Crimson Core Guides: Cresselia - The Three Musketeers Strat

Raid Guide 19 September 2026

Cresselia Raid Guide: The Three Musketeers

⭐6★ RaidCresselia encounter
🧠10-Turn TargetFast clear line
💧Mud SportThunderbolt control
🛡️Crit ProtectionSafeguard and Lucky Chant
⚠️Verify StatsAI targeting depends on them
🧠 What is The Three Musketeers?

The Three Musketeers is designed to finish Cresselia in around 10 turns with minimal stalling. The v2.1 strategy is roughly 2–3 turns faster than the earlier version.

It uses Mud Sport to reduce Thunderbolt damage and relies heavily on precise team stat tuning so the raid AI chooses the intended targets. Small EV or Speed differences can change targeting and turn order.

⚠️

Verify the team before starting

Check your teammates' stats before entering the raid. This strategy is built around target selection, damage caps, and exact timing. Do not mix in an unverified replacement and assume the 10-turn line still works.

⚙️ Mechanics and Theory Notes
🎯

Damage cap

Cresselia's 6★ super-effective damage cap is 4%. A normal-effective attack has a lower cap. Braviary and Bisharp calculations are built around hitting that cap consistently.

📉

Stat-drop timing

Multiple stat drops can shrug off together when the first stat-drop timer ends. The correct timing of Captivate and the other drops matters.

🧠

AI targeting

P2 Braviary's Special Defense EVs encourage Cresselia to target P1 Braviary. Gothitelle is similarly tuned so the AI targets P4 Gothitelle.

💧

Mud Sport

Milotic's Mud Sport reduces Thunderbolt damage. The updated line aims to keep Cresselia at +0 Special Attack when Empoleon arrives.

🔮

Psychic incentive

Cresselia keeps its Expert Belt because removing it makes Psychic relatively more attractive than Thunderbolt against Empoleon. Psychic can also reduce Empoleon's Special Defense.

🛡️

Crit protection

Safeguard and Lucky Chant are placed before the later damage phases. Keep those actions aligned with the turn table rather than replacing them with extra damage.

👥 Team Builds and Manual Stats

PokéPaste links are intentionally removed. These are the published build requirements available from the indexed strategy data. Ranges are preserved rather than replaced with invented exact values.

Captivate, screen, damage cap, and final Brine

P1 controls the opening with Hippowdon, sets Light Screen with Whimsicott, then transitions through Darmanitan, Braviary, Milotic, and Empoleon.

Slot 1
Hippowdon
Hippowdon
@ White Herb
Ability: Sand StreamNature: +SpD, not −SpeIVs: 31 HP / 31 SpD / 27–31 SpeEVs: 20 SpD / 252 Spe / rest Def
Captivate ★
Turn 1 Captivate, then faint on turn 2. Its survival length is part of the opening timing.
Slot 2
Whimsicott
Whimsicott
@ Light Clay
Ability / nature: FlexibleEVs: Avoid SpD
Light Screen ★
Turn 3 screen. Avoid Special Defense EVs so the team does not disturb the intended opening behavior.
Slot 3
Darmanitan
Darmanitan
@ Choice Band
Ability: Sheer ForceNature: +AtkIVs: 31 AtkEVs: 252 Atk / Spe <269 / rest Def or SpA
Flare Blitz ★
Turn 4 transition attacker. Keep the Speed below 269 as specified.
Slot 4
Braviary
Braviary
@ Rowap Berry
Ability: DefiantNature: Adamant / LonelyIVs: 21–31 Atk / 3–31 Spe / 2–31 HP / 3–31 SpDEVs: 6 HP / 252 Atk / 252 Spe
Assurance ★
Turn 5 damage-cap attacker. It does not need an offensive held item for the intended damage.
Slot 5
Milotic
Milotic
@ Covert Cloak
Ability: CompetitiveNature: QuietIVs: 31 HP / 31 SpA / 31 SpD / 0–1 SpeEVs: 6 HP / 252 SpA / 252 SpD
BrineSafeguardMud Sport ★
Safeguard on turn 6, Mud Sport on turn 7. P1 Milotic can work for P2, but P2 needs Speed adjustment to outspeed Tyranitar at −2.
Slot 6
Empoleon
Empoleon
@ Choice Specs
Ability: CompetitiveNature: Modest / Mild / QuietIVs: 31 HP / 31 SpA / 31 SpDEVs: 6 HP / 252 SpA / 252 SpD
Brine ★
Turns 8–10 finisher. The corrected cross-position spread is 232 SpA / 252 SpD / 20 Spe.
Fling, Sucker Punch, Braviary target setup, and Empoleon

P2 uses Poison Barb, the bulkiest Bisharp damage slot, Braviary's SpD targeting adjustment, Milotic, and the corrected Empoleon spread. Keep the supplied Speed and Special Defense requirements intact.

