Crimson Core Guides - Gym Reruns

Good Vibes Gym Rerun Guide
💰 MONEY GUIDE

Gym Rerun Guide

Written by HeavyBreathing

⚔️ Doubles All rematches are 6v6 double battles
⏱️ 18h Gym cooldown
🏅 Lv 80 Gym leader team level
💸 up to ~400k Net profit per hour
🗺️ 40 Gyms 8 per region · 5 regions

What is Gym Rerunning?

Once you have beaten a region's Elite Four, you unlock the ability to rematch that region's gym leaders. Each gym has an 18-hour cooldown, and all rematches are fought as 6v6 double battles with gym leaders at Level 80. This changes everything about team building. the meta revolves around AoE (spread) moves that hit both opponents at once.

The standard core for nearly every strategy is a sacrificial lead duo: Cottonee/Whimsicott (Prankster + Tailwind for priority speed boost) and Torkoal (Drought sets sun, then Explosion). The gym leader KOs both on turn 1, your sweepers come in under sun + Tailwind, and Eruption or Water Spout clears the enemy team.

💡

Why Gym Rerun?

Reliable daily income, predictable difficulty, and no market dependence. Great for funding breeding, PvP teams, shiny hunting, and long-term projects.

🔁

Unlock & Cooldown

Unlock rematches after beating each region's Elite Four. Each gym leader has an 18-hour cooldown. You also need to defeat 5 other trainers before a rematch activates.

🎁

What You Earn

Pokéyen (~8,600-9,300 per gym), EXP, EVs, and item drops. Some routes leave a free slot to level a 6th Pokemon passively for extra income.

⚔️

Double Battle Rules

Eruption and Water Spout hit BOTH opponents. In doubles, spread moves lose 25% power per target. but that's still two KOs per turn. AoE is king.

Team Quality Matters

Better teams mean faster clears. The advanced strategies (6 Pillars, TTET) require very specific IVs and are hard to breed, but pay themselves back quickly.

📊

Best Possible Run

An optimal run clears around 25 gyms, 4 rich trainers, and Morimoto in 1 hour. Not all 40 gyms are worth doing every session. low-payout or risky matchups are skipped based on your team.

When to Start & What Charms to Use

Start gym rerunning as soon as you've cleared your first Elite Four and have a team that can handle rematches. Most new players begin with Double Typhlosion and upgrade once they've saved up for a more advanced team.

When to Start

  • After beating your first Elite Four.
  • When you have a stable rerun team (even budget).
  • When you can spare ~1 hour per session.
  • Once you're comfortable flying around regions quickly.
🪙

Charms & Money Boosts

  • Amulet Coin (+50%): Consumable. 1 hour of active play. Cheapest option. great for fewer gyms.
  • Riches Charm +75%: Better value on 16+ gyms per run. Check current GTL price.
  • Riches Charm +100%: Best value on 23+ gyms. Most expensive but highest payout.
  • Charms cannot stack. Activate before starting your route.
ℹ️ In PokeMMO, Amulet Coin and Riches Charms are consumables. not held items. They are used from the bag before the run begins and last 1 hour of logged-in time.

Guide Comparison

Pick the route that matches your team budget and playstyle. Click any row to jump to the full breakdown.

Guide Income / hr Team Cost Difficulty Best For
Double Typhlosion ~200k-250k 300k-500k Easy-Med New players, budget starter
Prehistoric 5 varies 1m-1.8m Medium Money + passive leveling
7 Hells ~400k 2m-3m Hard Multi-device / no-heal spam
Tempest Explosion ~590k gross 2m-3m Hard Speedrunners / world record chasers
6 Pillars ~400k+ 2m-3m+ Hard Advanced players, max efficiency

Gym Rerun Guides

Double Typhlosion is the community's most recommended entry point for gym rerunning. It's extremely cheap (~300k from scratch including items), doesn't require a lot of mental effort, and gives a consistent 20-21 gyms to safely run per session. The low barrier to entry makes it the go-to before upgrading to an advanced team. Out of ~41 possible gyms, roughly 21 are safe to run with this setup.

Core Mechanic Lead with Cottonee/Whimsicott (Prankster + Tailwind priority speed boost) and Torkoal (Drought + Explosion). The gym leader KOs both on turn 1. Two Typhlosions sweep with Eruption under Sun + Tailwind, hitting both opponents at once for massive damage.

