Crimson Core Guides: Cobalion - Quash & Sun Strat

Raid Guide 19 September 2026

Cobalion Raid Guide: Quash & Sun

⭐6★ RaidCobalion encounter
📍Guidance ChamberRaid location
🔥Eruption OpenerSpecial damage route
🌀Trick RoomMid-raid transition
⚡Vacuum WavePriority finish
🔥 Raid Overview

This coordinated special-damage route starts with Typhlosion, Whimsicott, Ninetales, and Jirachi to establish the initial field state. Heatran and Rotom then push Cobalion through its opening thresholds before Hypno, Murkrow, and the special attackers transition into Trick Room.

The final phase uses Ampharos, Nidoking, Reuniclus, and Lucario, ending with priority Vacuum Wave. The page is transcribed from the supplied build and turn screenshots; empty screenshot cells remain unspecified rather than being filled with assumptions.

⚠️

Core rule

Keep the visible party order, moves, items, and Speed configuration intact. Empty source cells are intentionally marked as unspecified; empty source cells are not missing instructions to fill in. Do not replace them with guessed spreads or abilities.

⚙️ Cobalion Mechanics
🧠

Boss info

Cobalion is a 6★ boss with Justified and an Expert Belt. The encounter takes place in the Guidance Chamber.

📉

Thresholds

100% — determination, 85% — metal shards, 75% — no additional text shown, 65% — contact moves hit last, 50% — Magnet Rise, 35% — Rock Polish, and 25% — no additional text shown.

⚔️

Boss moves

Air Slash, Flash Cannon, Sacred Sword, and Stone Edge.

🌀

Trick Room phase

Hypno establishes Trick Room on turn 5 while Murkrow uses Quash. From there, Ampharos, Nidoking, and Reuniclus drive the special-damage sequence.

🔥

Opening pressure

Eruption, Discharge, Hydro Pump, and Thunder carry the early damage before Focus Blast becomes the main attack.

⚡

Final move

Lucario uses Vacuum Wave on the final turn. The source table leaves P2 and P3 empty on turn 10.

EmpoleonSalac Berry · ability not shownScald / Flash Cannon / Drill Peck / Grass Knot
SamurottExpert Belt · ability not shownAir Slash / Waterfall / Drill Run / Grass Knot
Source fidelityUnspecified cells stay unspecifiedNo missing team data is inferred from the screenshots
👥 Player Builds and Manual Stats

All four player tabs transcribe the visible manual builds from the supplied guide. Fields that are empty in the source remain unspecified; no missing ability, nature, IV, EV, or move values are inferred.

Eruption, Discharge, Focus Blast, and final Vacuum Wave

The following six slots are the complete visible P1 manual build from the supplied guide. No final-stat values beyond the listed EV/IV requirements are inferred.

Slot 1
Typhlosion
Typhlosion
@ Choice Scarf
Nature: ModestEVs: 252 SpA / 148 DefIVs: 31 Def / 31 SpA / 6+ Spe
Eruption
Open with Eruption on turn 1. Keep the Choice Scarf and visible Speed investment intact.
Slot 2
Heatran
Heatran
@ Rocky Helmet
Nature: ModestEVs: 252 SpA / 252 SpeIVs: 31 HP / 31 Def / 31 SpA / 31 SpD / 31 Spe
Eruption
Use Eruption on turn 2, then enter for another Eruption on turn 3 as shown in the turn line.
Slot 3
Rotom
Rotom
@ Life Orb
Ability: LevitateNature: ModestEVs: 252 SpA / 252 SpeIVs: 31 SpA
DischargeHydro PumpThunder
Discharge on turn 3, Hydro Pump on turn 4, then Thunder / Add on turn 5.
Slot 4
Ampharos
Ampharos
@ Expert Belt
Ability: PlusNature: ModestEVs: 252 SpA / 92 SpD / 160 DefIVs: 31 SpA
Focus Blast
Focus Blast is the main P1 attack on turns 6–8.
Slot 5
Reuniclus
Reuniclus
@ Rowap Berry
Ability: Magic GuardNature: QuietEVs: 252 SpA / 252 SpDIVs: 31 SpA / 0 Spe
GravityFocus Blast
Gravity on turn 9, then the source leaves P1's final Focus Blast cell unspecified.
Slot 6
Lucario
Lucario
@ Choice Specs
Nature: ModestEVs: 252 SpAIVs: 31 SpA
Focus BlastVacuum WaveAura Sphere
Use priority Vacuum Wave on turn 10 for the visible finish.
Charm, Tailwind, Trick Room, and Ampharos

P2 uses Whimsicott and Hypno to control the opening and Trick Room transition, then follows the supplied Heatran, Ampharos, Nidoking, and Reuniclus builds.

