: 331–334 HP / 413–416 Def
Brave Bird ★
Each Skarmory should take one Gallade attack plus recoil and Life Orb damage, then die on turn 4 without attacking.
Slot 3
Staraptor
Staraptor
@ Charti Berry
Ability: IntimidateNature: Impish / Lax / RelaxedIVs: 28+ HP / 0+ Atk / 28+ DefEVs: 252 HP / 252 DefTarget: 371–374 HP / 259–262 Def
Brave BirdFinal Gambit ★
P1/P2 must use Intimidate; P3/P4 must not. Adamant/Naughty adds about 5% failure and requires every Staraptor at 236–239 Defense.
Slot 4
Gliscor
Gliscor
@ Flying Gem
Ability: AnyNature: Impish / Lax / Relaxed / Adamant / NaughtyIVs: 28+ HP / 6+ Atk / 6+ DefEVs: Varies by IVs and natureTarget: 351–354 HP / 235+ Atk / 314 Def
Acrobatics ★Brick Break
Acrobatics should hit the damage cap through Reflect. P1/P2 Gliscor take the extra hits on turn 8.
Slot 5
Metagross
Metagross
@ Jaboca Berry
Ability: Clear BodyNature: Impish / Lax / Relaxed / Adamant / NaughtyIVs: 28+ HP / 25+ Atk / 28+ DefEVs: Varies by IVs and natureTarget: 361–364 HP / 330+ Atk / 356–359 Def
Brick BreakExplosionReflect
Jaboca Berry on P1/P2 helps the AI target P4 Metagross. P1 breaks the remaining Reflect on turn 9.
Slot 6
Garchomp
Garchomp
Any
Ability: Rough Skin (HA)Nature: Impish / LaxIVs: 28+ HP / 25+ Atk / 28+ Def / 25+ SpeEVs: 252 HP / 252 Def; move HP EVs to Speed if under 234Target: 417–420 HP / 290+ Atk / 314–317+ Def / 234+ Speed
EarthquakeDig ★
Earthquake on turn 10, then Dig through the endgame. Rough Skin and Rocky Helmet damage help close the raid.
Reflect, cap damage, and target control

P2 follows the supplied manual builds through Reflect, Brave Bird, Final Gambit, Brick Break, Explosion, and the Dig endgame. Use the target ranges exactly where listed.

Opening
Jynx
Jynx
@ Focus Sash
Ability: ObliviousNature: Timid / Jolly / Hasty / NaiveIVs: 30+ SpeedEVs: 0 HP / 0 Def / 252 SpeTarget: 316+ Speed
Reflect
Oblivious is required for the opening interaction. P2 then transitions to Skarmory.
Turns 2 to 4
Skarmory
Skarmory
@ Life Orb
Ability: AnyNature: Impish / Lax / RelaxedIVs: 28+ HP / 0+ Atk / 28+ DefEVs: 252 HP / 252 DefTarget: 331–334 HP / 413–416 Def
Brave Bird
Hit the cap on turns 2 and 3, then die on turn 4 without getting an attack off.
Turns 5 to 6
Staraptor
Staraptor
@ Charti Berry
Ability: IntimidateNature: Impish / Lax / RelaxedIVs: 28+ HP / 0+ Atk / 28+ DefEVs: 252 HP / 252 DefTarget: 371–374 HP / 259–262 Def
Brave BirdFinal Gambit
P1/P2 Intimidate is required. If Farfetch'd receives a Defiant boost, an ability is wrong.
Turns 7 to 8
Gliscor
Gliscor
@ Flying Gem
Ability: AnyNature: Impish / Lax / Relaxed / Adamant / NaughtyIVs: 28+ HP / 6+ Atk / 6+ DefEVs: VariesTarget: 351–354 HP / 235+ Atk / 314 Def
AcrobaticsDies
P2 Gliscor is one of the two Pokémon expected to tank three hits on turn 8.
Turns 9 to 10
Metagross
Metagross
@ Jaboca Berry
Ability: Clear BodyNature: Impish / Lax / Relaxed / Adamant / NaughtyIVs: 28+ HP / 25+ Atk / 28+ DefTarget: 361–364 HP / 330+ Atk / 356–359 Def
ReflectExplosion
Reflect on turn 9, Explosion on turn 10. Jaboca helps the AI target P4 Metagross.
Turns 10+
Garchomp
Garchomp
Any
Ability: Rough Skin (HA)Nature: Impish / LaxIVs: 28+ HP / 25+ Atk / 28+ Def / 25+ SpeEVs: 252 HP / 252 Def; shift HP to Speed if neededTarget: 417–420 HP / 290+ Atk / 314–317 Def / 234+ Speed
EarthquakeDig
Earthquake clears extra damage on turn 10. Then use Dig every turn.
Trick, Acrobatics, Brick Break, and Charm

P3 opens with Jynx Trick, follows the shared Skarmory and Staraptor line, keeps Gliscor alive for Brick Break, then uses Illumise Charm while Garchomp takes over.