Team

Cottonee
Cottonee / Whimsicott
Sacrificial Lead
Ability: Prankster Move: Tailwind (priority) Goal: Use Tailwind, get KO'd turn 1
Tailwind
Prankster gives Tailwind +1 priority, so it always goes first. After boosting speed, the gym leader KOs it. Keep it low level. it's purely a speed-setting sacrifice.
Torkoal
Torkoal
@ Heat Rock
Ability: Drought Nature: Adamant IVs: 0 Spe (intentional, all others any)
Explosion
Drought sets 6-turn Sun (Heat Rock). 0 Speed IV ensures it acts last so it sets weather before the gym leader KOs it. Explosion is a backup if it survives turn 1. Entirely sacrificial.
Typhlosion
Typhlosion #1
@ Choice Specs
Ability: Blaze Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 HP / 31 SpA / 31 Spe
EruptionFlamethrowerFocus BlastExtrasensory
Primary nuker. Eruption under Sun + Tailwind + Choice Specs hits both opponents for massive damage. 31 HP keeps Eruption at full power for longer.
Typhlosion
Typhlosion #2
@ Choice Scarf / Charcoal
Ability: Blaze Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 HP / 31 SpA / 31 Spe
EruptionFlamethrower
Secondary sweeper. Scarf for additional speed insurance, or Charcoal for slightly more raw damage.
🎓
Slot 5
HM user or filler
Options: HM slave, Murkrow, or a backup attacker
🎓
Slot 6
Passive leveling slot
Role: Any Pokemon you want to level during runs
~300k-500k total from scratch. The cheapest viable gym rerun team. Community recommends new players start here.

Safe Gyms by Region

1Hoenn
2Sinnoh
3Kanto
4Unova
5Johto
1
Mossdeep City Liza & Tate
Psychic Eruption sweeps cleanly. Open with Tailwind + Drought, then spam Eruption.
Skip: Lavaridge (Fire resists Eruption), Sootopolis (Water), Mauville (Emolga/Rotom risky), Fortree (Gyarados risky), Dewford (Fighting), Rustboro (full Rock resist), Petalburg (Slaking Counter).
1
Snowpoint City Candice
Ice Ice is weak to Fire. Eruption + Tailwind + Sun one-shots the team.
2
Eterna City Gardenia
Grass Grass is weak to Fire. Eruption rolls the whole team.
Skip: Hearthome (Ghost, Cursed Body can block your moves), Oreburgh (Rock), Pastoria (Water), Canalave (Steel, resists Fire), Sunyshore (Electric risky), Veilstone (Fighting).
1
Vermillion City Lt. Surge
Electric Neutral to Fire. Eruption cleans house under Sun + Tailwind.
2
Celadon City Erika
Grass Grass is weak to Fire. Watch for a Ninetales lead, if it sets Sun, swap Togekiss → Vanilluxe Blizzard.
3
Pewter City Brock
Rock Rock resists Fire but Eruption is strong enough to push through at full power. Confirm the lead before committing.
4
Saffron City Sabrina
Psychic Psychic is neutral to Fire. Eruption + Aerodactyl Rock Slide. Note: Lapras has Water Absorb, bring a backup.
5
Fuchsia City Koga
Poison Poison is neutral to Fire. Eruption + Togekiss Hyper Voice. Frequent swaps happen, do NOT use Earthquake.
Skip: Cinnabar Island (Fire resists Eruption, needs Blastoise Water Spout), Cerulean City (Water, needs Blastoise).
1
Castelia City Burgh
Bug Bug is weak to Fire. Use Aerodactyl Protect against Durant, then Eruption sweeps the rest.
2
Opelucid City Drayden
Dragon Dragon resists Fire slightly but Eruption at full power still pushes through under Sun + Specs.
Skip: Striaton City (Fire leader resists Eruption), Icirrus City (Ice, safe, but Beartic Slush Rush can be unpredictable), Driftveil (Ground, inconsistent lead matchups), Mistralton (Flying, risky), Nimbasa (Electric, Eelektross Levitate causes issues).
1
Violet City Falkner
Flying Flying is neutral to Fire. Early gym, quick sweep with Eruption.
2
Azalea Town Bugsy
Bug Bug is weak to Fire. Clean Eruption sweep.
3
Goldenrod City Whitney
Normal Normal is neutral to Fire. Milktank's Rollout can ramp if RNG goes bad, knock it out fast.
4
Mahogany Town Pryce
Ice Ice is weak to Fire. Last confirmed safe stop in Johto. Eruption cleans the team.
Skip: Cianwood City (Fighting), Ecruteak City (Ghost, Cursed Body risk), Olivine City (Steel resists Fire), Blackthorn City (Dragon resists Fire), Morty's team can be inconsistent.

Tips

  • Amulet Coin (+50%) is the best charm for this team, you won't hit 23+ gyms per run at the start.
  • Use an Exp. Amplifier on slot 6 to level things passively while running.
  • Once you've saved ~1.5m, consider upgrading to the Prehistoric 5 or a 6 Pillars project.
  • Heatran is NOT worth adding here, the consensus is it barely improves efficiency for the extra cost.

The Prehistoric 5 (also called JinxedBoon's 5-Man Archeops team) is a mid-tier strategy that balances good income with the ability to passively level a 6th Pokemon during runs. The "Prehistoric" theme comes from the fossil/ancient Pokemon core: Archeops (fossil), Torkoal (ancient turtle), Heatran, and two Typhlosions under Sun. However, this team is outclassed by Double Typhlosion in raw cost-efficiency. Double Typhlosion is cheaper and produces more consistent runs per hour.

