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For newer or less active players growing with Core's support.
Core requirements
🌏All regions completed
⌛200 hours played
✨1 OT shiny
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This coordinated special-damage route starts with Typhlosion, Whimsicott, Ninetales, and Jirachi to establish the initial field state. Heatran and Rotom then push Cobalion through its opening thresholds before Hypno, Murkrow, and the special attackers transition into Trick Room.
The final phase uses Ampharos, Nidoking, Reuniclus, and Lucario, ending with priority Vacuum Wave. The page is transcribed from the supplied build and turn screenshots; empty screenshot cells remain unspecified rather than being filled with assumptions.
⚠️
Core rule
Keep the visible party order, moves, items, and Speed configuration intact. Empty source cells are intentionally marked as unspecified; empty source cells are not missing instructions to fill in. Do not replace them with guessed spreads or abilities.
⚙️ Cobalion Mechanics
🧠
Boss info
Cobalion is a 6★ boss with Justified and an Expert Belt. The encounter takes place in the Guidance Chamber.
📉
Thresholds
100% — determination, 85% — metal shards, 75% — no additional text shown, 65% — contact moves hit last, 50% — Magnet Rise, 35% — Rock Polish, and 25% — no additional text shown.
⚔️
Boss moves
Air Slash, Flash Cannon, Sacred Sword, and Stone Edge.
🌀
Trick Room phase
Hypno establishes Trick Room on turn 5 while Murkrow uses Quash. From there, Ampharos, Nidoking, and Reuniclus drive the special-damage sequence.
🔥
Opening pressure
Eruption, Discharge, Hydro Pump, and Thunder carry the early damage before Focus Blast becomes the main attack.
⚡
Final move
Lucario uses Vacuum Wave on the final turn. The source table leaves P2 and P3 empty on turn 10.
SamurottExpert Belt · ability not shownAir Slash / Waterfall / Drill Run / Grass Knot
Source fidelityUnspecified cells stay unspecifiedNo missing team data is inferred from the screenshots
👥 Player Builds and Manual Stats
All four player tabs transcribe the visible manual builds from the supplied guide. Fields that are empty in the source remain unspecified; no missing ability, nature, IV, EV, or move values are inferred.
Eruption, Discharge, Focus Blast, and final Vacuum Wave
The following six slots are the complete visible P1 manual build from the supplied guide. No final-stat values beyond the listed EV/IV requirements are inferred.
Gravity on turn 9, then the source leaves P1's final Focus Blast cell unspecified.
Slot 6
Lucario
@ Choice Specs
Nature: ModestEVs: 252 SpAIVs: 31 SpA
Focus BlastVacuum WaveAura Sphere
Use priority Vacuum Wave on turn 10 for the visible finish.
Charm, Tailwind, Trick Room, and Ampharos
P2 uses Whimsicott and Hypno to control the opening and Trick Room transition, then follows the supplied Heatran, Ampharos, Nidoking, and Reuniclus builds.
Turns 1 to 2
Whimsicott
@ Sitrus Berry
Ability: PranksterNature: CalmEVs: 200 HP / 252 DefIVs: 31 HP / 31 Def / 31 SpD
CharmTailwind
Charm on turn 1, then Tailwind on turn 2.
Turns 4 to 5
Hypno
@ Flame Orb
Ability: Inner FocusNature: CalmEVs: 252 Def / 252 SpDIVs: 31 HP / 31 Def / 31 SpD
TrickTrick Room
Trick on turn 4, then Trick Room on turn 5.
Turns 2 to 3
Heatran
@ Rocky Helmet
Nature: ModestEVs: 252 SpA / 252 SpeIVs: 31 HP / 31 Def / 31 SpD / 31 Spe
Focus Blast on turns 8 and 9. The turn 10 cell is empty in the source.
Will-O-Wisp, Heatran, Lucario, and Reuniclus
P3 starts with Ninetales, brings Heatran and Nidoking through the opening, then uses the supplied Lucario, Ampharos, and Reuniclus special-damage builds.
