Two teams, one Discord, one application. We find the right fit for you.
Core
Main team. Active players, events, and competitive play.
Academy
For newer or less active players growing with Core's support.
Core requirements
🌏All regions completed
⌛200 hours played
✨1 OT shiny
Academy requirements
No requirements to join.
How to Apply
1Join our Discord server using the button below
2Complete the application form in the welcome channel
3Staff vote on your fit — Core for active players, Academy for those still growing
Everyone applies once. Whether you land in Core or Academy, you're part of the same Discord and the same community. A weekly reminder from our bot lets you reapply every week.
Once you have beaten a region's Elite Four, you unlock the ability to rematch that region's gym
leaders. Each gym has an 18-hour cooldown and all rematches are fought as
6v6 double battles with gym leaders at Level 80. This changes
how you build teams. The meta revolves around AoE spread moves that hit both opponents at once.
The standard core for nearly every strategy is a sacrificial lead duo:
Cottonee or Whimsicott with Prankster and Tailwind for a priority speed boost,
and Torkoal with Drought to set Sun before it faints. The gym leader KOs both
on turn 1, your sweepers come in under Sun and Tailwind, and Eruption or
Water Spout clears the enemy team in one or two turns.
💡
Why Gym Rerun?
Reliable daily income, predictable difficulty, no market dependence. Great for funding breeding, PvP teams, shiny hunting, and long-term projects.
🔁
Unlock and Cooldown
Unlock rematches after beating each region's Elite Four. Each gym has an 18-hour cooldown. You also need to defeat 5 other trainers before a rematch activates.
🎁
What You Earn
Pokéyen (~8,600-9,300 per gym), EXP, EVs, and item drops. Some routes leave a free slot to level a 6th Pokemon passively for extra income.
⚔
Double Battle Rules
Eruption and Water Spout hit both opponents at once. Spread moves lose 25% power per target in doubles, but that still means two KOs per turn. AoE is king.
⚡
Team Quality Matters
Better teams clear more gyms per run. Advanced builds like 6 Pillars and TTET require hyper-specific IVs, but they pay back fast once mastered.
📊
Best Possible Run
An optimal run clears around 25 gyms, 4 rich trainers, and Morimoto in one hour. Not all 40 gyms are worth doing every session - low payout or risky matchups get skipped based on your team.
🕐 When to Start and Which Charms to Use
Start gym rerunning as soon as you have cleared your first Elite Four and have a team that can handle
rematches. Most players begin with Double Typhlosion and upgrade once they have saved
up enough for a more advanced team.
⌛
When to Start
After beating your first Elite Four.
When you have a stable rerun team, even a budget one.
When you can spare roughly one hour per session.
Once you are comfortable flying around regions quickly.
💰
Charms and Money Boosts
Amulet Coin (+50%): Consumable, 1 hour active play. Cheapest option, best for fewer gyms.
Riches Charm +75%: Better value on 16 or more gyms per run. Check the current GTL price.
Riches Charm +100%: Best value on 23 or more gyms. Most expensive but highest payout.
Charms cannot stack. Activate before starting your route.
ℹIn PokeMMO, Amulet Coin and Riches Charms are consumables, not held items. They are activated from the bag before the run begins and last 1 hour of logged-in time.
📋 Guide Comparison
Pick the route that matches your team budget and playstyle. Click any row to jump to the full breakdown.
Guide
Income / hr
Team Cost
Difficulty
Best For
Double Typhlosion
~200k-250k
300k-500k
Easy-Med
New players, budget starter
Sun and Rain Duo
~200k-270k
350k-600k
Easy-Med
Handles fire and water gyms Typh can't
Prehistoric 5
varies
1m-1.8m
Medium
Money plus passive leveling slot
7 Hells
~400k
2m-3m
Hard
Multi-device, no-heal spam
Tempest Explosion
~590k gross
2m-3m
Hard
Speedrunners, world record chasers
6 Pillars
~400k+
2m-3m+
Hard
Advanced players, max efficiency
🔥 Gym Rerun Strategies
Double Typhlosion is the community's most recommended entry point for gym rerunning. It is extremely cheap, does not require much thought, and gives a consistent 20-21 gyms to safely run per session. The low barrier to entry makes it the go-to before upgrading to an advanced team. Out of roughly 41 possible gyms, around 21 are safe with this setup.