Core Mechanic Archeops's role is to allow Typhlosion to deal damage through Fire-type gym leaders (coverage over resistances). Torkoal sets Drought (Sun) and uses Explosion on entry. Heatran provides additional type coverage. Two Typhlosions sweep under Sun with Eruption. The 6th slot is completely free for any Pokemon you want to level.

Team

Torkoal
Torkoal
@ Heat Rock
Ability: Drought Nature: Adamant IVs: 0 Spe (intentional, all others any)
Explosion
Sacrificial lead. Sets 6-turn Sun, uses Explosion to clear the field for sweepers. 0 Speed IV ensures it acts last (or gets KO'd by the gym leader first).
Cottonee
Cottonee / Whimsicott
Sacrificial Lead
Ability: Prankster Goal: Use Tailwind, get KO'd
Tailwind
Priority Tailwind (Prankster) boosts the whole team's speed before the gym leader KOs it turn 1. Disposable. keep it low level.
Typhlosion
Typhlosion (x2)
@ Choice Specs
Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 HP / 31 SpA / 31 Spe
EruptionFlamethrower
Archeops
Archeops
Coverage Mon
Role: Enables Typhlosion to hit Fire-type gyms via coverage/redirect
Heatran
Heatran
Additional Coverage
Role: Type coverage and utility
🎓
Your Choice
Passive leveling slot
Role: Any Pokemon you want to level while running
This strategy is outclassed by Double Typhlosion for raw cost-to-income ratio. Best used if you specifically want to level a 6th Pokemon passively.

Guide & Notes

1Hoenn
2Sinnoh
3Kanto
4Unova
5Johto
1
Mossdeep CityLiza & Tate
PsychicTyphlosion Eruption + Tailwind. Eruption cleanly sweeps both opponents.
Skip: Lavaridge (Fire resists Eruption), Sootopolis (Water), Mauville (Emolga/Rotom risky), Fortree (Gyarados), Dewford (Fighting), Rustboro (Rock resist), Petalburg (Slaking Counter).
1
Snowpoint CityCandice
IceIce is weak to Fire. Eruption under Sun one-shots the team.
2
Eterna CityGardenia
GrassGrass is weak to Fire. Typhlosion Eruption sweeps cleanly.
Skip: Hearthome (Ghost, Cursed Body risk), Oreburgh (Rock resist), Pastoria (Water), Canalave (Steel), Sunyshore (Electric risky), Veilstone (Fighting).
1
Vermillion CityLt. Surge
ElectricTyphlosion Eruption. Neutral to Fire, sweeps easily.
2
Celadon CityErika
GrassTyphlosion Eruption. Watch for Ninetales lead setting up Sun, swap to Togekiss if needed.
3
Pewter CityBrock
RockEruption at full HP pushes through Rock resistance.
4
Saffron CitySabrina
PsychicTyphlosion Eruption. Watch for Lapras (Water Absorb), skip Eruption that turn.
5
Fuchsia CityKoga
PoisonTyphlosion Eruption + Togekiss Hyper Voice. Constant swaps happen, do NOT Earthquake.
Skip: Cinnabar Island (Fire resists Eruption, needs Blastoise), Cerulean City (Water, needs Blastoise).
1
Castelia CityBurgh
BugTyphlosion Eruption. Bug is weak to Fire. Archeops Rock Slide handles Durant.
2
Opelucid CityDrayden
DragonTyphlosion Eruption + Heatran coverage. Dragon resists but Eruption at full HP still wins.
Skip: Striaton (Fire leader resists Eruption), Nimbasa (Eelektross Levitate, no Mold Breaker), Driftveil (Ground), Mistralton (Flying risky), Icirrus (Beartic unpredictable), Nacrene (Dragonite risky).
1
Violet CityFalkner
FlyingTyphlosion Eruption. Flying is neutral to Fire.
2
Azalea TownBugsy
BugTyphlosion Eruption. Bug is weak to Fire.
3
Goldenrod CityWhitney
NormalTyphlosion Eruption. Take Miltank out fast before Rollout ramps.
4
Mahogany TownPryce
IceTyphlosion Eruption. Ice is weak to Fire.
Skip: Cianwood (Fighting), Ecruteak (Ghost, Cursed Body), Olivine (Steel resists Fire), Blackthorn (Dragon resists Fire).

7 Hells is one of the newest strategies to pop up (December 2025). and widely considered one of the best. The rules are simple: no heals within any region, no item swaps, and a pure "Gigaspam A" (hold A / spam attack) approach. Because you rarely need to check a reference mid-run, it's especially powerful on multiple devices simultaneously.

Core Mechanic The strategy is built around a Hidden Ability Excadrill (Mold Breaker) as a key coverage mon, allowing it to bypass Levitate on common gym team picks like Rotom, Eelektross, Flygon, and Mismagius. All six team members and their builds are listed below.