Turn 1
Weavile
Weavile
@ Poison Barb
Nature: Adamant / LonelyIVs: 2–31 HP / 2–31 SpD / 31 Atk / 31 SpeEVs: 252 Atk / 252 Spe
Fling
Opening Poison Barb Fling.
Turns 2 to 3
Bisharp
Bisharp
@ Life Orb
Ability: DefiantNature: Adamant / Lonely / BraveIVs: 31 HP / 31 Atk / 31 SpDEVs: 252 Atk / 252 SpD
Sucker Punch
Join the three-Bisharp damage sequence. Keep the damage cap and turn order in mind.
Turn 4
Sharpedo
Sharpedo
@ Choice Band
Nature: Adamant / Lonely / NaughtyIVs: 31 Atk / 31 SpeEVs: 252 Atk / 252 Spe
Assurance
Transition damage before the Braviary and Gothitelle phase.
Turn 5
Braviary
Braviary
@ Assault Vest
Ability: DefiantNature: Adamant / LonelyIVs: 21–31 Atk / 3–31 SpeEVs: 6 HP / 252 Atk / 252 SpD
SpD tuned to encourage P1 targeting
Assurance
P2 Braviary's SpD investment encourages Cresselia to target P1 Braviary and KO it in two hits. Avoid Speed EVs unless the link's order is verified.
Turns 6 to 7
Milotic
Milotic
@ Covert Cloak
Ability: CompetitiveNature: Modest / MildIVs: 31 HP / 31 SpA / 31 SpDEVs: 6 HP / 252 SpA / 252 SpD
P2 needs Speed adjustment
Brine
P2 Milotic must outspeed Tyranitar at −2. The source notes that replacement leads can make Milotics die earlier than intended.
Turns 8 to 10
Empoleon
Empoleon
@ Choice Specs
Ability: CompetitiveNature: Modest / MildIVs: 31 HP / 31 SpA / 31 SpD / 31 SpeEVs: 232 SpA / 252 SpD / 20 Spe
Corrected spread
Brine
The P2 Empoleon build works for P1/P2. The correction carries only a very small overall damage loss.
Safeguard, Acid Spray, and Crawdaunt pressure

P3 moves from Alakazam and Bisharp into Crobat, Gothitelle, Crawdaunt, and the Captivate correction before the Empoleon finish.

Turn 1
Alakazam
Alakazam
No item
Nature: not +SpDIVs: 0–30 SpDEVs: 252 Spe / rest Atk, Def or SpA
Safeguard
Protect against status before the damage phase begins.
Turns 2 to 3
Bisharp
Bisharp
@ Choice Band
Ability: DefiantNature: Adamant / Lonely / BraveIVs: 31 HP / 31 Atk / 31 SpDEVs: 152 HP / 168 Atk / 88 SpD
Sucker Punch
Join the three-Bisharp damage-cap sequence.
Turn 4
Crobat
Crobat
No item
Nature: flexibleEVs: 252 Spe / rest Atk, Def or SpA
Acid Spray
Supports the special damage in the mixed-damage transition.
Turn 5
Gothitelle
Gothitelle
@ Choice Specs
Ability: CompetitiveNature: Modest / MildIVs: 29–31 HP / 29–31 SpD / 31 SpAEVs: 6 HP / 252 SpA / 252 SpD
Shadow Ball
P3 uses the source's dedicated SpD spread.
Turns 6, 8 to 10
Crawdaunt
Crawdaunt
@ Poison Barb
Ability: AdaptabilityNature: Adamant / Lonely / BraveIVs: 20–31 HP / 31 Atk / 20–31 SpDEVs: 6 HP / 252 Atk / 252 SpD
FlingAssurance
Fling on turn 6, then Assurance through the Empoleon finish.
Turn 7
Tyranitar
Tyranitar
@ Iron Ball
Ability: Sand StreamNature: Adamant / LonelyIVs: 31 HP / 31 Atk / 31 SpD / 31 SpeEVs: 6 HP / 252 Atk / 252 SpD
CaptivateAssurance
Final Special Attack control. Keep Cresselia at +0 SpA before Empoleon arrives.
Lucky Chant, AI target tuning, and final Assurance

P4 uses Xatu for early crit protection, then moves through Bisharp, Gengar, Gothitelle, Jynx, Krookodile, and Bisharp for the finish.

