Crimson Core Guides: Virizion - Choice Blast Strat

Raid Guide 19 September 2026

Virizion Raid Guide: Choice Blast

⭐6★ RaidVirizion encounter
📍Pinwheel ForestRaid location
🐦Bird ChainControlled fainting line
⛏️Dig FinishFour Garchomp endgame
🎲PrecisionOrder and timing matter
🐦 Raid Overview

This Virizion line is a defensive bird chain into a Garchomp Dig finish. The standard sequence is Jynx → Skarmory → Emboar → Gliscor → Metagross → Garchomp, while P4 uses a different Archeops and Mamoswine opening.

The strategy depends on exact party order, abilities, items, EVs, IVs, moves, and the intended fainting cadence. Verify every teammate before entering.

⚠️

Core rule

Keep the opening abilities and items exactly as built. Check every Pokémon against the manual build, then confirm the party order and each planned death before queueing.

⚙️ Virizion Mechanics
🧠

Boss

6★ Virizion has Justified and holds a Liechi Berry. Its listed Speed is 315, with the source noting 108 + 31 IV + 252 EV.

📉

HP thresholds

100% priority, 85% Light Screen, 75% alternating type effectiveness, 65% Swords Dance, 50% Reflect, 35% additional threshold, and 25% five actions per turn.

🧬

Boss stats

HP 910 + 31 IV, Attack 180 + 31 IV, Defense 720 + 31 IV, Special Attack 180 + 31 IV, and Special Defense 1290 + 31 IV.

🛡️

Death cadence

Skarmory must die on turn 4, the Emboar sequence must hand off cleanly, and the Metagross clear must leave four Garchomp ready for Dig.

➕

Add Speed

Gallade 253, Farfetch'd 213, Sceptile 333, Samurott 233, Scyther 303, and Absol 243 Speed. Every add uses 25 IVs and 252 Speed EVs.

⚔️

Boss moves

Stone Edge 130 BP, Leaf Blade 108 BP, Sacred Sword 108 BP, and X-Scissor 104 BP.

GalladeSharpness · Expert Belt · 253 SpeedSacred Sword / Night Slash / X-Scissor / Psycho Cut
Farfetch'dDefiant · Leek · 213 SpeedSlash / Aerial Ace / Leaf Blade / Night Slash
SceptileOvergrow · Focus Sash · 333 SpeedNight Slash / X-Scissor / Leaf Blade / Cross Poison
SamurottTorrent · Water Gem · 233 SpeedAir Slash / Razor Shell / Sacred Sword / X-Scissor
ScytherTechnician · Silver Powder · 303 SpeedPsycho Cut / Aerial Ace / Night Slash / X-Scissor
AbsolSuper Luck · Life Orb · 243 SpeedPsycho Cut / Night Slash / Aerial Ace / X-Scissor
👥 Player Builds and Manual Stats

The supplied guide gives manual build details for all four positions. Shared slots use the listed Choice Blast spread, while P4 keeps its Archeops and Mamoswine opening exceptions exactly as supplied.

Primary manual build and standard chain

P1 uses the six-slot manual build published in the supplied guide. The source specifies the nature, item, ability, EV, IV, and move requirements below; it does not publish final numeric stat targets.

Slot 1
Jynx
Jynx
@ Choice Scarf
Ability: ObliviousNature: +SpeedIVs: 31 SpeedEVs: 252 Speed
Lucky Chant
Oblivious is part of the intended opening behavior. P1 uses Lucky Chant on turn 1.
Slot 2
Skarmory
Skarmory
@ Choice Band
Ability: Keen EyeNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Drill Peck
Attack on turns 2 and 3, then die on turn 4 without getting an attack off.
Slot 3
Emboar
Emboar
@ Sitrus Berry
Ability: RecklessNature: +AttackIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Flare BlitzHead Smash
Flare Blitz is the turn 5 hit; Head Smash is the turn 6 transition hit.
Slot 4
Gliscor
Gliscor
@ Flying Gem
Nature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Acrobatics
Use Acrobatics on turns 7 and 8. P1 remains on the standard three-Gliscor chain.
Slot 5
Metagross
Metagross
@ Normal Gem
Ability: Clear BodyNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Brick BreakExplosion
Brick Break on turn 9, then Explosion on turn 10.
Slot 6
Garchomp
Garchomp
@ Rocky Helmet
Ability: Rough SkinNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Dig
Enter on turn 11 and repeat Dig through the finish. Rocky Helmet and Rough Skin support the endgame.
Reflect support and standard chain

P2 follows the standard Jynx → Skarmory → Emboar → Gliscor → Metagross → Garchomp order with the supplied manual spread and Light Clay Jynx.