Team

Typhlosion
Typhlosion
@ Life Orb / no item
Ability: Blaze Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 HP / 31 SpA / 31 Spe
EruptionAir CutterFlamethrowerFocus Blast
Primary nuker. No Scarf needed as base Speed is high enough. Must stay at full HP to keep Eruption at max power. PP Max Eruption.
Blastoise
Blastoise
@ Choice Scarf
Ability: Torrent Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 HP / 31 SpA / 31 Spe
Water Spout*BlizzardSurfIcy Wind
*Water Spout is an Egg Move. Scarf required because base 78 Speed needs help. Full HP required for max Water Spout damage. PP Max Water Spout.
Vanilluxe
Vanilluxe
@ Choice Scarf
Ability: Snow Warning Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 SpA / 31 Spe
BlizzardIcy WindIce BeamMist
Snow Warning cancels enemy Drizzle, Sand Stream, and Drought on entry. Blizzard never misses in Hail. Icy Wind slows fast threats. PP Max Blizzard.
Aerodactyl
Aerodactyl
@ Life Orb
Ability: Pressure Nature: Adamant EVs: 252 Atk / 252 Spe IVs: 31 Atk / 31 Spe
Rock SlideProtectThunder FangIce Fang
No Scarf needed, naturally fast. PP Max Rock Slide. Thunder Fang for Gyarados leads, Ice Fang for Altaria and Dragon types. Protect absorbs Durant Endeavor at Castelia.
Excadrill
Excadrill (HA required)
@ Life Orb
Ability: Mold Breaker (HA) Nature: Jolly EVs: 252 Atk / 252 Spe IVs: 31 Atk / 31 Spe
EarthquakeRock SlideX-ScissorRapid Spin
The centerpiece of 7 Hells. Mold Breaker lets Earthquake hit Rotom, Eelektross, Mismagius, and Flygon through Levitate. PP Max Earthquake. Most expensive team member.
Togekiss
Togekiss
@ Wide Lens
Ability: Serene Grace Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 SpA / 31 Spe
Hyper VoiceAir CutterHelping HandShock Wave
Wide Lens boosts Blizzard accuracy. Hyper Voice hits through Substitute and both opponents. Helping Hand amplifies Eruption or Water Spout when you need guaranteed KOs. PP Max Hyper Voice.
Estimated cost: 2m-3m. HA Excadrill alone is around half the total budget. Breeding a second set for a second device is significantly more expensive.

Guide & Notes

1Hoenn
2Sinnoh
3Kanto
4Unova
5Johto
1
Mossdeep CityLiza & Tate
PsychicTyphlosion Eruption + Blastoise Water Spout. Standard open.
2
Mauville CityWatson
ElectricExcadrill Earthquake + Aerodactyl Rock Slide. Switch to Rock Slide when Emolga or Rotom leads.
3
Lavaridge TownFlannery
FireExcadrill Earthquake + Aerodactyl Rock Slide. If Rotom leads, use Blastoise Water Spout instead.
4
Rustboro CityRoxanne
RockExcadrill Earthquake + Aerodactyl Rock Slide.
5
Petalburg CityNorman
NormalExcadrill Earthquake + Togekiss Hyper Voice. If Slaking and Chansey lead, swap to Typhlosion Eruption.
6
Dewford TownBrawly
FightingBlastoise Water Spout + Togekiss Hyper Voice.
7
Fortree CityWinona
FlyingVanilluxe Blizzard/Icy Wind + Aerodactyl Rock Slide. Icy Wind vs Pelipper, Thunder Fang vs Gyarados, Ice Fang vs Altaria.
Skip: Sootopolis only (Water, no efficient coverage).
1
Oreburgh CityRoark
RockExcadrill Earthquake + Aerodactyl Rock Slide.
2
Eterna CityGardenia
GrassTyphlosion Eruption + Aerodactyl Rock Slide.
3
Veilstone CityMaylene
FightingBlastoise Water Spout + Togekiss Hyper Voice.
4
Pastoria CityCrasher Wake
WaterTogekiss Hyper Voice + Vanilluxe Blizzard. Aerodactyl Thunder Fang backup.
5
Hearthome CityFantina
GhostExcadrill Earthquake (Mold Breaker overrides Levitate and Cursed Body) + Aerodactyl Rock Slide.
6
Canalave CityByron
SteelExcadrill Earthquake + Aerodactyl Rock Slide. Steel resists but EQ power wins.
7
Snowpoint CityCandice
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Sunyshore CityVolkner
ElectricExcadrill Earthquake (Mold Breaker hits Rotom/Eelektross through Levitate) + Aerodactyl Rock Slide.
Skip: None. All 8 Sinnoh gyms are covered.
1
Vermillion CityLt. Surge
ElectricAerodactyl Rock Slide + Excadrill Earthquake.
2
Celadon CityErika
GrassTogekiss Air Cutter + Typhlosion Eruption. Ninetales lead: swap to Vanilluxe Blizzard.
3
Cinnabar IslandBlaine
FireAerodactyl Rock Slide + Blastoise Water Spout. Fire resists Eruption, Water Spout handles it cleanly.
4
Pewter CityBrock
RockExcadrill Earthquake + Aerodactyl Rock Slide.
5
Saffron CitySabrina
PsychicTyphlosion Eruption + Aerodactyl Rock Slide. Lapras (Water Absorb): Excadrill Earthquake instead.
6
Fuchsia CityKoga
PoisonTyphlosion Eruption + Togekiss Hyper Voice. Constant swaps, do NOT Earthquake.
7
Cerulean CityMisty
WaterBlastoise Water Spout + Togekiss Hyper Voice. Jellicent/Quagsire (Water Absorb): Excadrill Earthquake.
Skip: None. All 7 Kanto gyms covered.
1
Castelia CityBurgh
BugAerodactyl Protect vs Durant Endeavor, then Typhlosion Eruption + Aerodactyl Rock Slide.
2
Striaton CityVaries
VariesLeader rotates. Grass leader: Typhlosion Eruption. Water leader: Blastoise Water Spout. Fire leader: Excadrill Earthquake.
3
Nacrene CityLenora
NormalAerodactyl Rock Slide + Togekiss Hyper Voice. Dragonite lead: Rock Slide is mandatory.
4
Nimbasa CityElesa
ElectricExcadrill Earthquake (Mold Breaker hits Eelektross through Levitate) + Aerodactyl Rock Slide.
5
Driftveil CityClay
GroundBlastoise Water Spout + Togekiss Hyper Voice.
6
Mistralton CitySkyla
FlyingVanilluxe Blizzard + Aerodactyl Rock Slide.
7
Icirrus CityBrycen
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Opelucid CityDrayden
DragonTyphlosion Eruption + Vanilluxe Blizzard.
Skip: None. Excadrill Mold Breaker enables all 8 Unova gyms.
1
Violet CityFalkner
FlyingAerodactyl Rock Slide + Togekiss Hyper Voice.
2
Azalea TownBugsy
BugTyphlosion Eruption + Aerodactyl Rock Slide.
3
Goldenrod CityWhitney
NormalAerodactyl Rock Slide + Togekiss Hyper Voice. Knock out Miltank fast before Rollout ramps.
4
Ecruteak CityMorty
GhostExcadrill Earthquake (Mold Breaker ignores Normal/Ground immunities) + Aerodactyl Rock Slide.
5
Cianwood CityChuck
FightingBlastoise Water Spout + Togekiss Hyper Voice.
6
Olivine CityJasmine
SteelExcadrill Earthquake + Aerodactyl Rock Slide.
7
Mahogany TownPryce
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Blackthorn CityClair
DragonTyphlosion Eruption + Vanilluxe Blizzard.
Skip: None. Mold Breaker makes Ghost gyms safe. Full Johto run adds substantial profit.