Turn 1
Xatu
Xatu
@ Choice Scarf
Ability: flexibleNature: flexibleEVs: 252 Spe / rest Atk, Def or SpA
Lucky Chant
Early crit protection before the Bisharp phase.
Turns 2 to 3
Bisharp
Bisharp
@ Life Orb
Ability: DefiantNature: Adamant / Lonely / BraveIVs: 31 HP / 31 Atk / 31 SpDEVs: 6 HP / 252 Atk / 252 SpD
Sucker Punch
Join the three-Bisharp damage-cap sequence.
Turn 4
Gengar
Gengar
@ Ghost Gem
Ability: Cursed BodyNature: Modest / Mild / RashIVs: 31 SpA / 31 SpeEVs: 252 SpA / 120 Spe / rest any
Hex
Mixed-damage transition attacker.
Turn 5
Gothitelle
Gothitelle
@ Choice Specs
Ability: CompetitiveNature: Modest / Mild / RashIVs: 31 SpAEVs: 6 HP / 252 SpA / 252 Spe
EVs tuned to encourage targeting P4 Gothitelle
Shadow Ball
Gothitelle's build helps make P4 the intended target. Do not substitute a generic spread without rechecking the AI.
Turn 6 to 7
Jynx
Jynx / Krookodile
@ Rowap Berry / Choice Band
Jynx nature: not −SpD and not +SpDJynx IVs/EVs: Any IV/EV spread in Atk, Def, SpA as allowed by the sourceKrookodile nature: Adamant / LonelyKrookodile IVs: 31 HP / 31 Atk / 31 SpDKrookodile EVs: 6 HP / 252 Atk / 252 SpD
Lucky ChantAssurance
Jynx reinforces crit protection on turn 6; Krookodile supplies Assurance on turn 7.
Turns 8 to 10
Bisharp
Bisharp
@ Life Orb
Ability: DefiantNature: Adamant / Lonely / BraveIVs: 31 HP / 31 Atk / 31 SpDEVs: 6 HP / 252 Atk / 252 SpD
Assurance
Final Assurance each turn. Keep the boss at the expected HP checkpoints.
📋 10-Turn Cheat Sheet
TurnP1P2P3P4Boss HP
1Hippowdon: CaptivateWeavile: FlingAlakazam: SafeguardXatu: Lucky Chant98%
2Hippowdon: FaintsBisharp: Sucker PunchBisharp: Sucker PunchBisharp: Sucker Punch85%
3Whimsicott: Light ScreenBisharp: Sucker PunchBisharp: Sucker PunchBisharp: Sucker Punch72%
4Darmanitan: Flare BlitzSharpedo: AssuranceCrobat: Acid SprayGengar: Hex63%
5Braviary: AssuranceBraviary: AssuranceGothitelle: Shadow BallGothitelle: Shadow Ball45%
6Milotic: SafeguardMilotic: BrineCrawdaunt: FlingJynx: Lucky Chant39%
7Milotic: Mud SportMilotic: BrineTyranitar: CaptivateKrookodile: Assurance33%
8Empoleon: BrineEmpoleon: BrineCrawdaunt: AssuranceBisharp: Assurance22%
9Empoleon: BrineEmpoleon: BrineCrawdaunt: AssuranceBisharp: Assurance11%
10Empoleon: BrineEmpoleon: BrineCrawdaunt: AssuranceBisharp: Assurance0%
⏱️ Turn-by-Turn Guide

Use the HP values as checkpoints, not as permission to ignore the team order. Damage caps, AI targeting, stat-drop timers, and the current field state all matter.

