Crimson Core Guides: Gym Reruns

Money Guide 21 July 2026

Gym Rerun Guide

⚔DoublesAll rematches are 6v6 double battles
⌛18hGym cooldown between rematches
🏅Lv 80Gym leader team level
💰up to ~400kNet profit per hour
🗺40 Gyms8 per region across 5 regions
💡 What is Gym Rerunning?

Once you have beaten a region's Elite Four, you unlock the ability to rematch that region's gym leaders. Each gym has an 18-hour cooldown and all rematches are fought as 6v6 double battles with gym leaders at Level 80. This changes how you build teams. The meta revolves around AoE spread moves that hit both opponents at once.

The standard core for nearly every strategy is a sacrificial lead duo: Cottonee or Whimsicott with Prankster and Tailwind for a priority speed boost, and Torkoal with Drought to set Sun before it faints. The gym leader KOs both on turn 1, your sweepers come in under Sun and Tailwind, and Eruption or Water Spout clears the enemy team in one or two turns.

💡

Why Gym Rerun?

Reliable daily income, predictable difficulty, no market dependence. Great for funding breeding, PvP teams, shiny hunting, and long-term projects.

🔁

Unlock and Cooldown

Unlock rematches after beating each region's Elite Four. Each gym has an 18-hour cooldown. You also need to defeat 5 other trainers before a rematch activates.

🎁

What You Earn

Pokéyen (~8,600-9,300 per gym), EXP, EVs, and item drops. Some routes leave a free slot to level a 6th Pokemon passively for extra income.

⚔

Double Battle Rules

Eruption and Water Spout hit both opponents at once. Spread moves lose 25% power per target in doubles, but that still means two KOs per turn. AoE is king.

⚡

Team Quality Matters

Better teams clear more gyms per run. Advanced builds like 6 Pillars and TTET require hyper-specific IVs, but they pay back fast once mastered.

📊

Best Possible Run

An optimal run clears around 25 gyms, 4 rich trainers, and Morimoto in one hour. Not all 40 gyms are worth doing every session - low payout or risky matchups get skipped based on your team.

🕐 When to Start and Which Charms to Use

Start gym rerunning as soon as you have cleared your first Elite Four and have a team that can handle rematches. Most players begin with Double Typhlosion and upgrade once they have saved up enough for a more advanced team.

⌛

When to Start

  • After beating your first Elite Four.
  • When you have a stable rerun team, even a budget one.
  • When you can spare roughly one hour per session.
  • Once you are comfortable flying around regions quickly.
💰

Charms and Money Boosts

  • Amulet Coin (+50%): Consumable, 1 hour active play. Cheapest option, best for fewer gyms.
  • Riches Charm +75%: Better value on 16 or more gyms per run. Check the current GTL price.
  • Riches Charm +100%: Best value on 23 or more gyms. Most expensive but highest payout.
  • Charms cannot stack. Activate before starting your route.
ℹ In PokeMMO, Amulet Coin and Riches Charms are consumables, not held items. They are activated from the bag before the run begins and last 1 hour of logged-in time.
📋 Guide Comparison

Pick the route that matches your team budget and playstyle. Click any row to jump to the full breakdown.

GuideIncome / hrTeam CostDifficultyBest For
Double Typhlosion ~200k-250k300k-500k Easy-Med New players, budget starter
Sun and Rain Duo ~200k-270k350k-600k Easy-Med Handles fire and water gyms Typh can't
Prehistoric 5 varies1m-1.8m Medium Money plus passive leveling slot
7 Hells ~400k2m-3m Hard Multi-device, no-heal spam
Tempest Explosion ~590k gross2m-3m Hard Speedrunners, world record chasers
6 Pillars ~400k+2m-3m+ Hard Advanced players, max efficiency
🔥 Gym Rerun Strategies

Double Typhlosion is the community's most recommended entry point for gym rerunning. It is extremely cheap, does not require much thought, and gives a consistent 20-21 gyms to safely run per session. The low barrier to entry makes it the go-to before upgrading to an advanced team. Out of roughly 41 possible gyms, around 21 are safe with this setup.

Core Mechanic Lead with Cottonee or Whimsicott (Prankster + priority Tailwind) and Torkoal (Drought + Explosion). The gym leader KOs both on turn 1. Two Typhlosions sweep under Sun and Tailwind with Eruption hitting both opponents for massive spread damage.