Tempest Explosion (TTET) is an elite strategy developed by a player who holds several PokeMMO gym run world records. including the first player to clear 27, 28, and 31 gyms in a single run. At ~590k gross revenue, it's among the highest-earning routes available. Note that 590k is gross (before charm and supply costs).

Core Mechanic A 6-mon team built for doubles sweeping. Typhlosion sweeps with Eruption under Sun. Blastoise brings Water Spout. Vanilluxe provides Snow Warning for weather control and AoE ice coverage. Aerodactyl and Excadrill handle physical coverage. Togekiss rounds out the team with Hyper Voice support. The "Explosion" in the name refers to Explosion-based clears in certain gyms.

Team, EV/IV Spreads & Moves

Typhlosion
Typhlosion
@ Choice Specs
Ability: Blaze Nature: Modest EVs: 252 SpA / 6 SpD / 252 Spe IVs: 18-31 HP / 10-31 Def / 31 SpA / 31 Spe
EruptionSwiftIncinerateHelping Hand
HP and Def IVs are tuned to survive or fail specific damage thresholds from gym leader attacks. Speed EVs underspeed specific gym leaders by 1 point for precise turn ordering.
Blastoise
Blastoise
@ Choice Scarf
Ability: Torrent Nature: Mild EVs: 252 SpA / 6 SpD / 252 Spe IVs: 0-25 HP / 0-25 Def / 31 SpA / 31 Spe
Water Spout*BlizzardFake OutHelping Hand
*Egg Move. Low HP/Def IVs are intentional — needed to hit specific damage thresholds. Must enter at full HP for Water Spout max power. Scarf ensures it moves first.
Vanilluxe
Vanilluxe
@ Choice Scarf
Ability: Snow Warning Nature: Modest EVs: 6 Def / 252 SpA / 252 Spe IVs: 31 SpA / 31 Spe
Ice BeamBlizzardMistIcy Wind
Snow Warning cancels Pelipper's rain, Torkoal's sun, Tyranitar's sand. Crucial for keeping sweepers fast and powered up.
Aerodactyl
Aerodactyl
@ Life Orb
Ability: Pressure Nature: Adamant EVs: 252 Atk / 252 Spe IVs: 31 Atk / 31 Spe
Rock SlideProtectThunder FangIce Fang
Naturally fast, no Scarf needed. Rock Slide hits both opponents. Thunder Fang for Gyarados, Ice Fang for Dragon/Flying types. Protect absorbs Durant Endeavor at Castelia.
Excadrill
Excadrill (HA required)
@ Life Orb
Ability: Mold Breaker (HA) Nature: Jolly EVs: 252 Atk / 252 Spe IVs: 31 Atk / 31 Spe
EarthquakeRock SlideX-ScissorRapid Spin
Mold Breaker lets Earthquake hit Rotom, Eelektross, Mismagius, and Flygon through Levitate. Hidden Ability is mandatory. PP Max Earthquake.
Togekiss
Togekiss
@ Wide Lens
Ability: Serene Grace Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 SpA / 31 Spe
Hyper VoiceAir CutterHelping HandShock Wave
Hyper Voice hits both opponents through Substitute. Helping Hand amplifies Eruption or Water Spout for guaranteed KOs. Wide Lens improves Blizzard accuracy. PP Max Hyper Voice.
590k is gross revenue before costs. Net profit after Riches Charm and travel costs is lower. Still among the highest-earning routes available.

