Crimson Core Guides: E4 Rerun

Money Guide 27 July 2026

Elite Four Rerun Guide

6hCooldown per region - run each up to 4× daily
⚔️6v6 DoublesAll E4 battles are double format
🎯Lv 80-85Elite Four member team levels
💰~275k ¥Base payout, all 5 regions per day
🏅+BPBattle Points awarded per win
💡 What is E4 Rerunning?

Elite Four rerunning is the highest-yield money method in PokeMMO. Each of the five regions has its own 6-hour cooldown, meaning you can run each region up to four times per day. Running all five regions back-to-back once yields 275,000 ¥ base or 412,500 ¥ with Amulet Coin. Unlike trainer reruns (singles), every E4 battle is a 6v6 double battle against Level 80-85 teams, so you need a purpose-built doubles team.

The recommended core is the Volcarona setup (Merckis strategy): Chansey leads with Stealth Rock, Sableye sets dual screens with Prankster priority, and Volcarona stacks Quiver Dance behind screens until it is unkillable. Two alternative approaches are also covered below: Trick Room for players who prefer slow physical sweepers, and Rain Offense for the fastest clear times against Fire and Flying-heavy regions.

🏅

Battle Points

Each E4 win awards Battle Points on top of money. BP is spent at the Battle Frontier on rare items including Ability Capsules and exclusive TMs unavailable elsewhere.

⚠️

No Healing Between Battles

On reruns you fight all 4 members and the Champion back-to-back with no Pokemon Center access. Any damage your team takes carries into the next battle. Build your team to be self-sufficient or bring items to use in-battle.

🪙

Money Boosters

Activate your Amulet Coin (x1.5) or Riches Charm (x1.75/x2.0) right before entering the League building, not during team prep. They cannot stack with each other.

💰 Payout by Region
RegionMembersBase Payout+ Amulet Coin x1.5+ Charm 100% x2.0
🗺️ Kanto4 + Champion55,000 ¥82,500 ¥110,000 ¥
🗺️ Johto4 + Champion50,000 ¥75,000 ¥100,000 ¥
🗺️ Hoenn ★4 + Champion60,000 ¥90,000 ¥120,000 ¥
🗺️ Sinnoh4 + Champion58,000 ¥87,000 ¥116,000 ¥
🗺️ Unova4 + Champion52,000 ¥78,000 ¥104,000 ¥
All 5 Regions25 battles275,000 ¥412,500 ¥550,000 ¥

Hoenn is the single best region per run. Run all five daily for maximum income. With Charm 100%, five regions in a day yields over half a million yen.

🔥 Recommended Teams

Three strategies cover every budget and playstyle. The Volcarona setup (Merckis strategy) is the most consistent and item-efficient once built. Trick Room is a strong alternative that completely bypasses the Speed problem of E4 by inverting it. Rain Offense is the fastest clear time and hits neutrally into almost everything Volcarona struggles with.

🦋 Team 1 - Volcarona Setup (Merckis Strategy) Recommended

The most reliable and cost-efficient E4 strategy. Lead with Sableye who uses Prankster to set dual screens with priority before opponents can act. Then switch to Chansey and use Stealth rock to negate opponent Focus Sashes, then Teleports out safely to Volcarona. Volcarona comes in fully protected, stacks Quiver Dance boosts, heals with Giga Drain, and becomes effectively unkillable. Can sweep all five regions with just these three Pokemon and limited consumable items per run.

Support
Sableye
Sableye
@ Light Clay
Ability: Prankster Nature: Bold EVs: 252 HP / 252 Def IVs: 31 HP / 31 Def / 31 SpDef
Reflect ★Light Screen ★Foul PlayRecover
Lead with Sableye, Prankster makes Reflect and Light Screen always go first. Sets dual screens to halve all damage Volcarona takes. Light Clay extends screens to 8 turns. Has no Normal or Fighting weaknesses (Ghost type). Recover keeps it healthy if needed.
Lead
Chansey
Chansey
@ Eviolite
Ability: Natural Cure Nature: Bold EVs: 252 HP / 252 Def IVs: 31 HP / 0 Atk / 31 Def
Stealth Rock ★TeleportPsywaveCharm
Switch to Chansey after screens. Use Stealth Rock on turn, this chips opponents on switch-in and destroys Focus Sashes, making OHKOs reliable. Teleport safely switches to Volcarona without taking a hit. Only weakness is Fighting.
Sweeper
Volcarona
Volcarona
@ Leftovers
Ability: Flame Body Nature: Bold EVs: 252 HP / 252 Def IVs: 31 HP / 31 SpA / 31 SpDef / 31 Spe
Quiver Dance ★FlamethrowerGiga DrainPsychic
The core sweeper. Quiver Dance raises SpA, SpD, and Speed by one stage each. At +4 Quiver Dance it becomes nearly unkillable behind screens. Giga Drain recovers HP to stay healthy. Flamethrower + Psychic gives perfect neutral coverage - no Pokemon in the game can resist both. Leftovers provides passive recovery each turn.
🎒 Recommended Items - per 5-region run
Revive
Max Potion
Full Restore
Elixir