Opening
Jynx
Jynx
@ Focus Sash
Ability: ObliviousNature: Timid / Jolly / Hasty / NaiveIVs: 30+ SpeedEVs: 0 HP / 0 Def / 252 SpeTarget: 316+ Speed
Trick
Oblivious is required for the opening interaction.
Turns 2 to 4
Skarmory
Skarmory
@ Life Orb
Ability: AnyNature: Impish / Lax / RelaxedIVs: 28+ HP / 0+ Atk / 28+ DefEVs: 252 HP / 252 DefTarget: 331–334 HP / 413–416 Def
Brave Bird
Hit cap damage on turns 2 and 3, then die without attacking on turn 4.
Turns 5 to 6
Staraptor
Staraptor
@ Charti Berry
Ability: Reckless (HA)Nature: Impish / Lax / RelaxedIVs: 28+ HP / 0+ Atk / 28+ DefEVs: 252 HP / 252 DefTarget: 371–374 HP / 259–262 Def
Brave BirdFinal Gambit
P3/P4 must not use Intimidate. An unexpected Defiant boost means an ability is wrong.
Turns 7 to 9
Gliscor
Gliscor
@ Flying Gem
Ability: AnyNature: Impish / Lax / RelaxedIVs: 25+ HP / 25+ Atk / 23+ DefEVs: VariesTarget: 330 HP / 235+ Atk / 375 Def
AcrobaticsBrick BreakDies
P3 Gliscor must survive turn 8 to land Brick Break. If Virizion targets it on turn 7, its EVs are wrong.
Turn 10
Illumise
Illumise
Any
Ability: ObliviousNature: Timid / Jolly / NaiveIVs: 7+ HP / 7+ Def / 21+ SpeedEVs: 252 Def / 252 SpeedTarget: 247+ HP / 225+ Def / 284+ Speed
Charm
Illumise should survive a hit. Charm lasts through the end of the next turn and keeps the Garchomp team healthy.
Turns 10+
Garchomp
Garchomp
Any
Ability: Rough Skin (HA)Nature: Impish / LaxIVs: 28+ HP / 25+ Atk / 28+ Def / 25+ SpeEVs: 252 HP / 252 Def; shift HP to Speed if neededTarget: 417–420 HP / 290+ Atk / 314–317 Def / 234+ Speed
EarthquakeDig
Earthquake on turn 10, then Dig every turn.
Toxicroak target control, Jynx protection, and Garchomp

P4 opens with Toxicroak, then follows the Skarmory and Staraptor line before using Jynx, Metagross, and Garchomp to clear the final phases.