Guide & Notes

1Hoenn
2Sinnoh
3Kanto
4Unova
5Johto
1
Mossdeep CityLiza & Tate
PsychicTyphlosion Eruption + Blastoise Water Spout. Sacrifice leads open, then both sweepers clean up.
2
Mauville CityWatson
ElectricExcadrill Earthquake + Aerodactyl Rock Slide. Rock Slide when Emolga or Rotom leads.
3
Lavaridge TownFlannery
FireExcadrill Earthquake + Aerodactyl Rock Slide. If Rotom leads, swap to Blastoise Water Spout.
4
Rustboro CityRoxanne
RockExcadrill Earthquake + Aerodactyl Rock Slide.
5
Petalburg CityNorman
NormalExcadrill Earthquake + Togekiss Hyper Voice. Slaking+Chansey lead: swap to Typhlosion Eruption.
6
Dewford TownBrawly
FightingBlastoise Water Spout + Togekiss Hyper Voice.
7
Fortree CityWinona
FlyingVanilluxe Icy Wind vs Pelipper (turn 1), then Blizzard + Aerodactyl Rock Slide. Thunder Fang vs Gyarados, Ice Fang vs Altaria.
Skip: Sootopolis only (Water, no efficient coverage).
1
Oreburgh CityRoark
RockExcadrill Earthquake + Aerodactyl Rock Slide.
2
Eterna CityGardenia
GrassTyphlosion Eruption + Aerodactyl Rock Slide.
3
Veilstone CityMaylene
FightingBlastoise Water Spout + Togekiss Hyper Voice.
4
Pastoria CityCrasher Wake
WaterTogekiss Hyper Voice + Vanilluxe Blizzard. Aerodactyl Thunder Fang backup.
5
Hearthome CityFantina
GhostExcadrill Earthquake (Mold Breaker overrides Levitate and Cursed Body) + Aerodactyl Rock Slide.
6
Canalave CityByron
SteelExcadrill Earthquake + Aerodactyl Rock Slide.
7
Snowpoint CityCandice
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Sunyshore CityVolkner
ElectricExcadrill Earthquake (Mold Breaker hits Rotom/Eelektross through Levitate) + Aerodactyl Rock Slide.
Skip: None. All 8 Sinnoh gyms covered.
1
Vermillion CityLt. Surge
ElectricAerodactyl Rock Slide + Excadrill Earthquake.
2
Celadon CityErika
GrassTogekiss Air Cutter + Typhlosion Eruption. Ninetales lead: swap to Vanilluxe Blizzard.
3
Cinnabar IslandBlaine
FireAerodactyl Rock Slide + Blastoise Water Spout.
4
Pewter CityBrock
RockExcadrill Earthquake + Aerodactyl Rock Slide.
5
Saffron CitySabrina
PsychicTyphlosion Eruption + Aerodactyl Rock Slide. Lapras (Water Absorb): use Excadrill Earthquake.
6
Fuchsia CityKoga
PoisonTyphlosion Eruption + Togekiss Hyper Voice. No Earthquake, constant swaps happen.
7
Cerulean CityMisty
WaterBlastoise Water Spout + Togekiss Hyper Voice. Jellicent/Quagsire (Water Absorb): Excadrill Earthquake.
Skip: None. All 7 Kanto gyms covered.
1
Castelia CityBurgh
BugAerodactyl Protect vs Durant Endeavor. Then Typhlosion Eruption + Aerodactyl Rock Slide.
2
Striaton CityVaries
VariesLeader rotates. Grass: Typhlosion Eruption. Water: Blastoise Water Spout. Fire: Excadrill Earthquake.
3
Nacrene CityLenora
NormalAerodactyl Rock Slide + Togekiss Hyper Voice. Dragonite lead: Rock Slide is mandatory.
4
Nimbasa CityElesa
ElectricExcadrill Earthquake (Mold Breaker hits Eelektross through Levitate) + Aerodactyl Rock Slide.
5
Driftveil CityClay
GroundBlastoise Water Spout + Togekiss Hyper Voice.
6
Mistralton CitySkyla
FlyingVanilluxe Blizzard + Aerodactyl Rock Slide.
7
Icirrus CityBrycen
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Opelucid CityDrayden
DragonTyphlosion Eruption + Vanilluxe Blizzard.
Skip: None. All 8 Unova gyms covered.
1
Violet CityFalkner
FlyingAerodactyl Rock Slide + Togekiss Hyper Voice.
2
Azalea TownBugsy
BugTyphlosion Eruption + Aerodactyl Rock Slide.
3
Goldenrod CityWhitney
NormalAerodactyl Rock Slide + Togekiss Hyper Voice. Knock out Miltank fast before Rollout ramps.
4
Ecruteak CityMorty
GhostExcadrill Earthquake (Mold Breaker) + Aerodactyl Rock Slide.
5
Cianwood CityChuck
FightingBlastoise Water Spout + Togekiss Hyper Voice.
6
Olivine CityJasmine
SteelExcadrill Earthquake + Aerodactyl Rock Slide.
7
Mahogany TownPryce
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Blackthorn CityClair
DragonTyphlosion Eruption + Vanilluxe Blizzard.
Skip: None. Full Johto run. Record runs include all 40+ gyms.