Team

Cottonee
Cottonee / Whimsicott
Sacrificial Lead
Ability: Prankster Move: Tailwind (priority) Goal: Set Tailwind, get KO'd turn 1
Tailwind
Prankster gives Tailwind +1 priority so it always goes first. After boosting speed the gym leader KOs it. Keep it low level, it is purely a speed-setting sacrifice.
Torkoal
Torkoal
@ Heat Rock
Ability: Drought Nature: Adamant IVs: 0 Speed (intentional)
Explosion
Drought sets 6-turn Sun. 0 Speed IV ensures it acts last so Sun is set before it gets KO'd. Explosion is a backup if it survives turn 1. Entirely sacrificial.
Typhlosion
Typhlosion #1
@ Choice Specs
Ability: Blaze Nature: Modest EVs: 252 SpA / 4 SpD / 252 Spe IVs: 31 HP / 31 SpA / 31 Spe
EruptionHeat WaveFlamethrowerSwift
Primary nuker. Eruption under Sun and Specs hits both opponents for massive spread damage. Heat Wave is the spread backup when HP drops. Swift always hits. Keep HP high to maximise Eruption power.
Typhlosion
Typhlosion #2
@ Choice Specs
Ability: Blaze Nature: Modest EVs: 252 SpA / 4 SpD / 252 Spe IVs: 31 HP / 31 SpA / 31 Spe
EruptionHeat WaveFlamethrowerSwift
Second sweeper, same build. Both Typhlosions run Choice Specs and the same moveset. Two Eruptions in one turn under Sun effectively clears most teams in a single wave.
🎓
Slot 5
HM user or backup attacker
Options: HM slave, Murkrow, coverage mon
🎓
Slot 6
Passive leveling slot
Role: Any Pokemon you want to level during runs
~300k-500k total from scratch. The cheapest viable gym rerun team. This is where almost every runner starts.

Safe Gyms by Region

1Hoenn
→
2Sinnoh
→
3Kanto
→
4Unova
→
5Johto
1
Mossdeep CityLiza & Tate
PsychicEruption sweeps cleanly. Open with Tailwind and Drought then spam Eruption.
Skip: Lavaridge (Fire resists Eruption), Sootopolis (Water), Mauville (Emolga / Rotom risky), Fortree (Gyarados risky), Dewford (Fighting), Rustboro (Rock resist), Petalburg (Slaking Counter).
1
Snowpoint CityCandice
IceIce is weak to Fire. Eruption under Sun and Tailwind one-shots the team.
2
Eterna CityGardenia
GrassGrass is weak to Fire. Eruption rolls the whole team.
Skip: Hearthome (Ghost, Cursed Body can block moves), Oreburgh (Rock resist), Pastoria (Water), Canalave (Steel resists Fire), Sunyshore (Electric risky), Veilstone (Fighting).
1
Vermillion CityLt. Surge
ElectricNeutral to Fire. Eruption cleans under Sun and Tailwind.
2
Celadon CityErika
GrassGrass is weak to Fire. Watch for Ninetales setting Sun, swap to backup if needed.
3
Pewter CityBrock
RockRock resists Fire but Eruption at full HP pushes through. Confirm the lead before committing.
4
Saffron CitySabrina
PsychicPsychic is neutral to Fire. Watch: Lapras has Water Absorb, skip Eruption that turn.
5
Fuchsia CityKoga
PoisonPoison is neutral to Fire. Constant swaps happen, do NOT use Earthquake here.
Skip: Cinnabar Island (Fire resists Eruption, needs Blastoise Water Spout), Cerulean City (Water, needs Blastoise).
1
Castelia CityBurgh
BugBug is weak to Fire. Eruption sweeps cleanly.
2
Opelucid CityDrayden
DragonDragon resists Fire but Eruption at full power under Sun and Specs still pushes through.
Skip: Striaton (Fire leader resists Eruption), Nimbasa (Eelektross Levitate causes issues), Driftveil (Ground, inconsistent), Mistralton (Flying, risky), Icirrus (Beartic Slush Rush can be unpredictable), Nacrene (Dragonite risky).
1
Violet CityFalkner
FlyingFlying is neutral to Fire. Early gym, quick Eruption sweep.
2
Azalea TownBugsy
BugBug is weak to Fire. Clean Eruption sweep.
3
Goldenrod CityWhitney
NormalNormal is neutral to Fire. Knock out Miltank before Rollout ramps up.
4
Mahogany TownPryce
IceIce is weak to Fire. Last confirmed safe Johto stop. Eruption cleans the team.
Skip: Cianwood (Fighting), Ecruteak (Ghost, Cursed Body risk), Olivine (Steel resists Fire), Blackthorn (Dragon resists Fire).

Tips

  • Amulet Coin (+50%) is the best charm for this team. You will not consistently hit 23+ gyms per run at the start.
  • Use an Exp. Amplifier on slot 6 to level things passively while running.
  • Once you have saved roughly 1.5m, consider upgrading to Prehistoric 5 or starting a 6 Pillars project.
  • Heatran is not worth adding here. The consensus is it barely improves efficiency for the cost.

Sun and Rain Duo combines Fire and Water in one flexible team. The low-level weather and speed leads are designed to faint immediately, leaving the field for a high-damage sweeper. Use Typhlosion with Eruption while Sun is active for the standard clear; swap to Blastoise with Rain Dance and Water Spout when Fire-type moves, Flash Fire, or other Fire-resistant counters make Typhlosion unsafe. It gives you both halves of the strategy without confusing it with the separate Double Typhlosion build.