P4 uses the supplied Jirachi screens and Gravity build, Prankster Murkrow for Quash, and the listed Ampharos, Nidoking, Reuniclus, and Lucario builds for the finish.
Follow the published moves in order. Empty turn-table cells are intentionally shown as unspecified; they are not interchangeable instructions.
Turn 1
Opening setup
Four field moves
P1Typhlosion→Eruption
P2Whimsicott→Charm
P3Ninetales→Will-O-Wisp
P4Jirachi→Light Screen
Goal: Begin exactly as shown. The four opening moves establish the initial defensive and Speed state.
Turn 2
Tailwind and Reflect
Opening pressure
P1Heatran→Eruption
P2Whimsicott→Tailwind
P3Heatran→Eruption
P4Jirachi→Reflect
Transition: Tailwind and Reflect set the next speed and defensive state while both Heatran use Eruption.
Turn 3
Discharge / Eruption
Threshold pressure
P1Rotom→Discharge
P2Heatran→Eruption
P3Heatran→Flamethrower
P4Jirachi→Lucky Chant
Goal: Follow the visible Discharge, Eruption, Flamethrower, and Lucky Chant sequence.
Turn 4
Hydro Pump / Trick / Gravity
Transition setup
P1Rotom→Hydro Pump
P2Hypno→Trick
P3Nidoking→Earth Power
P4Jirachi→Gravity
Check: Rotom, Hypno, Nidoking, and Jirachi each follow the source's visible turn 4 action.
Turn 5
Trick Room + Quash
Phase transition
P1Rotom→Thunder / Add
P2Hypno→Trick Room
P3Lucario→Focus Blast
P4Murkrow→Quash
Transition: Hypno establishes Trick Room while Prankster Murkrow controls the action order with Quash.
Turn 6
Ampharos pressure
Four Focus Blasts
P1–P4Four Ampharos→Focus Blast
Goal: All four players use Ampharos Focus Blast.
Turn 7
Nidoking support
Special pressure
P1Ampharos→Focus Blast
P2Nidoking→Earth Power
P3Ampharos→Focus Blast
P4Nidoking→Earth Power
Goal: Ampharos continues pressure while both Nidoking contribute Earth Power.
Turn 8
Reuniclus phase
Three Focus Blasts plus Ampharos
P1Ampharos→Focus Blast
P2–P4Three Reuniclus→Focus Blast
Transition: P1 remains on Ampharos while P2–P4 bring in Reuniclus for Focus Blast.
Turn 9
Gravity
Final setup
P1Reuniclus→Gravity
P2–P4Three Reuniclus→Focus Blast
Goal: P1 uses Gravity while P2–P4 continue Focus Blast. Prepare Lucario for the priority finish.
Turn 10
Priority finish
Vacuum Wave
P1Lucario→Vacuum Wave
P2Source cell→Unspecified
P3Source cell→Unspecified
P4Lucario→Vacuum Wave
Finish: Use the visible priority Vacuum Wave finish. P2 and P3 are intentionally left unspecified because their source cells are empty.
✅ Pre-Raid Checklist
Key abilities
Rotom — Levitate
Ampharos — Plus
Reuniclus — Magic Guard
Whimsicott — Prankster
Hypno — Inner Focus
Ninetales — Drought
Nidoking — Sheer Force
Murkrow — Prankster
Items
Typhlosion — Choice Scarf
Heatran — Rocky Helmet
Rotom — Life Orb
Ampharos — Expert Belt
Reuniclus — Rowap Berry / Choice Specs
Lucario — Choice Specs / Fighting Gem
Whimsicott — Sitrus Berry
Hypno — Flame Orb
Nidoking — Ground Gem
Jirachi — Light Clay
Murkrow — Rocky Helmet
Critical moves and build checks
Charm and Tailwind
Will-O-Wisp and both screens
Lucky Chant and Trick
Trick Room, Gravity, and Quash
Focus Blast and Earth Power
Vacuum Wave
Nature, ability, item, EVs, and IVs
Moves and party order
Queue check: Do not casually change the visible Speed EVs or party order. The turn sequence is built around the displayed configuration, and empty cells from the source remain intentionally unspecified.