Core Mechanic
Lead with Cottonee or Whimsicott (Prankster + priority Tailwind) and Torkoal (Drought + Explosion). The gym leader KOs both on turn 1. Two Typhlosions sweep under Sun and Tailwind with Eruption hitting both opponents for massive spread damage.
Team
Cottonee / Whimsicott
Sacrificial Lead
Ability: PranksterMove: Tailwind (priority)Goal: Set Tailwind, get KO'd turn 1
Tailwind
Prankster gives Tailwind +1 priority so it always goes first. After boosting speed the gym leader KOs it. Keep it low level, it is purely a speed-setting sacrifice.
Drought sets 6-turn Sun. 0 Speed IV ensures it acts last so Sun is set before it gets KO'd. Explosion is a backup if it survives turn 1. Entirely sacrificial.
Typhlosion #1
@ Choice Specs
Ability: BlazeNature: ModestEVs: 252 SpA / 4 SpD / 252 SpeIVs: 31 HP / 31 SpA / 31 Spe
EruptionHeat WaveFlamethrowerSwift
Primary nuker. Eruption under Sun and Specs hits both opponents for massive spread damage. Heat Wave is the spread backup when HP drops. Swift always hits. Keep HP high to maximise Eruption power.
Typhlosion #2
@ Choice Specs
Ability: BlazeNature: ModestEVs: 252 SpA / 4 SpD / 252 SpeIVs: 31 HP / 31 SpA / 31 Spe
EruptionHeat WaveFlamethrowerSwift
Second sweeper, same build. Both Typhlosions run Choice Specs and the same moveset. Two Eruptions in one turn under Sun effectively clears most teams in a single wave.
🎓
Slot 5
HM user or backup attacker
Options: HM slave, Murkrow, coverage mon
🎓
Slot 6
Passive leveling slot
Role: Any Pokemon you want to level during runs
~300k-500k total from scratch. The cheapest viable gym rerun team. This is where almost every runner starts.
Safe Gyms by Region
1Hoenn
→
2Sinnoh
→
3Kanto
→
4Unova
→
5Johto
1
Mossdeep CityLiza & Tate
PsychicEruption sweeps cleanly. Open with Tailwind and Drought then spam Eruption.
Amulet Coin (+50%) is the best charm for this team. You will not consistently hit 23+ gyms per run at the start.
Use an Exp. Amplifier on slot 6 to level things passively while running.
Once you have saved roughly 1.5m, consider upgrading to Prehistoric 5 or starting a 6 Pillars project.
Heatran is not worth adding here. The consensus is it barely improves efficiency for the cost.
Sun and Rain Duo combines Fire and Water in one flexible team. The low-level weather and speed leads are designed to faint immediately, leaving the field for a high-damage sweeper. Use Typhlosion with Eruption while Sun is active for the standard clear; swap to Blastoise with Rain Dance and Water Spout when Fire-type moves, Flash Fire, or other Fire-resistant counters make Typhlosion unsafe. It gives you both halves of the strategy without confusing it with the separate Double Typhlosion build.
Core Setup StrategySun Lead (Torkoal): use a low-level Torkoal holding a Heat Rock with Drought and Explosion. Drought sets the Sun, then Explosion safely removes Torkoal on turn one. Speed Lead (Whimsicott): use a low-level Whimsicott, around level 28, holding a Rocky Helmet or item of choice. Prankster Tailwind doubles your side's Speed before Whimsicott faints. Sun Sweeper (Typhlosion): bring a level 100 Typhlosion with a Modest or Mild nature, 31 Special Attack and Speed IVs, 252 Special Attack / 252 Speed EVs, Choice Specs, and Eruption. Rain/Coverage Option (Blastoise): bring a level 100 Blastoise with Rain Dance and Water Spout, holding Choice Scarf or Choice Specs, and swap it in when Fire-type moves or Flash Fire counters resist Typhlosion.