Turns 1 to 2
Whimsicott
Whimsicott
@ Sitrus Berry
Ability: PranksterNature: CalmEVs: 200 HP / 252 DefIVs: 31 HP / 31 Def / 31 SpD
CharmTailwind
Charm on turn 1, then Tailwind on turn 2.
Turns 4 to 5
Hypno
Hypno
@ Flame Orb
Ability: Inner FocusNature: CalmEVs: 252 Def / 252 SpDIVs: 31 HP / 31 Def / 31 SpD
TrickTrick Room
Trick on turn 4, then Trick Room on turn 5.
Turns 2 to 3
Heatran
Heatran
@ Rocky Helmet
Nature: ModestEVs: 252 SpA / 252 SpeIVs: 31 HP / 31 Def / 31 SpD / 31 Spe
Eruption
Use Eruption on turns 2 and 3.
Turns 6 to 7
Ampharos
Ampharos
@ Expert Belt
Ability: PlusNature: ModestEVs: 252 SpAIVs: 31 SpA
Focus Blast
Focus Blast on turns 6 and 7.
Turn 7
Nidoking
Nidoking
@ Ground Gem
Ability: Sheer ForceNature: ModestEVs: 252 SpAIVs: 31 SpA
Earth PowerFocus Blast
Earth Power on turn 7.
Turns 8 to 10
Reuniclus
Reuniclus
@ Choice Specs
Ability: Magic GuardNature: ModestEVs: 252 SpA / 252 SpDIVs: 31 SpA
Focus Blast
Focus Blast on turns 8 and 9. The turn 10 cell is empty in the source.
Will-O-Wisp, Heatran, Lucario, and Reuniclus

P3 starts with Ninetales, brings Heatran and Nidoking through the opening, then uses the supplied Lucario, Ampharos, and Reuniclus special-damage builds.

Turn 1
Ninetales
Ninetales
@ Wide Lens
Ability: DroughtNature: HastyEVs: 252 SpeIVs: 20+ Spe
Will-O-Wisp
Use Will-O-Wisp on turn 1.
Turns 2 to 3
Heatran
Heatran
@ Rocky Helmet
Nature: ModestEVs: 252 SpA / 178 Spe / 80 DefIVs: 31 SpA
EruptionFlamethrower
Eruption on turn 2, then Flamethrower on turn 3.
Turn 4
Nidoking
Nidoking
@ Life Orb
Ability: Sheer ForceNature: ModestEVs: 252 SpAIVs: 31 SpA
Earth PowerFocus Blast
Earth Power on turn 4.
Turn 5
Lucario
Lucario
@ Fighting Gem
Nature: ModestEVs: 252 SpA / 252 SpeIVs: 31 SpA
Focus Blast
Focus Blast on turn 5 during the Trick Room transition.
Turn 6
Ampharos
Ampharos
@ Expert Belt
Ability: PlusNature: ModestEVs: 252 SpA / 132 SpD / 120 DefIVs: 31 SpA
Focus Blast
Focus Blast on turn 6.
Turns 8 to 9
Reuniclus
Reuniclus
@ Choice Specs
Ability: Magic GuardNature: ModestEVs: 252 SpA / 252 SpDIVs: 31 SpA
Focus Blast
Focus Blast on turns 8 and 9.
Screens, Gravity, Quash, and final Vacuum Wave

P4 uses the supplied Jirachi screens and Gravity build, Prankster Murkrow for Quash, and the listed Ampharos, Nidoking, Reuniclus, and Lucario builds for the finish.

Turns 1 to 4
Jirachi
Jirachi
@ Light Clay
Nature: Jolly / TimidEVs: 112 Def / 190 SpD / 208 SpeIVs: 31 Def / 31 Spe
Light ScreenReflectLucky ChantGravity
Light Screen, Reflect, Lucky Chant, then Gravity on turns 1–4.
Turn 5
Murkrow
Murkrow
@ Rocky Helmet
Ability: Prankster
Quash
Quash controls the action order as Hypno establishes Trick Room.
Turn 6
Ampharos
Ampharos
@ Expert Belt
Ability: PlusNature: ModestEVs: 252 SpAIVs: 31 SpA
Focus Blast
Focus Blast on turn 6.
Turn 7
Nidoking
Nidoking
@ Ground Gem
Ability: Sheer ForceNature: ModestEVs: 252 SpAIVs: 31 SpA
Earth PowerFocus Blast
Earth Power on turn 7.
Turns 8 to 9
Reuniclus
Reuniclus
@ Choice Specs
Ability: Magic GuardNature: ModestEVs: 252 SpA / 252 SpDIVs: 31 SpA
Focus Blast
Focus Blast on turns 8 and 9.
Turn 10
Lucario
Lucario
@ Fighting Gem
Nature: ModestEVs: 252 SpAIVs: 31 SpA
Focus BlastVacuum WaveAura Sphere
Use priority Vacuum Wave. This is the visible P4 finish.
📋 Turn-by-Turn Cheat Sheet
TurnP1P2P3P4Phase
1Typhlosion: EruptionWhimsicott: CharmNinetales: Will-O-WispJirachi: Light ScreenOpening
2Heatran: EruptionWhimsicott: TailwindHeatran: EruptionJirachi: ReflectSetup
3Rotom: DischargeHeatran: EruptionHeatran: FlamethrowerJirachi: Lucky ChantThresholds
4Rotom: Hydro PumpHypno: TrickNidoking: Earth PowerJirachi: GravityTransition
5Rotom: Thunder / AddHypno: Trick RoomLucario: Focus BlastMurkrow: QuashTrick Room
6Ampharos: Focus BlastAmpharos: Focus BlastAmpharos: Focus BlastAmpharos: Focus BlastPressure
7Ampharos: Focus BlastNidoking: Earth PowerAmpharos: Focus BlastNidoking: Earth PowerSupport
8Ampharos: Focus BlastReuniclus: Focus BlastReuniclus: Focus BlastReuniclus: Focus BlastReuniclus
9Reuniclus: GravityReuniclus: Focus BlastReuniclus: Focus BlastReuniclus: Focus BlastGravity
10Lucario: Vacuum WaveUnspecifiedUnspecifiedLucario: Vacuum WaveFinish
⏱️ Turn-by-Turn Guide