🔁 Team 2 - Trick Room

Trick Room reverses the Speed order for 5 turns, making your slowest Pokemon move first. This completely nullifies the E4's high-Speed threat Pokemon and lets naturally slow but devastating attackers like Conkeldurr and Rhyperior act before anything else on the field. Reuniclus is the ideal setter - Magic Guard means it takes zero damage from hazards, weather, or status, making it near-impossible to revenge kill before it sets the room. Once Trick Room is up, Conkeldurr spams Drain Punch to heal itself while killing, while Rhyperior punishes spread with Rock Slide and Earthquake. This team handles Fire, Water, and Ground types that both Volcarona and Rain teams can struggle with.

Lead
Reuniclus
Reuniclus
@ Mental Herb
Ability: Magic Guard Nature: Quiet EVs: 252 HP / 252 SpA / 4 SpDef IVs: 31 HP / 31 SpA / 0 Spe
Trick Room ★PsyshockShadow BallFocus Blast
Set Trick Room on turn 1. Magic Guard prevents all indirect damage (weather, hazards, status) so it tanks hits well before and after setting the room. Mental Herb blocks Taunt on the first turn. 0 Speed IVs maximises its own priority under TR. Can also attack as a backup sweeper.
Sweeper
Conkeldurr
Conkeldurr
@ Flame Orb
Ability: Guts Nature: Adamant EVs: 252 HP / 252 Atk / 4 Def IVs: 31 HP / 31 Atk / 31 Def / 0 Spe
Drain Punch ★Mach PunchIce PunchBulk Up
Primary physical sweeper. Guts boosts Attack by 50% when burned, making the Flame Orb self-inflicted burn a net benefit. Drain Punch hits hard and heals back the Orb chip damage each turn. 0 Speed IVs means it acts first in Trick Room. Ice Punch for Dragon and Ground types.
Sweeper
Rhyperior
Rhyperior
@ Assault Vest
Ability: Solid Rock Nature: Brave EVs: 252 HP / 252 Atk / 4 Def IVs: 31 HP / 31 Atk / 31 Def / 0 Spe
Rock Slide ★EarthquakeMegahornStone Edge
Spread attacker in Trick Room. Solid Rock reduces super-effective hits by 25%, letting it tank Water and Grass moves it would normally be 4x weak to. Rock Slide flinches both opponents. Earthquake is a spread move but hits your own partner, so pair carefully. 0 Speed IVs acts first in TR.
Alt Setter
Gothitelle
Gothitelle
@ Mental Herb
Ability: Shadow Tag Nature: Quiet EVs: 252 HP / 128 Def / 128 SpDef IVs: 31 HP / 31 Def / 31 SpDef / 0 Spe
Trick Room ★Helping HandCharmPsyshock
Alternative to Reuniclus. Shadow Tag traps opponents in battle (they cannot switch), which against the AI means it can freely set Trick Room. Helping Hand boosts the partner's move by 50% in the same turn. More defensive spread than Reuniclus. Less SpA but harder to remove with Shadow Tag.
🎒 Recommended Items - per 5-region run
Revive
Max Potion
Full Restore
Elixir

🌊 Team 3 - Rain Offense

Politoed's Drizzle ability sets permanent Rain on entry (no turn wasted). Rain doubles the Speed of Swift Swim users, making Kingdra and Ludicolo the fastest Pokemon on the field without any Speed EVs invested. Under Rain, Water moves deal 1.5x damage and Fire moves deal 0.5x, which means you take almost nothing from the Fire-type E4 members. Surf and Hydro Pump hit both opponents as spread moves. This is the fastest clear time of any team for Kanto, Hoenn, and Sinnoh and handles Flash Fire Pokemon cleanly that Volcarona cannot.