💦Keep the active sweeper at full HP: Eruption and Water Spout lose power as HP drops. Sun powers Typhlosion's Eruption; Rain powers Blastoise's Water Spout. Tailwind lets the sweeper move first after both disposable leads have done their jobs.
Team
Whimsicott
Low-level Speed Lead · Rocky Helmet / choice
Ability: PranksterMove: Tailwind (priority)Level: Around 28Goal: Set Tailwind, get KO'd turn 1
Tailwind
Prankster gives Tailwind priority, doubling your side's Speed before the gym leader removes Whimsicott. Keep it low level; it exists only to set speed.
Torkoal
@ Heat Rock
Ability: DroughtLevel: Low level / disposableMove: ExplosionGoal: Set Sun, then faint on turn 1
Explosion
Heat Rock extends Sun. Explosion safely removes Torkoal on turn one so the level 100 sweeper can enter immediately.
Sun sweeper. Keep Typhlosion at full HP so Choice Specs Eruption stays at maximum power. Swap to Blastoise when the matchup resists Fire.
Blastoise #1
@ Damp Rock
Level: 100Ability: TorrentNature: ModestRole: Rain setter and Water coverage
Rain DanceWater Spout*
Use Rain Dance to replace Sun when the matchup calls for Water damage. Damp Rock extends Rain; keep it healthy so it can also use Water Spout after setting the weather. *Water Spout is an Egg Move.
Blastoise #2
@ Choice Scarf / Choice Specs
Level: 100Ability: TorrentNature: ModestRole: Rain sweeper and Fire-resistance coverage
Water Spout*BlizzardSurfIcy Wind
Swap into this after Rain is active, or when Fire-type moves or Flash Fire counters resist Typhlosion. Choice Scarf helps it move under Tailwind; Choice Specs adds damage. Keep it at full HP for maximum Water Spout power. *Egg Move.
🎓
Slot 6
HM user or coverage
~350k-600k total. Slightly more than Duo Typh due to Water Spout breeding, Damp Rock, and Scarf. Water Spout is an Egg Move and must be bred onto Blastoise.
Safe Gyms by Region
This team excels where Double Typhlosion struggles. It is designed to complement Duo Typh, not replace it. Electric gyms are dangerous as Water is weak to Electric. Grass gyms also resist Water Spout.
1Hoenn
→
2Sinnoh
→
3Kanto
→
4Unova
→
5Johto
1
Lavaridge TownFlannery
FireFire is weak to Water. Water Spout under Rain destroys this gym entirely. One of the key gyms this team unlocks that Duo Typh cannot.
2
Mossdeep CityLiza & Tate
PsychicPsychic is neutral to Water. Water Spout under Rain clears both targets cleanly.
3
Petalburg CityNorman
NormalNormal is neutral to Water. Water Spout handles the team under Rain.
4
Dewford TownBrawly
FightingFighting is neutral to Water. Water Spout sweeps cleanly.
5
Rustboro CityRoxanne
RockRock is weak to Water. Surf or Water Spout both handle this well.
Skip: Sootopolis (Water Absorb risk), Mauville (Electric - dangerous for Water types), Fortree (Flying - Blizzard helps but risky without physical coverage).
1
Oreburgh CityRoark
RockRock is weak to Water. Water Spout or Surf cleans this comfortably.
2
Veilstone CityMaylene
FightingFighting is neutral to Water. Water Spout under Rain sweeps cleanly.
3
Hearthome CityFantina
GhostWater Spout hits neutrally. Watch for Cursed Body reducing your Water Spout PP.
4
Canalave CityByron
SteelSteel is weak to Water. Surf / Water Spout handles the team.
5
Snowpoint CityCandice
IceWater Spout is neutral against Ice but the Rain boost still makes it hit hard. Blizzard available if needed.
Skip: Sunyshore (Volkner, Electric - very dangerous), Pastoria (Water Absorb / Storm Drain risk), Eterna (Grass resists Water and hits hard).
1
Cinnabar IslandBlaine
FireFire is weak to Water. This is the defining gym for this team. Water Spout under Rain one-shots Blaine's team cleanly.