Core Setup Strategy Sun Lead (Torkoal): use a low-level Torkoal holding a Heat Rock with Drought and Explosion. Drought sets the Sun, then Explosion safely removes Torkoal on turn one. Speed Lead (Whimsicott): use a low-level Whimsicott, around level 28, holding a Rocky Helmet or item of choice. Prankster Tailwind doubles your side's Speed before Whimsicott faints. Sun Sweeper (Typhlosion): bring a level 100 Typhlosion with a Modest or Mild nature, 31 Special Attack and Speed IVs, 252 Special Attack / 252 Speed EVs, Choice Specs, and Eruption. Rain/Coverage Option (Blastoise): bring a level 100 Blastoise with Rain Dance and Water Spout, holding Choice Scarf or Choice Specs, and swap it in when Fire-type moves or Flash Fire counters resist Typhlosion.
💦 Keep the active sweeper at full HP: Eruption and Water Spout lose power as HP drops. Sun powers Typhlosion's Eruption; Rain powers Blastoise's Water Spout. Tailwind lets the sweeper move first after both disposable leads have done their jobs.

Team

Cottonee
Whimsicott
Low-level Speed Lead · Rocky Helmet / choice
Ability: Prankster Move: Tailwind (priority) Level: Around 28 Goal: Set Tailwind, get KO'd turn 1
Tailwind
Prankster gives Tailwind priority, doubling your side's Speed before the gym leader removes Whimsicott. Keep it low level; it exists only to set speed.
Torkoal
Torkoal
@ Heat Rock
Ability: Drought Level: Low level / disposable Move: Explosion Goal: Set Sun, then faint on turn 1
Explosion
Heat Rock extends Sun. Explosion safely removes Torkoal on turn one so the level 100 sweeper can enter immediately.
Typhlosion
Typhlosion
@ Choice Specs
Level: 100 Nature: Modest / Mild EVs: 252 SpA / 252 Spe IVs: 31 SpA / 31 Spe
Eruption
Sun sweeper. Keep Typhlosion at full HP so Choice Specs Eruption stays at maximum power. Swap to Blastoise when the matchup resists Fire.
Blastoise
Blastoise #1
@ Damp Rock
Level: 100 Ability: Torrent Nature: Modest Role: Rain setter and Water coverage
Rain DanceWater Spout*
Use Rain Dance to replace Sun when the matchup calls for Water damage. Damp Rock extends Rain; keep it healthy so it can also use Water Spout after setting the weather. *Water Spout is an Egg Move.
Blastoise
Blastoise #2
@ Choice Scarf / Choice Specs
Level: 100 Ability: Torrent Nature: Modest Role: Rain sweeper and Fire-resistance coverage
Water Spout*BlizzardSurfIcy Wind
Swap into this after Rain is active, or when Fire-type moves or Flash Fire counters resist Typhlosion. Choice Scarf helps it move under Tailwind; Choice Specs adds damage. Keep it at full HP for maximum Water Spout power. *Egg Move.
🎓
Slot 6
HM user or coverage
~350k-600k total. Slightly more than Duo Typh due to Water Spout breeding, Damp Rock, and Scarf. Water Spout is an Egg Move and must be bred onto Blastoise.

Safe Gyms by Region

This team excels where Double Typhlosion struggles. It is designed to complement Duo Typh, not replace it. Electric gyms are dangerous as Water is weak to Electric. Grass gyms also resist Water Spout.

1Hoenn
→
2Sinnoh
→
3Kanto
→
4Unova
→
5Johto
1
Lavaridge TownFlannery
FireFire is weak to Water. Water Spout under Rain destroys this gym entirely. One of the key gyms this team unlocks that Duo Typh cannot.
2
Mossdeep CityLiza & Tate
PsychicPsychic is neutral to Water. Water Spout under Rain clears both targets cleanly.
3
Petalburg CityNorman
NormalNormal is neutral to Water. Water Spout handles the team under Rain.
4
Dewford TownBrawly
FightingFighting is neutral to Water. Water Spout sweeps cleanly.
5
Rustboro CityRoxanne
RockRock is weak to Water. Surf or Water Spout both handle this well.
Skip: Sootopolis (Water Absorb risk), Mauville (Electric - dangerous for Water types), Fortree (Flying - Blizzard helps but risky without physical coverage).
1
Oreburgh CityRoark
RockRock is weak to Water. Water Spout or Surf cleans this comfortably.
2
Veilstone CityMaylene
FightingFighting is neutral to Water. Water Spout under Rain sweeps cleanly.
3
Hearthome CityFantina
GhostWater Spout hits neutrally. Watch for Cursed Body reducing your Water Spout PP.
4
Canalave CityByron
SteelSteel is weak to Water. Surf / Water Spout handles the team.
5
Snowpoint CityCandice
IceWater Spout is neutral against Ice but the Rain boost still makes it hit hard. Blizzard available if needed.
Skip: Sunyshore (Volkner, Electric - very dangerous), Pastoria (Water Absorb / Storm Drain risk), Eterna (Grass resists Water and hits hard).
1
Cinnabar IslandBlaine
FireFire is weak to Water. This is the defining gym for this team. Water Spout under Rain one-shots Blaine's team cleanly.
2
Pewter CityBrock
RockRock is weak to Water. Water Spout or Surf cleans easily.
3
Saffron CitySabrina
PsychicWater Spout hits neutrally. Watch for Lapras (Water Absorb), switch to Blizzard that turn.
4
Fuchsia CityKoga
PoisonWater Spout hits neutrally. Constant swaps happen, do NOT use moves that hit your own side.
Skip: Vermillion (Lt. Surge, Electric - extremely dangerous for Water types), Cerulean (Water Absorb risk - Blizzard can sub in but risky), Celadon (Grass resists Water and hits hard).
1
Striaton CityVaries
FireWhen the Fire leader shows up this gym is a free win for this team. Water leader: skip (Water Absorb risk). Grass leader: skip (Grass resists Water).
2
Castelia CityBurgh
BugBug is neutral to Water. Water Spout under Rain handles it.
3
Driftveil CityClay
GroundGround is neutral to Water. Surf or Water Spout handles Clay's team cleanly.
4
Opelucid CityDrayden
DragonWater Spout is neutral vs Dragon. Blizzard is super effective vs Dragon types. Use both for guaranteed clears.
Skip: Nimbasa (Elesa, Electric - very dangerous), Mistralton (Skyla, Flying - risky without physical coverage), Icirrus (neutral at best), Nacrene (Dragonite lead risky without physical hitter).
1
Violet CityFalkner
FlyingFlying is neutral to Water. Water Spout under Rain handles it.
2
Azalea TownBugsy
BugBug is neutral to Water. Water Spout sweeps.
3
Goldenrod CityWhitney
NormalNormal is neutral. Knock out Miltank before Rollout ramps up.
4
Cianwood CityChuck
FightingFighting is neutral to Water. Water Spout under Rain handles it.
5
Olivine CityJasmine
SteelSteel is weak to Water. Surf or Water Spout handles Jasmine's team cleanly.
6
Blackthorn CityClair
DragonWater Spout neutral, Blizzard super effective. Use both together for reliable clears.
Skip: Ecruteak (Morty, Ghost - no reliable coverage without a physical hitter), Mahogany (Pryce, Ice - Water Spout is neutral, manageable but not ideal).