Lead
Politoed
Politoed
@ Damp Rock
Ability: Drizzle (mandatory) Nature: Bold EVs: 252 HP / 252 Def / 4 SpDef IVs: 31 HP / 31 Def / 31 SpDef / 31 Spe
Helping Hand ★EncorePerish SongProtect
Rain setter. Drizzle activates on switch-in, no turns needed. Damp Rock extends Rain to 8 turns. Helping Hand boosts your sweeper's attack by 50% in the same turn. Protect stalls for Rain turns or shields against a specific threat. Survive long enough to keep Rain active while your sweepers take over.
Sweeper
Kingdra
Kingdra
@ Choice Specs
Ability: Swift Swim Nature: Modest EVs: 4 HP / 252 SpA / 252 Spe IVs: 31 HP / 31 SpA / 31 Spe
Surf ★Draco MeteorDragon PulseIce Beam
Primary Rain sweeper. Swift Swim doubles Speed in Rain, making it faster than everything in the E4. Surf hits both opponents for spread damage under Rain. Dragon/Water is resisted only by Water/Dragon simultaneously, which no E4 Pokemon runs. Choice Specs maximises Surf and Draco Meteor power. Ice Beam for Dragon types.
Sweeper
Ludicolo
Ludicolo
@ Life Orb
Ability: Swift Swim Nature: Modest EVs: 4 HP / 252 SpA / 252 Spe IVs: 31 HP / 31 SpA / 31 Spe
Hydro Pump ★Giga DrainIce BeamRain Dance
Second Rain sweeper. Swift Swim doubles its Speed to absurd levels. Hydro Pump hits one target very hard in Rain. Giga Drain provides recovery and covers Water types that resist your other moves. Ice Beam handles Dragon types. Rain Dance is a backup to reset Rain if it expires and Politoed has fainted.
Backup
Kabutops
Kabutops
@ Life Orb
Ability: Swift Swim Nature: Adamant EVs: 4 HP / 252 Atk / 252 Spe IVs: 31 HP / 31 Atk / 31 Spe
Waterfall ★Rock SlideX-ScissorAqua Jet
Physical Rain backup. Waterfall in Rain hits extremely hard on the physical side and covers targets with high Special Defence. Rock Slide provides spread flinch and handles Ice and Flying types. Aqua Jet is priority in case Rain expires unexpectedly. Swap in when Kingdra or Ludicolo are low on HP.
🎒 Recommended Items - per 5-region run
Revive
Max Potion
Full Restore
Elixir
🗺️ Elite Four by Region
⏱ ~30 min Base: 55,000 ¥ Amulet: 82,500 ¥ Charm 100%: 110,000 ¥

Lorelei's Water and Ice types resist Fire moves and wall Volcarona's Flamethrower - Giga Drain or Psychic are better options. Lance's Dragonite teams take heavy damage from Flamethrower and Ice moves. Blue runs a mixed team with wide coverage; Volcarona's Psychic + Giga Drain handles most of it cleanly.

#MemberSpecialtyAce PokemonWatch Out For
1LoreleiIceLapras Lv.82Water/Ice types resist Flamethrower. Use Giga Drain (hits Water) or Psychic (hits Ice neutrally). Volcarona at +2 can tank hits and clean up.
2BrunoFightingMachamp Lv.82Easy. Fighting types are weak to Psychic - Volcarona's Psychic clears cleanly. Conkeldurr (Trick Room) is immune to Fighting damage via Guts + bulk.
3AgathaGhostGengar Lv.82Gengar is fast but Volcarona outspeeds at +1. Use Flamethrower - Fire hits Ghost neutrally. Watch for Destiny Bond if Gengar is low HP; switch out to bait it.
4LanceDragonDragonite Lv.84Flamethrower clears most of Lance's team. Ice Beam from Kingdra or Conkeldurr's Ice Punch destroys Dragon types. Dragonite's Multiscale halves damage at full HP - Stealth Rock chip breaks it.
5Blue ChampionMixedPidgeot Lv.85Mixed team with broad coverage. Volcarona's Flamethrower + Psychic handles most members. Rhydon is Ground/Rock type - avoid Flamethrower and use Giga Drain or Surf (Rain team).
⏱ ~35 min Base: 50,000 ¥ Amulet: 75,000 ¥ Charm 100%: 100,000 ¥

Lowest payout of the five regions but still worth every 6-hour cycle. Will's Psychic and Karen's Dark teams fold quickly to Volcarona's Flamethrower and Psychic. Karen's Houndoom has Flash Fire, so use Giga Drain instead. Lance is the same Dragon specialist as Kanto - Ice Beam from Kingdra or Conkeldurr's Ice Punch handles his Dragonite lineup.