The 6 Pillars is one of the most advanced gym rerun strategies in PokeMMO. It's designed to clear most gyms within 3 turns using very specific EV/IV spreads. some Pokemon need intentionally low IVs so they take the right amount of damage from Weezing's Explosion. Requires all 5 regions completed and strong breeding knowledge. The "6 pillars" refers to the six core team members.

Core Mechanic Typhlosion (Eruption under Sun) + Blastoise (Water Spout) deal massive AoE damage to both opponents each turn, supported by Vanilluxe's Snow Warning to cancel enemy weather. Weezing's banded Explosion is used in specific matchups for guaranteed KOs.

Team, EV/IV Spreads & Moves

Typhlosion
Typhlosion
@ Choice Specs
Ability: Blaze Nature: Modest EVs: 252 SpA / 6 SpD / 252 Spe IVs: 18-31 HP / 10-31 Def / 31 SpA / 31 Spe
EruptionSwiftIncinerateHelping Hand
Speed EVs tuned to underspeed specific gym leaders (Mahogany, Saffron, Vermilion, Mauville).
Blastoise
Blastoise
@ Choice Scarf
Ability: Torrent Nature: Mild EVs: 252 SpA / 6 SpD / 252 Spe IVs: 0-25 HP / 0-25 Def / 31 SpA / 31 Spe
Water Spout*BlizzardFake OutHelping Hand
*Water Spout is an Egg Move. Low HP/Def IVs intentional. needed to survive/fail certain damage thresholds.
Vanilluxe
Vanilluxe
@ Choice Scarf
Ability: Snow Warning Nature: Modest EVs: 6 Def / 252 SpA / 252 Spe IVs: 31 SpA / 31 Spe
Ice BeamBlizzardMistIcy Wind
Snow Warning cancels enemy rain/sand/sun. Survives Weezing's banded Explosion when needed.
Garchomp
Garchomp
@ Choice Band
Ability: Sand Veil Nature: Lonely EVs: 252 Atk / 26 SpD / 232 Spe IVs: 31 Atk / 25+ SpD / 31 Spe
EarthquakeDragon ClawSunny DayCut
Requires very low HP/Def IVs. intentionally faints from Weezing's banded Explosion in Nacrene and Mahogany scenarios.
Weezing
Weezing
@ Choice Band
Ability: Neutralizing Gas Nature: Adamant EVs: 252 Atk / 6 Def / 252 Spe IVs: 31 Atk / 31 Spe
ExplosionRain DanceAssuranceIncinerate
"Who would've thought this nasty little fellow is extremely viable?" Banded Explosion guarantees KOs in specific gym matchups.
Togekiss
Togekiss
@ varies
Role: AoE support Key Move: Hyper Voice Note: Exact IVs/EVs in full team guides
Hyper Voice
Estimated cost: 2m-3m+. IVs are hyper-specific and some require intentionally low ranges. strong breeding knowledge required.