Tips

  • This team works best as a complement to Double Typhlosion, not a replacement. Run both if you have two sets bred.
  • Water Spout must be bred as an Egg Move. Budget extra time and cost for this step.
  • Always enter each gym at full HP on both Blastoises. Water Spout loses power as HP drops, making partial HP a significant DPS loss.
  • If you add a Drizzle setter (Pelipper or Politoed) in the secondary lead slot, Blastoise #1 can start Water Spouting immediately without wasting a turn on Rain Dance.
  • Skip all Electric gyms on this team. Surge, Watson, Volkner, and Elesa will all likely KO your Blastoises before Rain is useful.

The Prehistoric 5 (also called JinxedBoon's 5-Man Archeops team) is a mid-tier strategy that balances income with the ability to passively level a 6th Pokemon during runs. The fossil theme comes from the core: Archeops, Torkoal, Heatran, and two Typhlosions sweeping under Sun. However this team is outclassed by Double Typhlosion in raw cost-efficiency. Double Typhlosion is cheaper and more consistent per hour. The P5 is best if you specifically want to level something passively every run.

Core Mechanic Archeops provides coverage over Fire-type gym resistances. Torkoal sets Drought and uses Explosion. Heatran adds type coverage in specific matchups. Two Typhlosions sweep under Sun with Eruption. The 6th slot is completely free.

Team

Torkoal
Torkoal
@ Heat Rock
Ability: Drought Nature: Adamant IVs: 0 Speed (intentional)
Explosion
Sets 6-turn Sun and uses Explosion to clear the field for sweepers. 0 Speed IV ensures it acts last or gets KO'd by the gym leader first.
Cottonee
Cottonee / Whimsicott
Sacrificial Lead
Ability: Prankster Goal: Set Tailwind, get KO'd
Tailwind
Priority Tailwind boosts the whole team's speed before the gym leader KOs it turn 1. Keep it low level.
Typhlosion
Typhlosion x2
@ Choice Specs
Nature: Modest EVs: 252 SpA / 4 SpD / 252 Spe IVs: 31 HP / 31 SpA / 31 Spe
EruptionHeat WaveFlamethrowerSwift
Archeops
Archeops
Coverage Mon
Role: Enables Typhlosion to hit Fire-type gyms via coverage
Heatran
Heatran
Additional Coverage
Role: Type coverage and utility in specific matchups
🎓
Your Choice
Passive leveling slot
Role: Any Pokemon you want to level while running
This strategy is outclassed by Double Typhlosion for raw cost-to-income ratio. Best used if you specifically want to level a 6th Pokemon passively every run.

7 Hells is one of the most recently developed strategies and is widely considered one of the best. The rules are simple: no heals within any region, no item swaps, pure spam A approach. Because you rarely need to check a reference mid-run it is especially powerful across multiple devices simultaneously.

Core Mechanic Built around a Hidden Ability Excadrill with Mold Breaker as the key coverage mon, allowing it to bypass Levitate on common gym team picks like Rotom, Eelektross, Flygon, and Mismagius. All six team members are listed below.