Turns 1 to 2
Toxicroak
Toxicroak
@ Focus/any source item
Ability: Dry Skin or AnticipationNature: Adamant / NaughtyIVs: 25+ HP / 31 Atk / 25+ Def / 28+ SpeedEVs: Varies by IVsTarget: 354+ HP / 332+ Atk / 168 Def / 214 Speed
Aerial Ace
Toxicroak should be damaged only by Night Slash from Farfetch'd, then must outspeed Farfetch'd so it is targeted and dies after acting.
Turns 2 to 4
Skarmory
Skarmory
@ Life Orb
Ability: AnyNature: Impish / Lax / RelaxedIVs: 28+ HP / 0+ Atk / 0+ DefEVs: VariesTarget: 331–334 HP / 205+ Atk / 347 Def
Brave Bird
Hit cap damage on turns 2 and 3, then die without attacking on turn 4.
Turns 5 to 6
Staraptor
Staraptor
@ Charti Berry
Ability: Reckless (HA)Nature: Impish / Lax / RelaxedIVs: 28+ HP / 0+ Atk / 28+ DefEVs: 252 HP / 252 DefTarget: 371–374 HP / 259–262 Def
Brave BirdFinal Gambit
P3/P4 use Reckless rather than Intimidate. Charti Berry keeps the line alive through random targeting.
Turn 7
Jynx
Jynx
@ Focus Sash
Ability: ObliviousNature: Any non-Speed natureIVs: 26+ Speed if non-Speed / 1+ Speed if +Speed natureEVs: 0 HP / 0 Def / 252 SpeTarget: 284+ Speed
Lucky Chant
Jynx should tank two hits. Focus Sash and Oblivious are part of the intended behavior.
Turns 8 to 10
Metagross
Metagross
@ Jaboca Berry
Ability: Clear BodyNature: Impish / Lax / RelaxedIVs: 0+ HP / 28+ DefEVs: VariesTarget: 301 HP / 391–394 Def
TrickDies
Trick on turn 8, then die on turn 9. Jaboca helps the AI target P4 Metagross.
Turns 10+
Garchomp
Garchomp
Any
Ability: Rough Skin (HA)Nature: Impish / LaxIVs: 28+ HP / 25+ Atk / 28+ Def / 25+ SpeEVs: 252 HP / 252 Def; shift HP to Speed if neededTarget: 417–420 HP / 290+ Atk / 314–317 Def / 234+ Speed
EarthquakeDig
Earthquake on turn 10, then Dig every turn. Stone Edge targeting Garchomp after extra boss damage is acceptable.
📋 Turn-by-Turn Cheat Sheet
TurnP1P2P3P4Boss HP
1Jynx: Lucky ChantJynx: ReflectJynx: TrickToxicroak: Aerial Ace~96.4%
2Skarmory: Brave BirdSkarmory: Brave BirdSkarmory: Brave BirdToxicroak: Aerial Ace~80.7%
3Skarmory: Brave BirdSkarmory: Brave BirdSkarmory: Brave BirdSkarmory: Brave Bird~64.1%
4Skarmory diesSkarmory diesSkarmory diesSkarmory dies~63.6%
5Staraptor: Brave BirdStaraptor: Brave BirdStaraptor: Brave BirdStaraptor: Brave Bird~47.1%
6Staraptor: Final GambitStaraptor: Final GambitStaraptor: Final GambitStaraptor: Final Gambit~46.6%
7Gliscor: AcrobaticsGliscor: AcrobaticsGliscor: AcrobaticsJynx: Lucky Chant~35.0%
8Gliscor diesGliscor diesGliscor: Brick BreakMetagross: Trick~34.4%
9Metagross: Brick BreakMetagross: ReflectGliscor diesMetagross dies~33.3%
10Metagross: ExplosionMetagross: ExplosionIllumise: CharmGarchomp: Earthquake~27.8%
11Garchomp: DigGarchomp: DigGarchomp: DigGarchomp: Dig~20.8%
12Dig turnDig turnDig turnDig turn~12.3%
13Garchomp: DigGarchomp: DigGarchomp: DigGarchomp: Dig~4.8%
14Dig turnDig turnDig turnDig turn~4.8%
15Garchomp: DigGarchomp: DigGarchomp: DigGarchomp: Dig0%
⏱️ Turn-by-Turn Guide

The line depends on specific deaths and survivors. Read the success condition on each transition rather than treating the moves as interchangeable.