2
Pewter CityBrock
RockRock is weak to Water. Water Spout or Surf cleans easily.
3
Saffron CitySabrina
PsychicWater Spout hits neutrally. Watch for Lapras (Water Absorb), switch to Blizzard that turn.
4
Fuchsia CityKoga
PoisonWater Spout hits neutrally. Constant swaps happen, do NOT use moves that hit your own side.
Skip: Vermillion (Lt. Surge, Electric - extremely dangerous for Water types), Cerulean (Water Absorb risk - Blizzard can sub in but risky), Celadon (Grass resists Water and hits hard).
1
Striaton CityVaries
FireWhen the Fire leader shows up this gym is a free win for this team. Water leader: skip (Water Absorb risk). Grass leader: skip (Grass resists Water).
2
Castelia CityBurgh
BugBug is neutral to Water. Water Spout under Rain handles it.
3
Driftveil CityClay
GroundGround is neutral to Water. Surf or Water Spout handles Clay's team cleanly.
4
Opelucid CityDrayden
DragonWater Spout is neutral vs Dragon. Blizzard is super effective vs Dragon types. Use both for guaranteed clears.
Skip: Nimbasa (Elesa, Electric - very dangerous), Mistralton (Skyla, Flying - risky without physical coverage), Icirrus (neutral at best), Nacrene (Dragonite lead risky without physical hitter).
1
Violet CityFalkner
FlyingFlying is neutral to Water. Water Spout under Rain handles it.
2
Azalea TownBugsy
BugBug is neutral to Water. Water Spout sweeps.
3
Goldenrod CityWhitney
NormalNormal is neutral. Knock out Miltank before Rollout ramps up.
4
Cianwood CityChuck
FightingFighting is neutral to Water. Water Spout under Rain handles it.
5
Olivine CityJasmine
SteelSteel is weak to Water. Surf or Water Spout handles Jasmine's team cleanly.
6
Blackthorn CityClair
DragonWater Spout neutral, Blizzard super effective. Use both together for reliable clears.
Skip: Ecruteak (Morty, Ghost - no reliable coverage without a physical hitter), Mahogany (Pryce, Ice - Water Spout is neutral, manageable but not ideal).
Tips
This team works best as a complement to Double Typhlosion, not a replacement. Run both if you have two sets bred.
Water Spout must be bred as an Egg Move. Budget extra time and cost for this step.
Always enter each gym at full HP on both Blastoises. Water Spout loses power as HP drops, making partial HP a significant DPS loss.
If you add a Drizzle setter (Pelipper or Politoed) in the secondary lead slot, Blastoise #1 can start Water Spouting immediately without wasting a turn on Rain Dance.
Skip all Electric gyms on this team. Surge, Watson, Volkner, and Elesa will all likely KO your Blastoises before Rain is useful.
The Prehistoric 5 (also called JinxedBoon's 5-Man Archeops team) is a mid-tier strategy that balances income with the ability to passively level a 6th Pokemon during runs. The fossil theme comes from the core: Archeops, Torkoal, Heatran, and two Typhlosions sweeping under Sun. However this team is outclassed by Double Typhlosion in raw cost-efficiency. Double Typhlosion is cheaper and more consistent per hour. The P5 is best if you specifically want to level something passively every run.
Core Mechanic
Archeops provides coverage over Fire-type gym resistances. Torkoal sets Drought and uses Explosion. Heatran adds type coverage in specific matchups. Two Typhlosions sweep under Sun with Eruption. The 6th slot is completely free.
Sets 6-turn Sun and uses Explosion to clear the field for sweepers. 0 Speed IV ensures it acts last or gets KO'd by the gym leader first.
Cottonee / Whimsicott
Sacrificial Lead
Ability: PranksterGoal: Set Tailwind, get KO'd
Tailwind
Priority Tailwind boosts the whole team's speed before the gym leader KOs it turn 1. Keep it low level.