Team, EV / IV Spreads and Moves

Typhlosion
Typhlosion
@ Life Orb
Ability: Blaze Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 HP / 31 SpA / 31 Spe
EruptionAir CutterFlamethrowerFocus Blast
Primary nuker. Base Speed is high enough to not need a Scarf under Tailwind. Must stay at full HP to keep Eruption at max power. PP Max Eruption.
Blastoise
Blastoise
@ Choice Scarf
Ability: Torrent Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 HP / 31 SpA / 31 Spe
Water Spout*BlizzardSurfIcy Wind
*Water Spout is an Egg Move. Scarf required because base 78 Speed needs help. Full HP required for max Water Spout damage. PP Max Water Spout.
Vanilluxe
Vanilluxe
@ Choice Scarf
Ability: Snow Warning Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 SpA / 31 Spe
BlizzardIcy WindIce BeamMist
Snow Warning cancels enemy Drizzle, Sand Stream, and Drought on entry. Blizzard never misses in Hail. Icy Wind slows fast threats. PP Max Blizzard.
Aerodactyl
Aerodactyl
@ Life Orb
Ability: Pressure Nature: Adamant EVs: 252 Atk / 252 Spe IVs: 31 Atk / 31 Spe
Rock SlideProtectThunder FangIce Fang
Naturally fast, no Scarf needed. Rock Slide hits both opponents. Thunder Fang for Gyarados, Ice Fang for Altaria and Dragon types. Protect absorbs Durant Endeavor at Castelia. PP Max Rock Slide.
Excadrill
Excadrill (HA required)
@ Life Orb
Ability: Mold Breaker (HA) Nature: Jolly EVs: 252 Atk / 252 Spe IVs: 31 Atk / 31 Spe
EarthquakeRock SlideX-ScissorRapid Spin
The centrepiece of 7 Hells. Mold Breaker lets Earthquake hit Rotom, Eelektross, Mismagius, and Flygon through Levitate. PP Max Earthquake. Most expensive team member.
Togekiss
Togekiss
@ Wide Lens
Ability: Serene Grace Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 SpA / 31 Spe
Hyper VoiceAir CutterHelping HandShock Wave
Wide Lens boosts Blizzard accuracy. Hyper Voice hits through Substitute and both opponents. Helping Hand amplifies Eruption or Water Spout for guaranteed KOs. PP Max Hyper Voice.
Estimated cost: 2m-3m. HA Excadrill alone is roughly half the total budget. Breeding a second full set for a second device is significantly more expensive.

Safe Gyms by Region

1Hoenn
→
2Sinnoh
→
3Kanto
→
4Unova
→
5Johto
1
Mossdeep CityLiza & Tate
PsychicTyphlosion Eruption + Blastoise Water Spout. Standard open.
2
Mauville CityWatson
ElectricExcadrill Earthquake + Aerodactyl Rock Slide. Switch to Rock Slide when Emolga or Rotom leads.
3
Lavaridge TownFlannery
FireExcadrill Earthquake + Aerodactyl Rock Slide. If Rotom leads, swap to Blastoise Water Spout.
4
Rustboro CityRoxanne
RockExcadrill Earthquake + Aerodactyl Rock Slide.
5
Petalburg CityNorman
NormalExcadrill Earthquake + Togekiss Hyper Voice. Slaking + Chansey lead: swap to Typhlosion Eruption.
6
Dewford TownBrawly
FightingBlastoise Water Spout + Togekiss Hyper Voice.
7
Fortree CityWinona
FlyingVanilluxe Blizzard / Icy Wind + Aerodactyl Rock Slide. Thunder Fang vs Gyarados, Ice Fang vs Altaria.
Skip: Sootopolis only (Water, no efficient coverage without risk).
1
Oreburgh CityRoark
RockExcadrill Earthquake + Aerodactyl Rock Slide.
2
Eterna CityGardenia
GrassTyphlosion Eruption + Aerodactyl Rock Slide.
3
Veilstone CityMaylene
FightingBlastoise Water Spout + Togekiss Hyper Voice.
4
Pastoria CityCrasher Wake
WaterTogekiss Hyper Voice + Vanilluxe Blizzard. Aerodactyl Thunder Fang as backup.
5
Hearthome CityFantina
GhostExcadrill Earthquake (Mold Breaker overrides Levitate and Cursed Body) + Aerodactyl Rock Slide.
6
Canalave CityByron
SteelExcadrill Earthquake + Aerodactyl Rock Slide. Steel resists but EQ power wins.
7
Snowpoint CityCandice
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Sunyshore CityVolkner
ElectricExcadrill Earthquake (Mold Breaker hits Rotom and Eelektross through Levitate) + Aerodactyl Rock Slide.
Skip: None. All 8 Sinnoh gyms are covered.
1
Vermillion CityLt. Surge
ElectricAerodactyl Rock Slide + Excadrill Earthquake.
2
Celadon CityErika
GrassTogekiss Air Cutter + Typhlosion Eruption. Ninetales lead: swap to Vanilluxe Blizzard.
3
Cinnabar IslandBlaine
FireAerodactyl Rock Slide + Blastoise Water Spout. Fire resists Eruption, Water Spout handles it cleanly.
4
Pewter CityBrock
RockExcadrill Earthquake + Aerodactyl Rock Slide.
5
Saffron CitySabrina
PsychicTyphlosion Eruption + Aerodactyl Rock Slide. Lapras (Water Absorb): use Excadrill Earthquake instead.
6
Fuchsia CityKoga
PoisonTyphlosion Eruption + Togekiss Hyper Voice. Constant swaps, do NOT Earthquake.
7
Cerulean CityMisty
WaterBlastoise Water Spout + Togekiss Hyper Voice. Jellicent / Quagsire (Water Absorb): Excadrill Earthquake.
Skip: None. All 7 Kanto gyms covered.
1
Castelia CityBurgh
BugAerodactyl Protect vs Durant Endeavor, then Typhlosion Eruption + Aerodactyl Rock Slide.
2
Striaton CityVaries
VariesLeader rotates. Grass: Typhlosion Eruption. Water: Blastoise Water Spout. Fire: Excadrill Earthquake.
3
Nacrene CityLenora
NormalAerodactyl Rock Slide + Togekiss Hyper Voice. Dragonite lead: Rock Slide is mandatory.
4
Nimbasa CityElesa
ElectricExcadrill Earthquake (Mold Breaker hits Eelektross through Levitate) + Aerodactyl Rock Slide.
5
Driftveil CityClay
GroundBlastoise Water Spout + Togekiss Hyper Voice.
6
Mistralton CitySkyla
FlyingVanilluxe Blizzard + Aerodactyl Rock Slide.
7
Icirrus CityBrycen
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Opelucid CityDrayden
DragonTyphlosion Eruption + Vanilluxe Blizzard.
Skip: None. Excadrill Mold Breaker enables all 8 Unova gyms.
1
Violet CityFalkner
FlyingAerodactyl Rock Slide + Togekiss Hyper Voice.
2
Azalea TownBugsy
BugTyphlosion Eruption + Aerodactyl Rock Slide.
3
Goldenrod CityWhitney
NormalAerodactyl Rock Slide + Togekiss Hyper Voice. Knock out Miltank before Rollout ramps.
4
Ecruteak CityMorty
GhostExcadrill Earthquake (Mold Breaker) + Aerodactyl Rock Slide.
5
Cianwood CityChuck
FightingBlastoise Water Spout + Togekiss Hyper Voice.
6
Olivine CityJasmine
SteelExcadrill Earthquake + Aerodactyl Rock Slide.
7
Mahogany TownPryce
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Blackthorn CityClair
DragonTyphlosion Eruption + Vanilluxe Blizzard.
Skip: None. Mold Breaker makes Ghost gyms safe. Full Johto adds substantial profit.