Opening
Jynx
Jynx
@ Light Clay
Ability: ObliviousNature: +SpeedIVs: 31 SpeedEVs: 252 Speed
Reflect
Use Reflect on turn 1, keeping the opening behavior intact.
Turns 2 to 4
Skarmory
Skarmory
@ Choice Band
Ability: Keen EyeNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Drill Peck
Attack twice, then die on turn 4 without getting an attack off.
Turns 5 to 6
Emboar
Emboar
@ Sitrus Berry
Ability: RecklessNature: +AttackIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Flare BlitzHead Smash
Use Flare Blitz, then Head Smash in the controlled handoff.
Turns 7 to 8
Gliscor
Gliscor
@ Flying Gem
Nature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Acrobatics
Use Acrobatics on both turns before the Metagross transition.
Turns 9 to 10
Metagross
Metagross
@ Normal Gem
Ability: Clear BodyNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Brick BreakExplosion
Brick Break on turn 9, then Explosion on turn 10.
Turn 11+
Garchomp
Garchomp
@ Rocky Helmet
Ability: Rough SkinNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Dig
Repeat Dig from turn 11 until Virizion is defeated.
Trick opening and standard chain

P3 follows the standard chain with Flame Orb Jynx using Trick, then uses the supplied shared manual builds through the Dig finish.

Opening
Jynx
Jynx
@ Flame Orb
Ability: ObliviousNature: +SpeedIVs: 31 SpeedEVs: 252 Speed
Trick
Use Trick on turn 1, then transition into the standard bird chain.
Turns 2 to 4
Skarmory
Skarmory
@ Choice Band
Ability: Keen EyeNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Drill Peck
Attack on turns 2 and 3, then die on turn 4.
Turns 5 to 6
Emboar
Emboar
@ Sitrus Berry
Ability: RecklessNature: +AttackIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Flare BlitzHead Smash
Use the published Flare Blitz and Head Smash sequence.
Turns 7 to 8
Gliscor
Gliscor
@ Flying Gem
Nature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Acrobatics
Continue Acrobatics on turns 7 and 8.
Turns 9 to 10
Metagross
Metagross
@ Normal Gem
Ability: Clear BodyNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
ReflectExplosion
Reflect on turn 9, then Explosion on turn 10.
Turn 11+
Garchomp
Garchomp
@ Rocky Helmet
Ability: Rough SkinNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Dig
Enter the shared four-Garchomp Dig finish on turn 11.
Archeops/Mamoswine opening and Metagross clear

P4 is the exception to the standard opening. Archeops opens with Acrobatics, Mamoswine uses Haze on turn 7, and P4 Metagross uses Trick before the shared Explosion clear. The source leaves Mamoswine's nature unspecified and identifies its Speed IV from a screenshot.

Turn 1
Archeops
Archeops
Ability: DefeatistNature: AdamantIVs: 31 Atk / 31 SpeedEVs: 252 Atk / 252 Speed
Acrobatics
P4 uses Archeops instead of Jynx for the opening hit.
Turns 2 to 6
Skarmory
Skarmory
@ Choice Band
Ability: Keen EyeNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Drill Peck
Join the four-Skarmory hits on turns 2 and 3, then die on turn 4 before the Emboar phase.
Turns 5 to 6
Emboar
Emboar
@ Sitrus Berry
Ability: RecklessNature: +AttackIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Flare BlitzHead Smash
Use the shared Emboar hits on turns 5 and 6.
Turn 7
Mamoswine
Mamoswine
@ Choice Scarf
Ability: ObliviousEVs: 252 SpeedIVs: source screenshot specifies Speed IV
Haze
Use Haze on turn 7 to manage the boss's accumulated boosts.
Turns 8 to 10
Metagross
Metagross
@ Flame Orb
Ability: Clear BodyNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
TrickExplosionBrick Break
Trick on turn 8, Explosion on turns 9 and 10 as the controlled clear.
Turn 11+
Garchomp
Garchomp
@ Rocky Helmet
Ability: Rough SkinNature: +DefenseIVs: 31 HP / 31 Atk / 31 DefEVs: 252 HP / 252 Def
Dig
Join all players on Dig from turn 11. The source assigns P4 Garchomp the same Rocky Helmet endgame.
📋 Turn-by-Turn Cheat Sheet
TurnP1P2P3P4Boss HP
1Jynx: Lucky ChantJynx: ReflectJynx: TrickArcheops: Acrobatics~96%
2Skarmory: Drill PeckSkarmory: Drill PeckSkarmory: Drill PeckSkarmory: Drill Peck~79%
3Skarmory: Drill PeckSkarmory: Drill PeckSkarmory: Drill PeckSkarmory: Drill Peck~63%
4Skarmory diesSkarmory diesSkarmory diesSkarmory dies~63%
5Emboar: Flare BlitzEmboar: Flare BlitzEmboar: Flare BlitzEmboar: Flare Blitz~47%
6Emboar: Head SmashEmboar: Head SmashEmboar: Head SmashEmboar: Head Smash~47%
7Gliscor: AcrobaticsGliscor: AcrobaticsGliscor: AcrobaticsMamoswine: Haze~47%
8Gliscor: AcrobaticsGliscor: AcrobaticsGliscor: AcrobaticsMetagross: Trick~35%
9Metagross: Brick BreakMetagross: Brick BreakMetagross: ReflectMetagross: Explosion~33%
10Metagross: ExplosionMetagross: ExplosionMetagross: ExplosionMetagross: Explosion~31%
11Garchomp: DigGarchomp: DigGarchomp: DigGarchomp: Dig~14%
12Dig turnDig turnDig turnDig turn—
13Garchomp: DigGarchomp: DigGarchomp: DigGarchomp: Dig~7%
14Garchomp: DigGarchomp: DigGarchomp: DigGarchomp: Dig—
⏱️ Turn-by-Turn Guide

The planned fainting cadence is as important as the moves. Confirm the intended transition after each turn before continuing.

