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Starfall is built around reaching each Meloetta mechanic at a controlled point while preserving the Slowbro core for the final phase.
The opening sequence uses Lucky Chant, Trick, Fling, Gravity, Safeguard, Snarl, Quash, and Metal Sound to control the boss and its adds before transitioning through the heavy-damage phase.
The final half of the raid revolves around Slowbro, Reuniclus, Musharna, Jirachi, and Conkeldurr. Carefully tuned Speed and Special Defense values control the boss AI and Trick Room order.
⚠️
Core requirement
The exact party order, Speed tiers, and Special Defense ranges are part of the strategy. Small changes can alter targeting or turn order. Do not treat the listed spreads as general recommendations.
⚙️ Raid Mechanics and Important Rules
🧠
Slowbro AI Control
P1 Slowbro uses Oblivious to manipulate Chimecho's AI. The AI prioritizes attacking Slowbro because it believes Slowbro is easier to confuse.
🛡️
Safeguard
Safeguard makes Slowbro immune to confusion, invalidating the attack attempt while keeping the boss focused on that target.
P1 Slowbro must be faster than P2. P3 must be faster than P2 and slower than P4. P4 Reuniclus must be slower than all team Slowbro.
🐛
Scolipede IVs
Scolipede IVs do not need to be exactly 25, but the required positions must be 20 or higher. IVs marked x are not relevant.
🎯
Target tuning
P3 Slowbro is tuned to make Exploud attack it. P4 Slowbro is tuned so Meloetta prioritizes it. P4 Reuniclus must remain the slowest Pokémon in the Slowbro group.
✨
Jirachi EV precision
Jirachi should use only the stated 120 SpD EVs. Adding more EVs changes how the strategy functions.
⚔️
P4 Escavalier
P4 Escavalier can be Adamant. It only needs enough Speed to move faster than Meloetta under Trick Room. Target Speed is 88+.
👥 Team Builds and Manual Stats
No external team links are used here. The stats below are taken directly from the supplied guide and build sheets. P1 has the complete manual-stat block; the other tabs preserve the party and move assignments supplied in the turn guide.
Opening control and Slowbro anchor
P1 opens with Lucky Chant, then controls damage and order with Heracross, Suicune, Crawdaunt, Slowbro, and Conkeldurr.
Slot 1
Raichu
@ Rowap Berry
Ability: Lightning Rod (HA)Nature: Calm / CarefulIVs: 31 HP / x / x / x / 31 SpD / 31 SpeEVs: 252 HP / x / x / x / 80 SpD / 98 Spe
Lucky Chant ★
Turn 1 opener. Reset if Meloetta prioritizes Jirachi instead of Raichu.
Slot 2
Heracross
@ Choice Band
Nature: Jolly / HastyIVs: x / 31 Atk / x / x / x / 31 SpeEVs: x / 252 Atk / x / x / x / 196 Spe
Megahorn ★
Turn 2 heavy Bug damage. Preserve the listed Speed investment.
Slot 3
Suicune
@ Covert Mantle
Nature: Timid / HastyIVs: 31 HP / x / x / x / 20 SpD / 31 SpeEVs: 6 HP / x / x / x / x / 204 Spe
Snarl ★Quash
20 SpD is mandatory. Snarl on turn 3, then Quash on turn 4.
Slot 4
Crawdaunt
@ Iron Ball
Ability: Adaptability (HA)Nature: BraveIVs: x / 31 Atk / x / x / x / 0 SpeEVs: x / 252 Atk / x / x / x / x
Fling ★
Turn 5 Fling. Iron Ball and the speed order are part of the controlled transition.
Slot 5
Slowbro
@ Rocky Helmet
Ability: ObliviousNature: RelaxedIVs: 31 HP / x / 31 Def / +29 SpA / 20–25 SpD / 10 SpeEVs: 252 HP / x / 252 Def / 6 SpA / x / x
Psych UpPsychicIron DefenseSlack Off
Core endgame Pokémon. P1 Slowbro must be faster than P2 Slowbro.
Slot 6
Conkeldurr
@ Life Orb
Nature: BraveIVs: x / 31 Atk / x / x / x / 0 SpeEVs: x / 252 Atk / x / x / x / x
Close Combat ★
Turn 11 finisher. Use Close Combat after the Slowbro setup is complete.
Trick, Fling, and Slowbro support
P2 handles Trick, early damage, and the slowest Slowbro position. Keep the supplied Speed and Special Defense requirements intact so the intended AI targeting and Trick Room order hold.