Tempest Explosion (TTET) is an elite strategy developed by a player who holds several PokeMMO gym run world records, including the first person to clear 27, 28, and 31 gyms in a single run. At roughly 590k gross revenue it is among the highest-earning routes available. Note that 590k is gross before charm and supply costs.

Core Mechanic Typhlosion sweeps with Eruption under Sun. Blastoise brings Water Spout. Vanilluxe provides Snow Warning for weather control and AoE ice coverage. Aerodactyl and Excadrill handle physical coverage. Togekiss rounds the team out with Hyper Voice support. Explosion-based clears are used in certain gym matchups for guaranteed KOs.

Team, EV / IV Spreads and Moves

Typhlosion
Typhlosion
@ Choice Specs
Ability: Blaze Nature: Modest EVs: 252 SpA / 6 SpD / 252 Spe IVs: 18-31 HP / 10-31 Def / 31 SpA / 31 Spe
EruptionSwiftIncinerateHelping Hand
HP and Def IVs are tuned to survive or fail specific damage thresholds from gym leader attacks. Speed EVs underspeed specific gym leaders by 1 point for precise turn ordering.
Blastoise
Blastoise
@ Choice Scarf
Ability: Torrent Nature: Mild EVs: 252 SpA / 6 SpD / 252 Spe IVs: 0-25 HP / 0-25 Def / 31 SpA / 31 Spe
Water Spout*BlizzardFake OutHelping Hand
*Egg Move. Low HP and Def IVs are intentional, needed to hit specific damage thresholds. Must enter at full HP for Water Spout max power. Scarf ensures it moves first.
Vanilluxe
Vanilluxe
@ Choice Scarf
Ability: Snow Warning Nature: Modest EVs: 6 Def / 252 SpA / 252 Spe IVs: 31 SpA / 31 Spe
Ice BeamBlizzardMistIcy Wind
Snow Warning cancels Pelipper's rain, Torkoal's sun, and Tyranitar's sand. Crucial for keeping sweepers fast and at full power.
Aerodactyl
Aerodactyl
@ Life Orb
Ability: Pressure Nature: Adamant EVs: 252 Atk / 252 Spe IVs: 31 Atk / 31 Spe
Rock SlideProtectThunder FangIce Fang
Naturally fast, no Scarf needed. Rock Slide hits both opponents. Thunder Fang for Gyarados, Ice Fang for Dragon and Flying types. Protect absorbs Durant Endeavor at Castelia.
Excadrill
Excadrill (HA required)
@ Life Orb
Ability: Mold Breaker (HA) Nature: Jolly EVs: 252 Atk / 252 Spe IVs: 31 Atk / 31 Spe
EarthquakeRock SlideX-ScissorRapid Spin
Mold Breaker lets Earthquake hit Rotom, Eelektross, Mismagius, and Flygon through Levitate. Hidden Ability is mandatory. PP Max Earthquake.
Togekiss
Togekiss
@ Wide Lens
Ability: Serene Grace Nature: Modest EVs: 252 SpA / 252 Spe IVs: 31 SpA / 31 Spe
Hyper VoiceAir CutterHelping HandShock Wave
Hyper Voice hits both opponents through Substitute. Helping Hand amplifies Eruption or Water Spout for guaranteed KOs. Wide Lens improves Blizzard accuracy. PP Max Hyper Voice.
590k is gross revenue before costs. Net profit after Riches Charm and supply costs is lower. IV requirements are very specific and some require deliberately low ranges. Experienced breeders only.