Typhlosion x2
@ Choice Specs
Nature: ModestEVs: 252 SpA / 4 SpD / 252 SpeIVs: 31 HP / 31 SpA / 31 Spe
EruptionHeat WaveFlamethrowerSwift
Archeops
Coverage Mon
Role: Enables Typhlosion to hit Fire-type gyms via coverage
Heatran
Additional Coverage
Role: Type coverage and utility in specific matchups
🎓
Your Choice
Passive leveling slot
Role: Any Pokemon you want to level while running
This strategy is outclassed by Double Typhlosion for raw cost-to-income ratio. Best used if you specifically want to level a 6th Pokemon passively every run.
7 Hells is one of the most recently developed strategies and is widely considered one of the best. The rules are simple: no heals within any region, no item swaps, pure spam A approach. Because you rarely need to check a reference mid-run it is especially powerful across multiple devices simultaneously.
Core Mechanic
Built around a Hidden Ability Excadrill with Mold Breaker as the key coverage mon, allowing it to bypass Levitate on common gym team picks like Rotom, Eelektross, Flygon, and Mismagius. All six team members are listed below.
Naturally fast, no Scarf needed. Rock Slide hits both opponents. Thunder Fang for Gyarados, Ice Fang for Altaria and Dragon types. Protect absorbs Durant Endeavor at Castelia. PP Max Rock Slide.
The centrepiece of 7 Hells. Mold Breaker lets Earthquake hit Rotom, Eelektross, Mismagius, and Flygon through Levitate. PP Max Earthquake. Most expensive team member.
Wide Lens boosts Blizzard accuracy. Hyper Voice hits through Substitute and both opponents. Helping Hand amplifies Eruption or Water Spout for guaranteed KOs. PP Max Hyper Voice.
Estimated cost: 2m-3m. HA Excadrill alone is roughly half the total budget. Breeding a second full set for a second device is significantly more expensive.
Safe Gyms by Region
1Hoenn
→
2Sinnoh
→
3Kanto
→
4Unova
→
5Johto
1
Mossdeep CityLiza & Tate
PsychicTyphlosion Eruption + Blastoise Water Spout. Standard open.
2
Mauville CityWatson
ElectricExcadrill Earthquake + Aerodactyl Rock Slide. Switch to Rock Slide when Emolga or Rotom leads.
3
Lavaridge TownFlannery
FireExcadrill Earthquake + Aerodactyl Rock Slide. If Rotom leads, swap to Blastoise Water Spout.
NormalAerodactyl Rock Slide + Togekiss Hyper Voice. Dragonite lead: Rock Slide is mandatory.
4
Nimbasa CityElesa
ElectricExcadrill Earthquake (Mold Breaker hits Eelektross through Levitate) + Aerodactyl Rock Slide.
5
Driftveil CityClay
GroundBlastoise Water Spout + Togekiss Hyper Voice.
6
Mistralton CitySkyla
FlyingVanilluxe Blizzard + Aerodactyl Rock Slide.
7
Icirrus CityBrycen
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Opelucid CityDrayden
DragonTyphlosion Eruption + Vanilluxe Blizzard.
Skip: None. Excadrill Mold Breaker enables all 8 Unova gyms.
1
Violet CityFalkner
FlyingAerodactyl Rock Slide + Togekiss Hyper Voice.
2
Azalea TownBugsy
BugTyphlosion Eruption + Aerodactyl Rock Slide.
3
Goldenrod CityWhitney
NormalAerodactyl Rock Slide + Togekiss Hyper Voice. Knock out Miltank before Rollout ramps.
4
Ecruteak CityMorty
GhostExcadrill Earthquake (Mold Breaker) + Aerodactyl Rock Slide.
5
Cianwood CityChuck
FightingBlastoise Water Spout + Togekiss Hyper Voice.
6
Olivine CityJasmine
SteelExcadrill Earthquake + Aerodactyl Rock Slide.
7
Mahogany TownPryce
IceTyphlosion Eruption + Aerodactyl Rock Slide.
8
Blackthorn CityClair
DragonTyphlosion Eruption + Vanilluxe Blizzard.
Skip: None. Mold Breaker makes Ghost gyms safe. Full Johto adds substantial profit.