Opening
Mr. Mime
@ Choice Scarf
Ability: SoundproofNature: NeutralIVs: 31 HP / x / x / x / 31 SpD / 31 SpeEVs: 106 HP
Trick ★
Turn 1. The Choice Scarf swap is mandatory for the intended AI behavior. Chimecho is the listed alternative.
Early damage
Krookodile
@ Choice Band
Ability: IntimidateNature: Adamant / LonelyIVs: x / 31 Atk / x / x / x / 31 SpeEVs: 252 Atk / 252 Spe
Assurance
Turn 2. Reset if Chimecho confusion causes Krookodile to hit itself.
Turn 3
Arcanine
@ Rowap Berry
Nature: NeutralIVs: 29+ HP / 29+ SpD / 31 SpeEVs: 216 Spe
Snarl ★
Entei is a listed replacement. It provides fewer Charge Beam stacks but still works.
Turn 4 to 5
Escavalier
@ Focus Sash
Ability: SwarmNature: BraveIVs: 31 Atk / 15 SpD / 0–52 SpeEVs: 252 Atk / 200 SpD / 52 Spe
MegahornBug Bite
Heavy Bug damage on turn 4, then Bug Bite on turn 5. Reset if Escavalier faints.
Turn 6
Dusclops
@ Flame Orb
Ability: PressureNature: NeutralIVs: 31 HP / 0 DefEVs: 44 HP / 112 Def
Fling (Meloetta) ★
Fling on the transition turn to set up the Slowbro phase. A suitable Ghost with Trick can replace it.
Turns 7 to 11
Slowbro
@ Rocky Helmet
Ability: Own TempoNature: RelaxedSpeed: 5IVs: 31 HP / 31 Def / 29+ SpA / 29+ SpD / 5 SpeEVs: 252 HP / 252 Def / 6 SpA
Psych UpFocus BlastPsychic
P2 Slowbro must be the slowest of the four Slowbros, with 29+ SpD. Use Psych Up on turn 7, Focus Blast on turns 8 and 9, then Psychic.
Fling, Bug damage, and Safeguard
P3 controls the opening with Krookodile and Scolipede, then transitions through Volcarona, Crawdaunt, Reuniclus, and a carefully tuned Slowbro.
Turn 5 Fling. Follow the exact action order before the boss changes form.
Slot 5
Reuniclus
@ Rocky Helmet
Ability: Magic GuardNature: Relaxed / BoldIVs: 31 HP / 31 Def / 31 SpD / 0 SpeEVs: 252 HP / 192 Def / 46 SpD
ReflectSafeguard
Reflect on turn 6 and Safeguard on turn 7. Reset if Meloetta defeats Reuniclus.
Turns 8 to 11
Slowbro
@ Kasib Berry
Ability: Own TempoNature: RelaxedSpeed: 15IVs: 31 HP / 31 Def / 29+ SpA / 20–25 SpD / 15 SpeEVs: 252 HP / 252 Def / 6 SpA
Trick RoomPsych UpFocus Blast
P3 Slowbro must be faster than P2 and slower than P4, with 20–25 SpD. It is tuned to make Exploud attack it.
Gravity, Jirachi control, and preferred target
P4 uses Jirachi to control the field and bait the required Charge Beam behavior, then transitions through Honchkrow, Escavalier, Musharna, Reuniclus, and Slowbro.
Slots 1 to 3
Jirachi
@ Covert Mantle
Nature: Calm / CarefulIVs: 31 HP / 31 SpD / 31 SpeEVs: 120 SpD / 196 Spe
GravitySafeguardMetal Sound
Gravity on turn 1, Safeguard on turn 2, and Metal Sound on turn 3. Use only 120 SpD EVs; reset if Meloetta does not 2HKO Jirachi with Charge Beam.
Turn 4
Honchkrow
@ Life Orb
Ability: Super LuckNature: Adamant / LonelyIVs: 29+ HP / 31 Atk / 31 Def / 29+ SpD / 31 SpeEVs: 252 Atk / 44 SpD / 212 Spe
Assurance
Turn 4 Assurance. This follows Suicune's Quash and the two Bug attacks.
11Conkeldurr: Close CombatSlowbro: PsychicSlowbro: Focus BlastSlowbro: PsychicFinish
⏱️ Turn-by-Turn Breakdown
Follow the listed party order and move order exactly. Reset conditions are part of the strategy, not optional suggestions.
Turn 1
Opening setup
Target HP: 96.4%
P1Raichu→Lucky Chant
P2Mr. Mime / Chimecho→Trick
P3Krookodile→Fling
P4Jirachi→Gravity
Reset: Meloetta must prioritize Raichu rather than Jirachi.