The 6 Pillars is one of the most advanced gym rerun strategies in PokeMMO. It is designed to clear most gyms within 3 turns using very specific EV and IV spreads. Some Pokemon need deliberately low IVs so they take the right amount of damage from Weezing's banded Explosion. Requires all 5 regions completed and strong breeding knowledge. The "6 Pillars" refers to the six core team members.

Core Mechanic Typhlosion (Eruption under Sun) and Blastoise (Water Spout) deal massive AoE damage to both opponents each turn, supported by Vanilluxe's Snow Warning to cancel enemy weather. Weezing's banded Explosion is used in specific matchups for guaranteed KOs.

Team, EV / IV Spreads and Moves

Typhlosion
Typhlosion
@ Choice Specs
Ability: Blaze Nature: Modest EVs: 252 SpA / 6 SpD / 252 Spe IVs: 18-31 HP / 10-31 Def / 31 SpA / 31 Spe
EruptionSwiftIncinerateHelping Hand
Speed EVs tuned to underspeed specific gym leaders (Mahogany, Saffron, Vermillion, Mauville) by 1 point for precise turn ordering.
Blastoise
Blastoise
@ Choice Scarf
Ability: Torrent Nature: Mild EVs: 252 SpA / 6 SpD / 252 Spe IVs: 0-25 HP / 0-25 Def / 31 SpA / 31 Spe
Water Spout*BlizzardFake OutHelping Hand
*Egg Move. Low HP and Def IVs intentional, needed to survive or fail specific damage thresholds from Weezing's Explosion.
Vanilluxe
Vanilluxe
@ Choice Scarf
Ability: Snow Warning Nature: Modest EVs: 6 Def / 252 SpA / 252 Spe IVs: 31 SpA / 31 Spe
Ice BeamBlizzardMistIcy Wind
Snow Warning cancels enemy rain, sand, and sun. Survives Weezing's banded Explosion when needed for specific matchups.
Garchomp
Garchomp
@ Choice Band
Ability: Sand Veil Nature: Lonely EVs: 252 Atk / 26 SpD / 232 Spe IVs: 31 Atk / 25+ SpD / 31 Spe
EarthquakeDragon ClawSunny DayCut
Requires very low HP and Def IVs - intentionally faints from Weezing's banded Explosion in Nacrene and Mahogany scenarios. Earthquake is the primary physical spread move for this team.
Weezing
Weezing
@ Choice Band
Ability: Neutralizing Gas Nature: Adamant EVs: 252 Atk / 6 Def / 252 Spe IVs: 31 Atk / 31 Spe
ExplosionRain DanceAssuranceIncinerate
Banded Explosion guarantees KOs in specific gym matchups. The unsung hero of the 6 Pillars team. Neutralizing Gas suppresses opponent abilities on entry.
Togekiss
Togekiss
@ varies
Role: AoE support Key Move: Hyper Voice Note: Exact IVs / EVs in full team guides
Hyper Voice
Estimated cost: 2m-3m+. IV ranges are hyper-specific and some require intentionally low values. Strong breeding knowledge is required before attempting this team.