Turn 1
Opening setup
Jynx must die
P1JynxJynx→Lucky Chant
P2JynxJynx→Reflect
P3JynxJynx→Trick
P4ToxicroakToxicroak→Aerial Ace
Check: All Jynx should die. Toxicroak should be damaged only by Night Slash from Farfetch'd. Oblivious on Jynx is mandatory.
Turn 2
Skarmory phase
Target: ~80.7%
P1SkarmorySkarmory→Brave Bird
P2SkarmorySkarmory→Brave Bird
P3SkarmorySkarmory→Brave Bird
P4ToxicroakToxicroak→Aerial Ace
Speed: Toxicroak must outspeed Farfetch'd so it is targeted, acts, then dies to Farfetch'd. Each Skarmory should take one Gallade attack plus recoil and Life Orb damage.
Turn 3
Cap damage
Target: ~64.1%
P1SkarmorySkarmory→Brave Bird
P2SkarmorySkarmory→Brave Bird
P3SkarmorySkarmory→Brave Bird
P4SkarmorySkarmory→Brave Bird
Goal: All Skarmory live through the turn and hit cap damage. P4 Skarmory should be focused down.
Turn 4
Death turn
Target: ~63.6%
P1Skarmory→Dies
P2Skarmory→Dies
P3Skarmory→Dies
P4Skarmory→Dies
Check: Everything should die without getting an attack off. Click any move. If a Skarmory lives, the Life Orb is not equipped.
Turn 5
Staraptor
Target: ~47.1%
P1StaraptorStaraptor→Brave Bird
P2StaraptorStaraptor→Brave Bird
P3StaraptorStaraptor→Brave Bird
P4StaraptorStaraptor→Brave Bird
Ability check: P1/P2 should apply Intimidate; P3/P4 should not. A Farfetch'd Defiant boost or Virizion not at −2 Attack means an ability is wrong. Charti Berry keeps Staraptor alive despite random targeting.
Turn 6
Final Gambit
Target: ~46.6%
P1Staraptor→Final Gambit
P2Staraptor→Final Gambit
P3Staraptor→Final Gambit
P4Staraptor→Final Gambit
Goal: Everyone dies and the field is clear. Extra Final Gambit damage is welcome but not necessary and usually will not happen.
Turn 7
Flying Gem
Target: ~35.0%
P1GliscorGliscor→Acrobatics
P2GliscorGliscor→Acrobatics
P3GliscorGliscor→Acrobatics
P4JynxJynx→Lucky Chant
Targeting: Jynx should tank two hits with Focus Sash. P1/P2 Gliscor tank the other two. If P3 Gliscor is targeted by Virizion, its EVs are wrong. Acrobatics must hit cap damage through Reflect.
Turn 8
Brick Break and Trick
Target: ~34.4%
P1Gliscor→Dies
P2Gliscor→Dies
P3GliscorGliscor→Brick Break
P4MetagrossMetagross→Trick
Goal: P1/P2 Gliscor die while P3 Gliscor lives to land Brick Break. The P1/P2 Gliscor should tank three hits while P3 takes one. Reflect should need only one more hit to break.
Turn 9
Break Reflect
Target: ~33.3%
P1MetagrossMetagross→Brick Break
P2MetagrossMetagross→Reflect
P3Gliscor→Dies
P4Metagross→Dies
Targeting: P3 Gliscor and P4 Metagross may tank three or four hits depending on rolls; either outcome is fine. P1 Metagross breaks the remaining Reflect. Jaboca on P1/P2 helps target P4 Metagross.
Turn 10
Clear the field for Garchomp
Target: ~27.8%
P1MetagrossMetagross→Explosion
P2MetagrossMetagross→Explosion
P3IllumiseIllumise→Charm
P4GarchompGarchomp→Earthquake
Transition: Illumise should survive a hit and use Charm. P1/P2 Metagross clear the field with Explosion; both explosions are not required. Garchomp uses Earthquake for extra damage and to kill Farfetch'd.
Turn 11
Dig begins
Boss HP: ~20.8%
P1GarchompGarchomp→Dig
P2GarchompGarchomp→Dig
P3GarchompGarchomp→Dig
P4GarchompGarchomp→Dig
Endgame: All Garchomps should survive to get Dig off, dealing heavy damage while tanking Sacred Sword and Leaf Blade at roughly 7.5% per turn. Charm prevents Sceptile from boosting Virizion from −2 Attack to +1; it goes from −2 to −1 instead.
Turn 12Dig turn

Continue Dig. Watch for adds potentially hitting Virizion for extra damage.

~12.3%
Turn 13Dig

Click Dig again. Lucky Chant wears off, but repeated critical hits would be needed to stop the win.

~4.8%
Turn 14Dig turn

Continue Dig. The fight is almost over.

~4.8%
Turn 15Finish

Use Dig or any move. Rocky Helmet and Rough Skin damage complete the raid this turn.

0%
✅ Pre-Raid Checklist

Abilities

  • Jynx: Oblivious
  • Toxicroak: not Poison Point
  • Staraptor P1/P2: Intimidate
  • Staraptor P3/P4: Reckless
  • Illumise: Oblivious
  • Garchomp: Rough Skin

Build checks

  • Nature of every Pokémon
  • EVs and IVs of every Pokémon
  • Moves of every Pokémon
  • Items of every Pokémon
  • Jaboca Berries equipped where required

Common failure signs

  • Wrong Staraptor Defense distribution
  • Wrong ability or missing Jaboca Berry
  • Wrong Skarmory item
  • Incorrect Garchomp Speed
  • P3 Gliscor being targeted
  • Virizion not reaching the intended Attack stage
  • Unexpected survivor
Key stat rule: Many builds can use different EV distributions depending on IVs and nature as long as the exact final stat ranges are met. The source document was created on 18 April 2026 and records the Garchomp Earthquake update on 4 May 2026.
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Crimson Core Guides: Virizion - Choice Blast Strat

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Crimson Core Guides: Cresselia - The Three Musketeers Strat