Turn 2
First damage push
Target HP: 84.4%
P1Heracross→Megahorn
P2Krookodile→Assurance
P3Scolipede→Megahorn
P4Jirachi→Safeguard
Reset: If Chimecho confuses Krookodile and it hits itself, reset.
Turn 3
Snarl, Bug Buzz, and Metal Sound
Target HP: 76.2%
P1Suicune→Snarl
P2Arcanine→Snarl
P3Volcarona→Bug Buzz
P4Jirachi→Metal Sound
Reset: Meloetta must 2HKO Jirachi with Charge Beam. If it does not, reset.
Turn 4
Quash and heavy Bug damage
Target HP: 65.5%
P1Suicune→Quash
P2Escavalier→Megahorn
P3Volcarona→Bug Buzz
P4Honchkrow→Assurance
Reset: Escavalier must survive this turn.
Turn 5
Fling and Bug Bite sequence
Target HP: 49.9%
P1Crawdaunt→Fling
P2Escavalier→Bug Bite
P3Crawdaunt→Fling
P4Escavalier→Megahorn
Reset: Meloetta must change form with at least +4 Special Attack.
Turn 6
Transition into the Slowbro phase
Target HP: 44.5%
P1Slowbro→Psych Up (Meloetta)
P2Dusclops→Fling (Meloetta)
P3Reuniclus→Reflect
P4Musharna→Lucky Chant
Reset: Meloetta must not defeat Reuniclus.
Turn 7
Psychic, Psych Up, Safeguard, and Gravity
Target HP: 38.8%
P1Slowbro→Psychic
P2Slowbro→Psych Up
P3Reuniclus→Safeguard
P4Slowbro→Gravity
Speed check: P2 Slowbro must be slower than P1 Slowbro.
Turn 8
Trick Room setup
Target HP: 26.2%
P1Slowbro→Psychic
P2Slowbro→Focus Blast
P3Slowbro→Trick Room
P4Reuniclus→Charm
Speed check: P4 Reuniclus must be slower than P1 and P2 Slowbro.
Turn 9
Iron Defense and Psych Up
Target HP: 22.2%
P1Slowbro→Iron Defense
P2Slowbro→Focus Blast
P3Slowbro→Psych Up (P2)
P4Slowbro→Psych Up (P3)
Targeting: Meloetta should prioritize P4 Slowbro. Keep P3 faster than P2 and slower than P4.
Turn 10
Final setup
Target HP: 11.9%
P1Slowbro→Slack Off
P2Slowbro→Psych Up (Any)
P3Slowbro→Psychic
P4Slowbro→Focus Blast
Enrage: Meloetta becomes enraged at P1 this turn, leaving P4 free.
Turn 11
Finish
Meloetta should be defeated
P1Conkeldurr→Close Combat
P2Slowbro→Psychic
P3Slowbro→Focus Blast
P4Slowbro→Psychic
Final warning: If Meloetta is at +4 and the Slowbro have less than 25 Special Attack, decide whether to take the risk based on the current state. The final turn is sensitive to the boss's boosts and targeting.
🔁 Alternatives and Replacement Builds
Arcanine → Entei
Item: Rowap Berry Ability: Pressure Nature: Neutral / Mild IVs: 31 HP / x / x / x / 15 SpD / 31 Spe EVs: x / x / x / x / x / 176 Spe Move: Snarl
Psychic-type alternatives
Other frail Psychic-type Pokémon such as Kadabra, Gothitelle, Alakazam, or Gardevoir can function similarly in the stated role.
Dusclops nature
Any nature that does not increase Defense is functional.
Mr. Mime HP
The HP EVs are likely not indispensable, but the Choice Scarf item swap is mandatory for the intended AI behavior.
✅ Speed and Reset Checklist
Speed order
P2 Slowbro is slower than P1 Slowbro.
P3 Slowbro is faster than P2 and slower than P4.
P4 Reuniclus is slower than P1 and P2 Slowbro.
P4 Slowbro is tuned to be Meloetta's preferred target.
Major resets
Meloetta targets Jirachi instead of Raichu.
Chimecho confusion makes Krookodile hit itself.
Meloetta fails the required Jirachi 2HKO.
Escavalier faints.
Meloetta changes form without the intended SpA state.
Meloetta defeats Reuniclus.
Final phase warning: The final turns are sensitive to boss boosts, target selection, and current field state. Keep the exact Speed relationships intact and communicate before changing the planned action.
IV notation: Whenever the build uses x, the IV is not relevant to the strategy. Ranges such as 20–25 or 20+ should be respected exactly as written.