Follow the published moves in order. Empty turn-table cells are intentionally shown as unspecified; they are not interchangeable instructions.

Turn 1
Opening setup
Four field moves
P1TyphlosionTyphlosion→Eruption
P2WhimsicottWhimsicott→Charm
P3NinetalesNinetales→Will-O-Wisp
P4JirachiJirachi→Light Screen
Goal: Begin exactly as shown. The four opening moves establish the initial defensive and Speed state.
Turn 2
Tailwind and Reflect
Opening pressure
P1HeatranHeatran→Eruption
P2WhimsicottWhimsicott→Tailwind
P3HeatranHeatran→Eruption
P4JirachiJirachi→Reflect
Transition: Tailwind and Reflect set the next speed and defensive state while both Heatran use Eruption.
Turn 3
Discharge / Eruption
Threshold pressure
P1RotomRotom→Discharge
P2HeatranHeatran→Eruption
P3HeatranHeatran→Flamethrower
P4JirachiJirachi→Lucky Chant
Goal: Follow the visible Discharge, Eruption, Flamethrower, and Lucky Chant sequence.
Turn 4
Hydro Pump / Trick / Gravity
Transition setup
P1RotomRotom→Hydro Pump
P2HypnoHypno→Trick
P3NidokingNidoking→Earth Power
P4JirachiJirachi→Gravity
Check: Rotom, Hypno, Nidoking, and Jirachi each follow the source's visible turn 4 action.
Turn 5
Trick Room + Quash
Phase transition
P1RotomRotom→Thunder / Add
P2HypnoHypno→Trick Room
P3LucarioLucario→Focus Blast
P4MurkrowMurkrow→Quash
Transition: Hypno establishes Trick Room while Prankster Murkrow controls the action order with Quash.
Turn 6
Ampharos pressure
Four Focus Blasts
P1–P4AmpharosFour Ampharos→Focus Blast
Goal: All four players use Ampharos Focus Blast.
Turn 7
Nidoking support
Special pressure
P1AmpharosAmpharos→Focus Blast
P2NidokingNidoking→Earth Power
P3AmpharosAmpharos→Focus Blast
P4NidokingNidoking→Earth Power
Goal: Ampharos continues pressure while both Nidoking contribute Earth Power.
Turn 8
Reuniclus phase
Three Focus Blasts plus Ampharos
P1AmpharosAmpharos→Focus Blast
P2–P4ReuniclusThree Reuniclus→Focus Blast
Transition: P1 remains on Ampharos while P2–P4 bring in Reuniclus for Focus Blast.
Turn 9
Gravity
Final setup
P1ReuniclusReuniclus→Gravity
P2–P4ReuniclusThree Reuniclus→Focus Blast
Goal: P1 uses Gravity while P2–P4 continue Focus Blast. Prepare Lucario for the priority finish.
Turn 10
Priority finish
Vacuum Wave
P1LucarioLucario→Vacuum Wave
P2Source cell→Unspecified
P3Source cell→Unspecified
P4LucarioLucario→Vacuum Wave
Finish: Use the visible priority Vacuum Wave finish. P2 and P3 are intentionally left unspecified because their source cells are empty.
✅ Pre-Raid Checklist

Key abilities

  • Rotom — Levitate
  • Ampharos — Plus
  • Reuniclus — Magic Guard
  • Whimsicott — Prankster
  • Hypno — Inner Focus
  • Ninetales — Drought
  • Nidoking — Sheer Force
  • Murkrow — Prankster

Items

  • Typhlosion — Choice Scarf
  • Heatran — Rocky Helmet
  • Rotom — Life Orb
  • Ampharos — Expert Belt
  • Reuniclus — Rowap Berry / Choice Specs
  • Lucario — Choice Specs / Fighting Gem
  • Whimsicott — Sitrus Berry
  • Hypno — Flame Orb
  • Nidoking — Ground Gem
  • Jirachi — Light Clay
  • Murkrow — Rocky Helmet

Critical moves and build checks

  • Charm and Tailwind
  • Will-O-Wisp and both screens
  • Lucky Chant and Trick
  • Trick Room, Gravity, and Quash
  • Focus Blast and Earth Power
  • Vacuum Wave
  • Nature, ability, item, EVs, and IVs
  • Moves and party order
Queue check: Do not casually change the visible Speed EVs or party order. The turn sequence is built around the displayed configuration, and empty cells from the source remain intentionally unspecified.
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