#MemberSpecialtyAce PokemonWatch Out For
1WillPsychicXatu Lv.80Easy. Psychic types take neutral from Flamethrower and fall quickly. Volcarona's Flamethrower + Psychic clears the whole bench.
2KogaPoisonCrobat Lv.82Crobat is fast but Volcarona at +1 Quiver Dance outruns it. Poison types take neutral from Fire - Flamethrower clears cleanly. Watch for Toxic, which cuts Leftovers recovery.
3BrunoFightingMachamp Lv.82Easy. Fighting types are weak to Psychic. Volcarona's Psychic handles the whole bench. Conkeldurr (Trick Room) is Fighting-type itself and takes reduced damage from most of Bruno's moves.
4KarenDarkUmbreon Lv.82Umbreon is very bulky - Quiver Dance to +2 before attacking. Houndoom has Flash Fire, do not use Flamethrower; use Psychic or Giga Drain instead. Murkrow is frail and goes down in one hit.
5Lance ChampionDragonDragonite Lv.85Three Dragonite with Multiscale. Stealth Rock chip breaks Multiscale on entry. Kingdra's Ice Beam or Conkeldurr's Ice Punch destroys the Dragon lineup. Volcarona's Flamethrower works if Multiscale is already broken.
⏱ ~35 min Base: 60,000 ¥ Amulet: 90,000 ¥ Charm 100%: 120,000 ¥

Highest single-region payout. Glacia is the main challenge - her Hail setter shuts down Volcarona's Flamethrower and Quiver Dance recovery via chip damage. Use Chansey's Sunny Day to override Hail before sending Volcarona in, or pivot to Kingdra (Rain team) who hits Ice types super-effectively with Surf. Steven's Metagross has Earthquake - avoid grounded Pokemon leads.

#MemberSpecialtyAce PokemonWatch Out For
1SidneyDarkAbsol Lv.80Easy. Dark types fold to Flamethrower. Absol is fast but frail - Volcarona at +1 outruns it. Shiftry takes super-effective from Flamethrower.
2PhoebeGhostDusclops Lv.82Normal-type moves have no effect on Ghost types. Fire hits neutrally - use Flamethrower. Dusclops is very bulky with Eviolite; Quiver Dance to +2 before sweeping to guarantee KOs.
3GlaciaIceWalrein Lv.82⚠️ Sets Hail, which chips Volcarona each turn and undermines Leftovers recovery. Use Chansey's Sunny Day to override before sending Volcarona in. Water/Ice resist Flamethrower - Kingdra's Surf (Rain team) or Giga Drain hit more effectively.
4DrakeDragonSalamence Lv.84Salamence is fast but Volcarona at +1 Quiver Dance outruns it. Flamethrower handles most Dragon types. Kingdra's Ice Beam or Conkeldurr's Ice Punch are the most reliable Dragon counters.
5Steven ChampionSteelMetagross Lv.85Steel types resist Fire - Flamethrower does reduced damage. Metagross has Earthquake which hits grounded Pokemon. Conkeldurr (Trick Room) with Drain Punch handles Steel types cleanly. Giga Drain also works against Armaldo and Claydol.
⏱ ~35 min Base: 58,000 ¥ Amulet: 87,000 ¥ Charm 100%: 116,000 ¥

Second highest payout. Flint's Fire-type members have Flash Fire - Volcarona's Flamethrower will be absorbed. Use Giga Drain or Psychic for his battle, or swap to Kingdra (Rain team). Bertha's Hippowdon sets Sandstorm, cancelling Rain - Conkeldurr (Trick Room) is the most reliable pick here. Cynthia is the hardest Champion in the game, running a fully balanced team with no exploitable single weakness.

#MemberSpecialtyAce PokemonWatch Out For
1AaronBugDrapion Lv.80Easy. Bug types are weak to Fire - Flamethrower clears most of Aaron's team. Drapion is Poison/Dark with no Bug weakness but takes neutral from Flamethrower and is frail enough to go down in one hit.
2BerthaGroundHippowdon Lv.82⚠️ Hippowdon auto-sets Sandstorm, cancelling Rain and chipping Volcarona. Conkeldurr (Trick Room) is the safest pick - weather-immune and hits Hippowdon with Ice Punch. Giga Drain also covers Ground types via Grass.
3FlintFireInfernape Lv.84⚠️ Flash Fire members absorb Flamethrower entirely - use Volcarona's Giga Drain or Psychic instead. Kingdra (Rain) is ideal here: Rain halves Fire damage and Surf/Hydro Pump hit hard. Infernape is fast and hits physically.
4LucianPsychicGallade Lv.84Gallade is Fighting/Psychic with high Attack. Volcarona's Flamethrower handles most of the bench. Avoid Psychic vs Psychic types - use Flamethrower or Giga Drain on the Psychic members.
5Cynthia ChampionMixedGarchomp Lv.85⚠️ Hardest Champion. Garchomp is Dragon/Ground with Sand Veil - Conkeldurr's Ice Punch under Trick Room is the cleanest answer. Spiritomb has no weaknesses; use Flamethrower as it has no immunities either. Volcarona at +4 eventually breaks through the whole team.
⏱ ~25 min Base: 52,000 ¥ Amulet: 78,000 ¥ Charm 100%: 104,000 ¥