Turn 1
Opening control
Jynx / Archeops setup
P1JynxJynx→Lucky Chant
P2JynxJynx→Reflect
P3JynxJynx→Trick
P4ArcheopsArcheops→Acrobatics
Check: Keep the opening abilities and items exactly as built. Jynx uses Oblivious; P4 uses Archeops instead of Jynx.
Turn 2
First Skarmory hits
Target: ~79%
P1SkarmorySkarmory→Drill Peck
P2SkarmorySkarmory→Drill Peck
P3SkarmorySkarmory→Drill Peck
P4SkarmorySkarmory→Drill Peck
Goal: All four Skarmory attack. The target is approximately 79% boss HP.
Turn 3
Second Skarmory hits
Target: ~63%
P1–P4SkarmoryAll Skarmory→Drill Peck
Goal: All four Skarmory attack again. The target is approximately 63% and everything should remain on the planned line.
Turn 4
Skarmory death turn
All Skarmory die
P1–P4SkarmoryAll Skarmory→Die without attacking
Check: Everything is expected to die this turn without getting an attack off. If a Skarmory survives, check the Choice Band and the rest of its build.
Turn 5
Emboar Flare Blitz
Target: ~47%
P1–P4EmboarAll Emboar→Flare Blitz
Goal: All four Emboar hit with Flare Blitz. The target is approximately 47% boss HP.
Turn 6
Head Smash transition
Emboar phase
P1–P4EmboarAll Emboar→Head Smash
Transition: All four Emboar use Head Smash. The strategy intentionally moves into the next death and timing sequence.
Turn 7
Gliscor and Haze
Three Acrobatics, one Haze
P1GliscorGliscor→Acrobatics
P2GliscorGliscor→Acrobatics
P3GliscorGliscor→Acrobatics
P4MamoswineMamoswine→Haze
Purpose: Three Gliscor use Acrobatics while P4 Mamoswine uses Haze to manage accumulated boss boosts.
Turn 8
Brick setup
P4 Metagross enters
P1–P3GliscorThree Gliscor→Acrobatics
P4MetagrossMetagross→Trick
Transition: P1–P3 continue Acrobatics while P4 brings in Metagross for the Trick transition.
Turn 9
Break Reflect / Explosion setup
Target: ~33%
P1MetagrossMetagross→Brick Break
P2MetagrossMetagross→Brick Break
P3MetagrossMetagross→Reflect
P4MetagrossMetagross→Explosion
Goal: The Brick Breaks handle the field state while P4's Metagross uses Explosion as part of the controlled clear.
Turn 10
Clear the Metagross phase
Target: ~31%
P1–P4MetagrossAll Metagross→Explosion
Transition: The remaining Metagross use Explosion to clear the field and prepare the final four-Garchomp sequence.
Turn 11All Garchomp → Dig

All four Garchomp enter and use Dig.

Boss: ~14%
Turn 12Continue Dig

Maintain the Dig sequence; nothing special is required.

Boss: source gives no checkpoint
Turn 13All Garchomp → Dig

Continue Dig. The displayed checkpoint is approximately 7%.

Boss: ~7%
Turn 14Final Dig sequence

Continue Dig until Virizion is defeated.

Boss: source gives no checkpoint
✅ Pre-Raid Checklist

Abilities

  • Jynx — Oblivious
  • Emboar — Reckless
  • Metagross — Clear Body
  • Garchomp — Rough Skin
  • P4 Mamoswine — Oblivious
  • P4 Archeops — Defeatist

Items

  • P1 Jynx — Choice Scarf
  • P2 Jynx — Light Clay
  • P3 Jynx — Flame Orb
  • Skarmory — Choice Band
  • Emboar — Sitrus Berry
  • Gliscor — Flying Gem
  • Metagross — Normal Gem / Flame Orb (P4)
  • Garchomp — Rocky Helmet

Build and timing checks

  • Nature, ability, item, EVs, IVs, and moves
  • 252 HP / 252 Def defensive spreads where specified
  • 252 Speed on relevant fast supports
  • Correct party order for every player
  • Skarmory dies on turn 4
  • All Garchomp are ready for turn 11 Dig
Queue check: Confirm Nature • Ability • Item • EVs • IVs • Moves • Party order before entering. This source describes a different Virizion strategy from Bird Up 3.0, so do not mix the two guides' builds or turn lines.
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