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This Virizion line is a defensive bird chain into a Garchomp Dig finish. The standard sequence is Jynx → Skarmory → Emboar → Gliscor → Metagross → Garchomp, while P4 uses a different Archeops and Mamoswine opening.
The strategy depends on exact party order, abilities, items, EVs, IVs, moves, and the intended fainting cadence. Verify every teammate before entering.
⚠️
Core rule
Keep the opening abilities and items exactly as built. Check every Pokémon against the manual build, then confirm the party order and each planned death before queueing.
⚙️ Virizion Mechanics
🧠
Boss
6★ Virizion has Justified and holds a Liechi Berry. Its listed Speed is 315, with the source noting 108 + 31 IV + 252 EV.
📉
HP thresholds
100% priority, 85% Light Screen, 75% alternating type effectiveness, 65% Swords Dance, 50% Reflect, 35% additional threshold, and 25% five actions per turn.
🧬
Boss stats
HP 910 + 31 IV, Attack 180 + 31 IV, Defense 720 + 31 IV, Special Attack 180 + 31 IV, and Special Defense 1290 + 31 IV.
🛡️
Death cadence
Skarmory must die on turn 4, the Emboar sequence must hand off cleanly, and the Metagross clear must leave four Garchomp ready for Dig.
➕
Add Speed
Gallade 253, Farfetch'd 213, Sceptile 333, Samurott 233, Scyther 303, and Absol 243 Speed. Every add uses 25 IVs and 252 Speed EVs.
⚔️
Boss moves
Stone Edge 130 BP, Leaf Blade 108 BP, Sacred Sword 108 BP, and X-Scissor 104 BP.
GalladeSharpness · Expert Belt · 253 SpeedSacred Sword / Night Slash / X-Scissor / Psycho Cut
AbsolSuper Luck · Life Orb · 243 SpeedPsycho Cut / Night Slash / Aerial Ace / X-Scissor
👥 Player Builds and Manual Stats
The supplied guide gives manual build details for all four positions. Shared slots use the listed Choice Blast spread, while P4 keeps its Archeops and Mamoswine opening exceptions exactly as supplied.
Primary manual build and standard chain
P1 uses the six-slot manual build published in the supplied guide. The source specifies the nature, item, ability, EV, IV, and move requirements below; it does not publish final numeric stat targets.
Use Trick on turn 1, then transition into the standard bird chain.
Turns 2 to 4
Skarmory
@ Choice Band
Ability: Keen EyeNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Drill Peck
Attack on turns 2 and 3, then die on turn 4.
Turns 5 to 6
Emboar
@ Sitrus Berry
Ability: RecklessNature: +AttackIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Flare BlitzHead Smash
Use the published Flare Blitz and Head Smash sequence.
Turns 7 to 8
Gliscor
@ Flying Gem
Nature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Acrobatics
Continue Acrobatics on turns 7 and 8.
Turns 9 to 10
Metagross
@ Normal Gem
Ability: Clear BodyNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
ReflectExplosion
Reflect on turn 9, then Explosion on turn 10.
Turn 11+
Garchomp
@ Rocky Helmet
Ability: Rough SkinNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Dig
Enter the shared four-Garchomp Dig finish on turn 11.
Archeops/Mamoswine opening and Metagross clear
P4 is the exception to the standard opening. Archeops opens with Acrobatics, Mamoswine uses Haze on turn 7, and P4 Metagross uses Trick before the shared Explosion clear. The source leaves Mamoswine's nature unspecified and identifies its Speed IV from a screenshot.
The planned fainting cadence is as important as the moves. Confirm the intended transition after each turn before continuing.
Turn 1
Opening control
Jynx / Archeops setup
P1Jynx→Lucky Chant
P2Jynx→Reflect
P3Jynx→Trick
P4Archeops→Acrobatics
Check: Keep the opening abilities and items exactly as built. Jynx uses Oblivious; P4 uses Archeops instead of Jynx.
Turn 2
First Skarmory hits
Target: ~79%
P1Skarmory→Drill Peck
P2Skarmory→Drill Peck
P3Skarmory→Drill Peck
P4Skarmory→Drill Peck
Goal: All four Skarmory attack. The target is approximately 79% boss HP.
Turn 3
Second Skarmory hits
Target: ~63%
P1–P4All Skarmory→Drill Peck
Goal: All four Skarmory attack again. The target is approximately 63% and everything should remain on the planned line.
Turn 4
Skarmory death turn
All Skarmory die
P1–P4All Skarmory→Die without attacking
Check: Everything is expected to die this turn without getting an attack off. If a Skarmory survives, check the Choice Band and the rest of its build.
Turn 5
Emboar Flare Blitz
Target: ~47%
P1–P4All Emboar→Flare Blitz
Goal: All four Emboar hit with Flare Blitz. The target is approximately 47% boss HP.
Turn 6
Head Smash transition
Emboar phase
P1–P4All Emboar→Head Smash
Transition: All four Emboar use Head Smash. The strategy intentionally moves into the next death and timing sequence.
Turn 7
Gliscor and Haze
Three Acrobatics, one Haze
P1Gliscor→Acrobatics
P2Gliscor→Acrobatics
P3Gliscor→Acrobatics
P4Mamoswine→Haze
Purpose: Three Gliscor use Acrobatics while P4 Mamoswine uses Haze to manage accumulated boss boosts.
Turn 8
Brick setup
P4 Metagross enters
P1–P3Three Gliscor→Acrobatics
P4Metagross→Trick
Transition: P1–P3 continue Acrobatics while P4 brings in Metagross for the Trick transition.
Turn 9
Break Reflect / Explosion setup
Target: ~33%
P1Metagross→Brick Break
P2Metagross→Brick Break
P3Metagross→Reflect
P4Metagross→Explosion
Goal: The Brick Breaks handle the field state while P4's Metagross uses Explosion as part of the controlled clear.
Turn 10
Clear the Metagross phase
Target: ~31%
P1–P4All Metagross→Explosion
Transition: The remaining Metagross use Explosion to clear the field and prepare the final four-Garchomp sequence.
Turn 11All Garchomp → Dig
All four Garchomp enter and use Dig.
Boss: ~14%
Turn 12Continue Dig
Maintain the Dig sequence; nothing special is required.
Boss: source gives no checkpoint
Turn 13All Garchomp → Dig
Continue Dig. The displayed checkpoint is approximately 7%.
Boss: ~7%
Turn 14Final Dig sequence
Continue Dig until Virizion is defeated.
Boss: source gives no checkpoint
✅ Pre-Raid Checklist
Abilities
Jynx — Oblivious
Emboar — Reckless
Metagross — Clear Body
Garchomp — Rough Skin
P4 Mamoswine — Oblivious
P4 Archeops — Defeatist
Items
P1 Jynx — Choice Scarf
P2 Jynx — Light Clay
P3 Jynx — Flame Orb
Skarmory — Choice Band
Emboar — Sitrus Berry
Gliscor — Flying Gem
Metagross — Normal Gem / Flame Orb (P4)
Garchomp — Rocky Helmet
Build and timing checks
Nature, ability, item, EVs, IVs, and moves
252 HP / 252 Def defensive spreads where specified
252 Speed on relevant fast supports
Correct party order for every player
Skarmory dies on turn 4
All Garchomp are ready for turn 11 Dig
Queue check: Confirm Nature • Ability • Item • EVs • IVs • Moves • Party order before entering. This source describes a different Virizion strategy from Bird Up 3.0, so do not mix the two guides' builds or turn lines.