Turn 1
Initial stat control
Target: about 98%
P1HippowdonHippowdon→Captivate
P2WeavileWeavile→Fling
P3AlakazamAlakazam→Safeguard
P4XatuXatu→Lucky Chant
Plan: Begin controlled setup. Hippowdon applies Captivate, Weavile throws Poison Barb, Alakazam protects against status, and Xatu provides Lucky Chant.
Turn 2
Bisharp enters
Target: about 85%
P1HippowdonHippowdon→Faints
P2BisharpBisharp→Sucker Punch
P3BisharpBisharp→Sucker Punch
P4BisharpBisharp→Sucker Punch
Plan: The three Bisharp begin the damage-cap sequence.
Turn 3
Screen plus Bisharp
Target: about 72%
P1WhimsicottWhimsicott→Light Screen
P2BisharpBisharp→Sucker Punch
P3BisharpBisharp→Sucker Punch
P4BisharpBisharp→Sucker Punch
Plan: Light Screen is established before the later special attackers arrive.
Turn 4
Transition to mixed damage
Target: about 63%
P1DarmanitanDarmanitan→Flare Blitz
P2SharpedoSharpedo→Assurance
P3CrobatCrobat→Acid Spray
P4GengarGengar→Hex
Plan: Acid Spray supports the special damage while the other three moves contribute to the checkpoint.
Turn 5
Braviary and Gothitelle
Target: about 45%
P1BraviaryBraviary→Assurance
P2BraviaryBraviary→Assurance
P3GothitelleGothitelle→Shadow Ball
P4GothitelleGothitelle→Shadow Ball
Damage cap: Braviary is tuned to hit the cap without an offensive held item. Gothitelle provides the special damage.
Turn 6
Milotic phase
Target: about 39%
P1MiloticMilotic→Safeguard
P2MiloticMilotic→Brine
P3CrawdauntCrawdaunt→Fling
P4JynxJynx→Lucky Chant
Plan: Milotic enters with Safeguard while P2 begins Brine. Crawdaunt provides Fling chip and Jynx reinforces crit protection.
Turn 7
Mud Sport and final SpA control
Target: about 33%
P1MiloticMilotic→Mud Sport
P2MiloticMilotic→Brine
P3TyranitarTyranitar→Captivate
P4KrookodileKrookodile→Assurance
Correction: Mud Sport reduces Thunderbolt damage. Tyranitar's Captivate keeps Cresselia from reaching the undesirable +1 Special Attack state before Empoleon.
Turn 8
Empoleon finish begins
Target: about 22%
P1EmpoleonEmpoleon→Brine
P2EmpoleonEmpoleon→Brine
P3CrawdauntCrawdaunt→Assurance
P4BisharpBisharp→Assurance
Finish: The two Empoleons enter for the final Brine sequence.
Turn 9
Continue the finish
Target: about 11%
P1EmpoleonEmpoleon→Brine
P2EmpoleonEmpoleon→Brine
P3CrawdauntCrawdaunt→Assurance
P4BisharpBisharp→Assurance
Plan: Continue the same damage pattern and keep the team aligned with the 11% checkpoint.
Turn 10
Clear
Target: 0%
P1EmpoleonEmpoleon→Brine
P2EmpoleonEmpoleon→Brine
P3CrawdauntCrawdaunt→Assurance
P4BisharpBisharp→Assurance
Clear: Final damage reaches the 0% checkpoint and ends the raid.
📝 Important v2.1 Notes

Speed and SpD tuning

P2 Braviary's SpD investment exists to encourage Cresselia to target P1 Braviary and KO it in two hits. P2 should avoid Speed EVs unless the player is prepared to verify the Speed order every link.

Milotic

P1 Milotic can be used for P2, but P2 needs enough Speed to outspeed Tyranitar at −2. Replacement leads can make Milotics die earlier than intended.

Empoleon correction

Use the documented correction of 232 SpA / 252 SpD / 20 Spe. The source notes only a very small overall damage loss.

Do not blindly substitute

A change in Speed, Special Defense, HP, or item can alter AI targeting and break the intended turn sequence.

🔁 Alternative Pokémon and Tested Ideas
PositionAlternativeNote
P2Haxorus → KrookodileListed as an alternative in the strategy ecosystem.
P1Heracross → ScolipedeRelated Cresselia listing; verify before mixing with v2.1.
P3Entei → ArcanineCS Hydreigon alternative is marked untested in the related listing.
P3Espeon → CresseliaRelated strategy lists 0 HP / 0 SpD IV requirements.
P3Honchkrow / SharpedoRelated alternatives; do not substitute without checking the current sequence.
P1Dusclops / Cofagrigus / SableyeSableye was discouraged in an earlier update because it was too bulky for the intended death timing.
Experimental ideas: Forum discussion also mentions Iron Ball P1 Milotic for Speed-order control, Tentacruel replacing Nidoking, and Toxic Orb versus Toxic. These are not automatically part of the main v2.1 line and should be treated as alternatives or tested ideas.
📚 Source and Version

Guide: Cresselia Raid Guide — The Three Musketeers v2.1

Strategy authors: Cadolz, RogueMaster (Phoebe), Th3Fastest, and OhKaibaBoy.

Current indexed strategy: 10-turn clear with Mud Sport used to reduce Thunderbolt damage and updated stat-drop handling reflected in the strategy.

Source note: The live forum page returned an access restriction during retrieval. This build uses indexed v2.1 material and publicly searchable author replies. Unsupported points are intentionally not invented.

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