Tempest Explosion (TTET) is an elite strategy developed by a player who holds several PokeMMO gym run world records, including the first person to clear 27, 28, and 31 gyms in a single run. At roughly 590k gross revenue it is among the highest-earning routes available. Note that 590k is gross before charm and supply costs.
Core Mechanic
Typhlosion sweeps with Eruption under Sun. Blastoise brings Water Spout. Vanilluxe provides Snow Warning for weather control and AoE ice coverage. Aerodactyl and Excadrill handle physical coverage. Togekiss rounds the team out with Hyper Voice support. Explosion-based clears are used in certain gym matchups for guaranteed KOs.
HP and Def IVs are tuned to survive or fail specific damage thresholds from gym leader attacks. Speed EVs underspeed specific gym leaders by 1 point for precise turn ordering.
*Egg Move. Low HP and Def IVs are intentional, needed to hit specific damage thresholds. Must enter at full HP for Water Spout max power. Scarf ensures it moves first.
Naturally fast, no Scarf needed. Rock Slide hits both opponents. Thunder Fang for Gyarados, Ice Fang for Dragon and Flying types. Protect absorbs Durant Endeavor at Castelia.
Hyper Voice hits both opponents through Substitute. Helping Hand amplifies Eruption or Water Spout for guaranteed KOs. Wide Lens improves Blizzard accuracy. PP Max Hyper Voice.
590k is gross revenue before costs. Net profit after Riches Charm and supply costs is lower. IV requirements are very specific and some require deliberately low ranges. Experienced breeders only.
The 6 Pillars is one of the most advanced gym rerun strategies in PokeMMO. It is designed to clear most gyms within 3 turns using very specific EV and IV spreads. Some Pokemon need deliberately low IVs so they take the right amount of damage from Weezing's banded Explosion. Requires all 5 regions completed and strong breeding knowledge. The "6 Pillars" refers to the six core team members.
Core Mechanic
Typhlosion (Eruption under Sun) and Blastoise (Water Spout) deal massive AoE damage to both opponents each turn, supported by Vanilluxe's Snow Warning to cancel enemy weather. Weezing's banded Explosion is used in specific matchups for guaranteed KOs.
Snow Warning cancels enemy rain, sand, and sun. Survives Weezing's banded Explosion when needed for specific matchups.
Garchomp
@ Choice Band
Ability: Sand VeilNature: LonelyEVs: 252 Atk / 26 SpD / 232 SpeIVs: 31 Atk / 25+ SpD / 31 Spe
EarthquakeDragon ClawSunny DayCut
Requires very low HP and Def IVs - intentionally faints from Weezing's banded Explosion in Nacrene and Mahogany scenarios. Earthquake is the primary physical spread move for this team.
Banded Explosion guarantees KOs in specific gym matchups. The unsung hero of the 6 Pillars team. Neutralizing Gas suppresses opponent abilities on entry.
Togekiss
@ varies
Role: AoE supportKey Move: Hyper VoiceNote: Exact IVs / EVs in full team guides
Hyper Voice
Estimated cost: 2m-3m+. IV ranges are hyper-specific and some require intentionally low values. Strong breeding knowledge is required before attempting this team.
BugWeezing Neutralizing Gas + Typhlosion Eruption + Togekiss Hyper Voice. Watch for Durant Endeavor, Weezing can absorb it.
2
Striaton CityVaries
VariesGrass: Typhlosion Eruption. Water: Blastoise Water Spout. Fire: Garchomp Earthquake.
3
Nacrene CityLenora
NormalTogekiss Hyper Voice + Weezing Explosion (in specific Dragonite lead scenarios). Weezing intentionally faints from Explosion here to clear the field.
Every high-level runner began with Double Typhlosion. It is cheap, forgiving, and gets you
comfortable with the region routes before you invest in something more complex. Once you have
roughly 1.5m saved and you understand which gyms to hit and in what order, the jump to a
more advanced team becomes straightforward.
Sun and Rain Duo is the best natural second step if you want to expand your safe gym pool
without the cost of a full 6-mon team. Running both Duo Typh and a Double Blastoise set covers
most of the 40 gyms between them for a fraction of the cost of the hard builds.