Fastest E4 at around 25 minutes. Shauntal's Chandelure has Flash Fire - do not use Flamethrower against it. Use Volcarona's Psychic or swap to Kingdra's Surf. Grimsley's Bisharp is Steel/Dark and 4x weak to Fighting, making it trivial for Conkeldurr (Trick Room). Alder's Volcarona uses Quiver Dance and becomes dangerous at +1 - kill it immediately with Rock Slide (4x Rock weakness) or Kingdra's Draco Meteor.

#MemberSpecialtyAce PokemonBase+ Amulet CoinWatch Out For
1ShauntalGhostChandelure Lv.839,800 ¥14,700 ¥⚠️ Chandelure has Flash Fire - Flamethrower is absorbed. Use Volcarona's Psychic or Kingdra's Surf (Rain). Jellicent and Cofagrigus take neutral from Fire; Psychic handles Ghost types well.
2GrimsleyDarkBisharp Lv.8310,200 ¥15,300 ¥Easy. Bisharp is Steel/Dark and 4x weak to Fighting - Conkeldurr's Drain Punch one-shots it. Also weak to Fire; Flamethrower works fine on the rest of the bench.
3CaitlinPsychicReuniclus Lv.8410,600 ¥15,900 ¥Reuniclus has Magic Guard - Stealth Rock, weather, and status chip will not damage it. Flamethrower and Giga Drain both hit neutrally. Psychic is resisted by Psychic types; avoid it here.
4MarshalFightingConkeldurr Lv.8410,800 ¥16,200 ¥Easy. Fighting types are weak to Psychic - Volcarona's Psychic one-shots the bench. Marshal's Conkeldurr is very slow; Volcarona at +1 outruns and KOs before it can move.
5Alder ChampionMixedVolcarona Lv.8510,600 ¥15,900 ¥⚠️ Alder's Volcarona uses Quiver Dance - kill it before it boosts. Rock Slide (4x Rock weakness) from Rhyperior or Kabutops OHKOs it. Kingdra's Rock Slide also works. Rest of Alder's team folds to Flamethrower and Psychic.
💡 Tips and Common Mistakes
01

Stealth Rock on turn 1 - every time

E4 Pokemon commonly carry Focus Sash, which lets them survive any OHKO at 1 HP and retaliate. Chansey's Stealth Rock on turn 1 chips every incoming Pokemon to 50% HP on switch-in, making Focus Sash useless. Skip this step and your sweeper will get hit by a Pokemon that should have been dead.

02

Know your Flash Fire matchups

Flash Fire absorbs Fire moves completely and actually boosts the user's Fire attacks afterward. Chandelure (Unova), Houndoom (Johto/Karen), and Flint's Fire team (Sinnoh) all run Flash Fire users. Never use Flamethrower into them - switch to Psychic, Giga Drain, Surf (Rain team), or Drain Punch (Trick Room).

03

Activate booster before entering the building

Amulet Coin and Riches Charm both start their timer the moment you activate them. Equip your booster right before stepping through the League entrance - not during team prep or traveling. You cannot stack both items.

04

Trick Room resets - don't let it expire mid-fight

Trick Room lasts exactly 5 turns. If it expires while your sweepers are still in battle, the Speed order reverts and your Conkeldurr or Rhyperior will move last. Switch Reuniclus back in before turn 4 and reset the room. The AI cannot reliably prevent this.

05

Rain Dance as backup if Politoed faints

Politoed's Drizzle sets permanent Rain - but if it faints, Rain expires after 5 turns and your Swift Swim sweepers lose their Speed doubling. Give Ludicolo a Rain Dance slot as a hard reset. Kingdra can also run it as a backup. Without Rain, Kingdra and Ludicolo drop to below-average Speed tiers.

06

Spend Battle Points on Ability Capsules

BP earned from E4 runs is best spent at the Battle Frontier on Ability Capsules, which switch a Pokemon between its two standard abilities. These are always in demand for breeding and are cheaper to farm this way than buying from the GTS. PP Max and rare TMs are the next best purchases.

Next
Next

Crimson Core Guides: Trainer Rerun