Guide & Notes

1Hoenn
2Sinnoh
3Kanto
4Unova
5Johto
1
Mossdeep CityLiza & Tate
PsychicTyphlosion Eruption + Blastoise Water Spout. Sacrifice leads open.
2
Mauville CityWatson
ElectricGarchomp Earthquake + Aerodactyl Rock Slide. Rock Slide when Emolga or Rotom leads.
3
Lavaridge TownFlannery
FireGarchomp Earthquake + Aerodactyl Rock Slide. If Rotom leads, swap to Blastoise Water Spout.
4
Rustboro CityRoxanne
RockGarchomp Earthquake + Aerodactyl Rock Slide.
5
Petalburg CityNorman
NormalGarchomp Earthquake + Togekiss Hyper Voice. Slaking+Chansey lead: Weezing Explosion to clear field, then sweep.
6
Dewford TownBrawly
FightingBlastoise Water Spout + Togekiss Hyper Voice.
7
Fortree CityWinona
FlyingVanilluxe Blizzard/Icy Wind + Aerodactyl Rock Slide. Icy Wind vs Pelipper, Thunder Fang vs Gyarados, Ice Fang vs Altaria.
Skip: Sootopolis only (Water, no efficient coverage).
1
Oreburgh CityRoark
RockGarchomp Earthquake + Aerodactyl Rock Slide.
2
Eterna CityGardenia
GrassTyphlosion Swift (pops Roserade Air Balloon) + Eruption sweep.
3
Veilstone CityMaylene
FightingBlastoise Water Spout + Togekiss Hyper Voice.
4
Pastoria CityCrasher Wake
WaterTogekiss Hyper Voice + Vanilluxe Blizzard.
5
Hearthome CityFantina
GhostWeezing Explosion clears the field cleanly. Garchomp Dragon Claw on survivors if needed.
6
Canalave CityByron
SteelGarchomp Earthquake + Aerodactyl Rock Slide.
7
Snowpoint CityCandice
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Sunyshore CityVolkner
ElectricGarchomp Earthquake + Aerodactyl Rock Slide. Rotom/Eelektross: Weezing Explosion as needed.
Skip: None. All 8 Sinnoh gyms covered via Weezing Explosion for Ghost/Levitate issues.
1
Vermillion CityLt. Surge
ElectricTyphlosion Swift (pops Electrode Air Balloon) + Eruption. Blastoise underspeeds Typhlosion by 1 point here.
2
Celadon CityErika
GrassTogekiss Air Cutter + Typhlosion Eruption. Ninetales lead: Vanilluxe Blizzard.
3
Cinnabar IslandBlaine
FireAerodactyl Rock Slide + Blastoise Water Spout.
4
Pewter CityBrock
RockGarchomp Earthquake + Aerodactyl Rock Slide.
5
Saffron CitySabrina
PsychicTyphlosion Eruption + Aerodactyl Rock Slide. Lapras (Water Absorb): use Garchomp Earthquake. Blastoise underspeeds Typhlosion here.
6
Fuchsia CityKoga
PoisonTyphlosion Eruption + Togekiss Hyper Voice. No Earthquake, constant swaps happen.
7
Cerulean CityMisty
WaterBlastoise Water Spout + Togekiss Hyper Voice. Jellicent/Quagsire (Water Absorb): Garchomp Earthquake.
Skip: None. All 7 Kanto gyms covered.
1
Castelia CityBurgh
BugAerodactyl Protect vs Durant Endeavor. Then Typhlosion Eruption + Aerodactyl Rock Slide.
2
Striaton CityVaries
VariesLeader rotates. Grass: Typhlosion Eruption. Water: Blastoise Water Spout. Fire: Garchomp Earthquake.
3
Nacrene CityLenora
NormalWeezing Explosion clears Dragonite/Blissey leads. Blastoise Fake Out stops Swellow before Weezing goes down.
4
Nimbasa CityElesa
ElectricGarchomp Earthquake + Aerodactyl Rock Slide. Eelektross survives via Levitate (no Mold Breaker), use Weezing Explosion if needed.
5
Driftveil CityClay
GroundBlastoise Water Spout + Togekiss Hyper Voice.
6
Mistralton CitySkyla
FlyingVanilluxe Blizzard + Aerodactyl Rock Slide.
7
Icirrus CityBrycen
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Opelucid CityDrayden
DragonTyphlosion Eruption + Vanilluxe Blizzard.
Skip: Nimbasa can be tricky (Eelektross Levitate, no Mold Breaker). Use Weezing Explosion as fallback.
1
Violet CityFalkner
FlyingAerodactyl Rock Slide + Togekiss Hyper Voice.
2
Azalea TownBugsy
BugTyphlosion Eruption + Aerodactyl Rock Slide.
3
Goldenrod CityWhitney
NormalAerodactyl Rock Slide + Togekiss Hyper Voice. Weezing Explosion if Miltank Rollout starts ramping.
4
Ecruteak CityMorty
GhostWeezing Explosion clears the field. Garchomp Dragon Claw on survivors (no Mold Breaker available).
5
Cianwood CityChuck
FightingBlastoise Water Spout + Togekiss Hyper Voice.
6
Olivine CityJasmine
SteelGarchomp Earthquake + Aerodactyl Rock Slide.
7
Mahogany TownPryce
IceTyphlosion Eruption + Aerodactyl Rock Slide. Weezing Explosion in Marill/Dewgong matchup if needed. Blastoise underspeeds Typhlosion here.
8
Blackthorn CityClair
DragonTyphlosion Eruption + Vanilluxe Blizzard.
Skip: None. Weezing Explosion handles Ghost gyms and problem matchups where Mold Breaker would otherwise be needed.

Ready to estimate your daily gym income? Use the Good Vibes Gym Calculator to see exactly how much you can earn per run.

Open Gym Calculator

🌐 Join the Good Vibes Community

Stay connected with event announcements, videos, and community updates.

💚 This small ad helps support the Good Vibes Community:

Previous
Previous

Crimson Core Guides - Install Mods

Next
Next

Crimson Core Guides: Item Farming