Crimson Core - Scharmed to Meet You Recap
Scharmed to Meet You was a five‑region hide‑and‑seek hunt where SirPurrington hid somewhere in each region and posted a single, zoomed‑in screenshot as a clue. No hints. No mercy. Just map knowledge, intuition, and panic‑flying across the world.
Each round, the first player to locate him earned a Sharm. Some wins were clean, some were ties, and all were earned through pure detective work.
The first clue was a leafy patch of greenery that could’ve been anywhere. Players scattered across early‑game routes, but Minifillet locked in the correct answer first, finding SirPurrington on Route 2.
The Johto clue was a shoreline shot that sent players running in circles. After several wrong guesses, Mordain found SirPurrington at the Lake of Rage, securing the Johto Sharm.
The Hoenn clue was a dim, tiled interior, a close up of a desk and monitor that looked like it could’ve been anywhere in the region. Players sprinted through every cave and hideout before realising the truth: SirPurrington was hiding inside the Mt. Pyre building on Route 122.
After a frantic search through identical rooms and ghost‑filled halls, Minifillet and MalawiMadlad reached him at almost the same moment. With no fair way to separate them, the call was simple, a perfect tie. Both earned a Sharm for braving the spookiest building in Hoenn.
The Sinnoh clue was a generic patch of forest that fooled half the region. Minifillet once again dialed in the correct answer, finding SirPurrington on Route 221.
The final clue was a zoomed‑in interior shot that could’ve been any house. After door‑to‑door searching, Minifillet and lawnmowerclippins reached the correct home in Nuvema Town together, ending the event with a shared win.
From pixel level clues to full speed region sprints, Scharmed to Meet You delivered pure chaos in the best way.
Congratulations to all our winners, and respect to everyone who confidently flew to the wrong town at least once.