Safe Gyms by Region

1Hoenn
→
2Sinnoh
→
3Kanto
→
4Unova
→
5Johto
1
Mossdeep CityLiza & Tate
PsychicTyphlosion Eruption + Blastoise Water Spout. Sacrifice leads open, sweepers clean up.
2
Mauville CityWatson
ElectricGarchomp Earthquake + Togekiss Hyper Voice. Switch to Blastoise Water Spout when Emolga or Rotom leads.
3
Lavaridge TownFlannery
FireGarchomp Earthquake + Togekiss Hyper Voice. If Rotom leads, swap to Blastoise Water Spout.
4
Rustboro CityRoxanne
RockGarchomp Earthquake + Togekiss Hyper Voice.
5
Petalburg CityNorman
NormalGarchomp Earthquake + Togekiss Hyper Voice. Slaking + Chansey lead: swap to Typhlosion Eruption.
6
Dewford TownBrawly
FightingBlastoise Water Spout + Togekiss Hyper Voice.
7
Fortree CityWinona
FlyingVanilluxe Icy Wind vs Pelipper turn 1, then Blizzard + Garchomp Dragon Claw. Blastoise Thunder Fang vs Gyarados, Vanilluxe Ice Beam vs Altaria.
Skip: Sootopolis only (Water, no efficient coverage).
1
Oreburgh CityRoark
RockGarchomp Earthquake + Togekiss Hyper Voice.
2
Eterna CityGardenia
GrassTyphlosion Eruption + Togekiss Hyper Voice.
3
Veilstone CityMaylene
FightingBlastoise Water Spout + Togekiss Hyper Voice.
4
Pastoria CityCrasher Wake
WaterTogekiss Hyper Voice + Vanilluxe Blizzard.
5
Hearthome CityFantina
GhostWeezing Neutralizing Gas suppresses Cursed Body and Levitate on entry. Garchomp Earthquake + Togekiss Hyper Voice.
6
Canalave CityByron
SteelGarchomp Earthquake + Togekiss Hyper Voice. Steel resists but EQ power wins.
7
Snowpoint CityCandice
IceTyphlosion Eruption + Togekiss Hyper Voice.
8
Sunyshore CityVolkner
ElectricWeezing Neutralizing Gas suppresses Levitate. Garchomp Earthquake + Togekiss Hyper Voice.
Skip: None. Weezing Neutralizing Gas enables Ghost gyms. All 8 Sinnoh gyms covered.
1
Vermillion CityLt. Surge
ElectricGarchomp Earthquake + Togekiss Hyper Voice.
2
Celadon CityErika
GrassTyphlosion Eruption + Togekiss Hyper Voice. Ninetales lead: swap to Vanilluxe Blizzard.
3
Cinnabar IslandBlaine
FireGarchomp Earthquake + Blastoise Water Spout. Fire resists Eruption, Water Spout handles it cleanly.
4
Pewter CityBrock
RockGarchomp Earthquake + Togekiss Hyper Voice.
5
Saffron CitySabrina
PsychicTyphlosion Eruption + Togekiss Hyper Voice. Lapras (Water Absorb): use Garchomp Earthquake instead.
6
Fuchsia CityKoga
PoisonTyphlosion Eruption + Togekiss Hyper Voice. Constant swaps, avoid Earthquake.
7
Cerulean CityMisty
WaterBlastoise Water Spout + Togekiss Hyper Voice. Jellicent / Quagsire (Water Absorb): Garchomp Earthquake.
Skip: None. All 7 Kanto gyms covered.
1
Castelia CityBurgh
BugWeezing Neutralizing Gas + Typhlosion Eruption + Togekiss Hyper Voice. Watch for Durant Endeavor, Weezing can absorb it.
2
Striaton CityVaries
VariesGrass: Typhlosion Eruption. Water: Blastoise Water Spout. Fire: Garchomp Earthquake.
3
Nacrene CityLenora
NormalTogekiss Hyper Voice + Weezing Explosion (in specific Dragonite lead scenarios). Weezing intentionally faints from Explosion here to clear the field.
4
Nimbasa CityElesa
ElectricWeezing Neutralizing Gas suppresses Eelektross Levitate. Garchomp Earthquake + Togekiss Hyper Voice.
5
Driftveil CityClay
GroundBlastoise Water Spout + Togekiss Hyper Voice.
6
Mistralton CitySkyla
FlyingVanilluxe Blizzard + Togekiss Hyper Voice.
7
Icirrus CityBrycen
IceTyphlosion Eruption + Togekiss Hyper Voice.
8
Opelucid CityDrayden
DragonTyphlosion Eruption + Vanilluxe Blizzard. Garchomp Dragon Claw for cleanup.
Skip: None. Weezing Neutralizing Gas enables all 8 Unova gyms.
1
Violet CityFalkner
FlyingTogekiss Hyper Voice + Vanilluxe Blizzard.
2
Azalea TownBugsy
BugTyphlosion Eruption + Togekiss Hyper Voice.
3
Goldenrod CityWhitney
NormalTogekiss Hyper Voice + Weezing Explosion if needed. Knock out Miltank before Rollout ramps.
4
Ecruteak CityMorty
GhostWeezing Neutralizing Gas suppresses Levitate and Cursed Body. Garchomp Earthquake + Togekiss Hyper Voice.
5
Cianwood CityChuck
FightingBlastoise Water Spout + Togekiss Hyper Voice.
6
Olivine CityJasmine
SteelGarchomp Earthquake + Togekiss Hyper Voice.
7
Mahogany TownPryce
IceTyphlosion Eruption + Weezing Explosion (Garchomp faints from Explosion in this matchup). Specific threshold setup required.
8
Blackthorn CityClair
DragonTyphlosion Eruption + Vanilluxe Blizzard. Garchomp Dragon Claw for cleanup.
Skip: None. Full Johto run. Record runs include all gyms across all regions.
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💡 Where to Start

Every high-level runner began with Double Typhlosion. It is cheap, forgiving, and gets you comfortable with the region routes before you invest in something more complex. Once you have roughly 1.5m saved and you understand which gyms to hit and in what order, the jump to a more advanced team becomes straightforward.

Sun and Rain Duo is the best natural second step if you want to expand your safe gym pool without the cost of a full 6-mon team. Running both Duo Typh and a Double Blastoise set covers most of the 40 gyms between them for a fraction of the cost of the hard builds.

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